Technical Art Director

技术美工总监

CCP is looking for a Technical Art Director to develop and support the art production pipeline for Dust 514. The Technical Art Director leads a team of technical artists who will interface with every discipline in the art department to develop tools and processes critical to the delivery of all art content.

Major responsibilities include:

  • Make critical art pipeline and process decisions
  • Direct efforts of the Technical Art staff to develop the art tool chain, documentation, and maintain clear lines of communication with the art and engineering staff
  • Work with the Senior Producer to insure that the art priorities are effectively defined within any technical constraints and that the pipeline and processes meet the products goals in a timely fashion
  • Work with the Art Director to insure that the technical art priorities satisfy the needs of the art department and achieve the highest bar in visual quality
  • Work with the Technical Director to insure the engineering priorities are being understood and properly executed in the course of achieving the visual targets set by the art department
  • Provides mentorship to the technical art staff and facilitates training opportunities to develop the tech art discipline in CCP Shanghai
  • Report department staffing needs, define hiring requirements and evaluation process, and support ongoing recruitment efforts for Technical Art staff
  • Create and maintain documentation standards and practices for both customer facing support documentation as well as technical specification and design documentation
  • Track efficiency of asset pipelines and processes throughout the life of the project, identifying bottlenecks and fixing them where necessary

Required Experience/Skills:

  • Strong communication skills with both technical and non-technical team members.
  • 5+ years of experience in the Technical Art field.
  • At least one shipped AAA Unreal engine title as a Technical Art Director or Lead Technical Artist.
  • Expert-level experience with at least one general purpose scripting language (Python, Lua, etc).
  • Experience with polygonal modeling, rendering, animation, and DCC application scripting in Maya or Max.
  • Experience with Unreal, Unrealscript, and Kismet.
  • Basic knowledge of traditional programming languages (C++, C#)

技术美工总监


CCP需要一名技术美工总监对DUST514的画面制作流程进行设计开发及与支持。技术美工总监将负责带领一支技术美术师队伍与艺术部门下每个分部门进行沟通,开发对画面制作至关重要的工具并设计相应流程。

主要职责包括:

  • 在画面制作流程方面做重要决定。
  • 指导技术美术师开发设计图形工具链与文档,与程序美工人员建立清晰的交流渠道。
  • 与资深制作人合作,确保无论受怎样的技术限制,所有的绘图任务都有一个明确的优先级,并且设计出来的流程能配合开发进度。
  • 与美术总监合作,确保技术美工分部按照艺术部门的要求安排任务优先级,并且在图像效果方面达到最高水准。
  • 与技术总监合作,确保程序团队明白不同任务的各自重要性,让程序员们顺利达成艺术部门要求的视觉效果。
  • 指导技术美工人员并提供相应培训机会,培养CCP上海的技术美工团队。
  • 汇报部门中的人员需求,制定招聘需求与评估流程,并且参与协助技术美工人员的招聘工作。
  • 针对支持性文档与技术设计文档,制定相应的文档编写标准与流程。
  • 在整个项目进行过程中时监控项目资产制作流程的效率,找出瓶颈,并予以解决。

要求的经验/技能:

  • 能很好地与技术及非技术人员沟通。
  • 在技术美工领域具备5年以上工作经验。
  • 曾在就职技术美工总监或首席技术美工时,从事过已面市并采用虚幻引擎的顶级游戏的开发工作。
  • 至少精通一门脚本语言(Python、Mel或php)。
  • 具备Maya或Max的使用经验,从事过多边形建模、渲染及动画制作。
  • 至少掌握一项专项技能(图形界面、数据库、着色器编程)。
  • 对传统编程语言有基本了解(C++,C)。

优先考虑 :

  • 图形或沟通相关专业学位
  • 具备Flash相关工作知识
  • 具备Photoshop及Illustrator工作知识
  • 具备敏捷开发模式SCRUM相关工作经验
  • 网页设计经验
原文地址:https://www.cnblogs.com/softimagewht/p/1855960.html