var selectHero : GameObject;
function Update ()
{
if(selectHero)
{
var dist = Vector3.Distance(selectHero.transform.position, transform.position);
var direction:Vector3=selectHero.transform.position - transform.position;
if(dist<10)
{
var selectHeroLocalPosition : Vector3 = selectHero.transform.TransformPoint(Vector3.forward);
transform.position = selectHeroLocalPosition;
//transform.rotation = selectHero.transform.rotation;
//transform.rotation.z = -transform.rotation.z;
transform.rotation = Quaternion.RotateTowards (transform.rotation, Quaternion.LookRotation(direction),1000);
}
}
}