绘图 surfaceView 2

引用:http://www.oschina.net/code/snippet_54100_1423

SurfaceView 由于可以直接从内存或者DMA等硬件接口取得图像数据,因此是个非常重要的绘图容器,网上介绍 SurfaceView的用法有很多,写法也层出不同,例如继承SurfaceView类,或者继承SurfaceHolder.Callback类等,这个可以根据功能实际需要自己选择,我这里就直接在普通的用户界面调用SurfaceHolder的lockCanvas和 unlockCanvasAndPost。

对比下面的第二、三两图,三图用.lockCanvas(null),而二图用.lockCanvas(new Rect(oldX, 0, oldX + length, getWindowManager().getDefaultDisplay().getHeight())),对比一下两个效果,由于二图是按指定Rect绘画,所以效率会比三图的全控件绘画高些,并且在清屏之后 (canvas.drawColor(Color.BLACK))不会留有上次绘画的残留。

代码片段(5)

[图片] 程序运行的截图

[图片] 1.gif

[图片] 2.gif

[代码] main.xml

01 <?xml version="1.0" encoding="utf-8"?>
02 <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
03     android:layout_width="fill_parent" android:layout_height="fill_parent"
04     android:orientation="vertical">
05  
06     <LinearLayout android:id="@+id/LinearLayout01"
07         android:layout_width="wrap_content" android:layout_height="wrap_content">
08         <Button android:id="@+id/Button01" android:layout_width="wrap_content"
09             android:layout_height="wrap_content" android:text="简单绘画"></Button>
10         <Button android:id="@+id/Button02" android:layout_width="wrap_content"
11             android:layout_height="wrap_content" android:text="定时器绘画"></Button>
12     </LinearLayout>
13     <SurfaceView android:id="@+id/SurfaceView01"
14         android:layout_width="fill_parent" android:layout_height="fill_parent"></SurfaceView>
15 </LinearLayout>

[代码] TestSurfaceView.java

001 package com.testSurfaceView;
002  
003 import java.util.Timer;
004 import java.util.TimerTask;
005  
006 import android.app.Activity;
007 import android.graphics.Canvas;
008 import android.graphics.Color;
009 import android.graphics.Paint;
010 import android.graphics.Rect;
011 import android.os.Bundle;
012 import android.util.Log;
013 import android.view.SurfaceHolder;
014 import android.view.SurfaceView;
015 import android.view.View;
016 import android.widget.Button;
017  
018 public class TestSurfaceView extends Activity {
019     /** Called when the activity is first created. */
020     Button btnSimpleDraw, btnTimerDraw;
021     SurfaceView sfv;
022     SurfaceHolder sfh;
023  
024     private Timer mTimer;
025     private MyTimerTask mTimerTask;
026     int Y_axis[],//保存正弦波的Y轴上的点
027     centerY,//中心线
028     oldX,oldY,//上一个XY点
029     currentX;//当前绘制到的X轴上的点
030  
031     @Override
032     public void onCreate(Bundle savedInstanceState) {
033         super.onCreate(savedInstanceState);
034         setContentView(R.layout.main);
035  
036         btnSimpleDraw = (Button) this.findViewById(R.id.Button01);
037         btnTimerDraw = (Button) this.findViewById(R.id.Button02);
038         btnSimpleDraw.setOnClickListener(new ClickEvent());
039         btnTimerDraw.setOnClickListener(new ClickEvent());
040         sfv = (SurfaceView) this.findViewById(R.id.SurfaceView01);
041         sfh = sfv.getHolder();
042  
043         //动态绘制正弦波的定时器
044         mTimer = new Timer();
045         mTimerTask = new MyTimerTask();
046  
047         // 初始化y轴数据
048         centerY = (getWindowManager().getDefaultDisplay().getHeight() - sfv
049                 .getTop()) / 2;
050         Y_axis = new int[getWindowManager().getDefaultDisplay().getWidth()];
051         for (int i = 1; i < Y_axis.length; i++) {// 计算正弦波
052             Y_axis[i - 1] = centerY
053                     - (int) (100 * Math.sin(i * 2 * Math.PI / 180));
054         }
055     }
056  
057     class ClickEvent implements View.OnClickListener {
058  
059         @Override
060         public void onClick(View v) {
061  
062             if (v == btnSimpleDraw) {
063                 SimpleDraw(Y_axis.length-1);//直接绘制正弦波
064              
065             else if (v == btnTimerDraw) {
066                 oldY = centerY;
067                 mTimer.schedule(mTimerTask, 05);//动态绘制正弦波
068             }
069  
070         }
071  
072     }
073  
074     class MyTimerTask extends TimerTask {
075         @Override
076         public void run() {
077  
078             SimpleDraw(currentX);
079             currentX++;//往前进
080             if (currentX == Y_axis.length - 1) {//如果到了终点,则清屏重来
081                 ClearDraw();
082                 currentX = 0;
083                 oldY = centerY;
084             }
085         }
086  
087     }
088      
089     /**
090      * 绘制指定区域
091      */
092     void SimpleDraw(int length) {
093         if (length == 0)
094             oldX = 0;
095         Canvas canvas = sfh.lockCanvas(new Rect(oldX, 0, oldX + length,
096                 getWindowManager().getDefaultDisplay().getHeight()));// 关键:获取画布
097         Log.i("Canvas:",
098                 String.valueOf(oldX) + "," + String.valueOf(oldX + length));
099  
100         Paint mPaint = new Paint();
101         mPaint.setColor(Color.GREEN);// 画笔为绿色
102         mPaint.setStrokeWidth(2);// 设置画笔粗细
103  
104         int y;
105         for (int i = oldX + 1; i < length; i++) {// 绘画正弦波
106             y = Y_axis[i - 1];
107             canvas.drawLine(oldX, oldY, i, y, mPaint);
108             oldX = i;
109             oldY = y;
110         }
111         sfh.unlockCanvasAndPost(canvas);// 解锁画布,提交画好的图像
112     }
113  
114     void ClearDraw() {
115         Canvas canvas = sfh.lockCanvas(null);
116         canvas.drawColor(Color.BLACK);// 清除画布
117         sfh.unlockCanvasAndPost(canvas);
118  
119     }
120 }
原文地址:https://www.cnblogs.com/sode/p/2186262.html