输出文本信息在U3D读取切换SHADER的SCRIPT测试

ww=createFile "c:\\b.txt"
--ww = openFile "c:\\b.txt"
format ("meshname:"+$.name) to:ww
format "\n" to:ww
format ("materialname:"+$.material.name) to:ww
format "\n" to:ww
format "shader:Bumped Diffuse" to:ww
format "\n" to:ww
format ("diffuseMapname:"+filenameFromPath($.material.diffusemap.filename)) to:ww
format "\n" to:ww
format ("normalMapname:"+filenameFromPath($.material.bumpmap.filename)) to:ww
format "\n" to:ww
format ("color:"+($.material.diffuse as string)) to:ww

原文地址:https://www.cnblogs.com/softimagewht/p/1923335.html