[置顶] ios 水果连连看游戏源码

原创文章,转载请注明出处:http://blog.csdn.net/donny_zhang/article/details/9251917

demo功能:水果连连看游戏源码。iphone6.1 测试通过。功能是清除屏幕上的所有的水果,并尝试每个关卡上获得更高的分数。包括“开始游戏”,“继续游戏”,“游戏中暂停”等功能。

demo说明:基于cocos2d 写的水果连连看游戏源码。cocos2d介绍


demo截屏:



demo主要代码:   主游戏窗口view

#import "PlayLayer.h"

extern CCLabel * ccLP(NSString * value, float fontSize, CGPoint pos);
@interface PlayLayer ()
-(void) initBallsSprite;
-(void) initNumberLabel;
-(void) initMenu;
-(void) showStartHint;
-(void) startHintCallback: (id) sender;
-(void) goNextLevel;
@end

@implementation PlayLayer

#pragma mark init part
-(id) init {
	if( (self=[super init] )) {
		game  = [[Game alloc] init];
		chart = [[Chart alloc] initWith: [game level]];

		
		Skill *bombSkill = [[Bomb alloc] initWithChart:chart linkDelegate:self];
		Skill *suffleSkill = [[Suffle alloc] initWithChart:chart linkDelegate:self];
		
		game.bombSkill = bombSkill;
		game.suffleSkill = suffleSkill;

		[game setState: GameStatePrepare];
		startHintIndex = 0;
		startHintArray = [NSArray arrayWithObjects:
							[NSString stringWithFormat:@"Level %d",[game.level no]],@"Ready",@"Go",nil];
		[startHintArray retain];
		
		self.isTouchEnabled = NO;
		[self initBallsSprite];
		[self initNumberLabel];
		[self initMenu];
	}
	
	return self;
}

-(void) initBallsSprite{
	for (int y=0; y<kRowCount; y++) {
		for (int x=0; x<kColumnCount; x++) {
			Tile *tile = [chart get: ccp(x,y)];
			int posX = (x-1)*kTileSize + kLeftPadding + kTileSize/2;
			int posY = (y-1)*kTileSize + kTopPadding + kTileSize/2;
			
			if (tile.kind < 0) {
				continue;
			}
			
			NSString *imageName = [NSString stringWithFormat: @"q%d.png", tile.kind];
			tile.sprite = [CCSprite spriteWithFile:imageName];
			tile.sprite.scaleX = kDefaultScaleX;
			tile.sprite.scaleY = kDefaultScaleY;
			tile.sprite.position = ccp(posX, posY);
			[self addChild: tile.sprite z: 3];
		}
	}
}

-(void) initNumberLabel{
	{
		CCLabel *scoreValueLabel = 	ccLP(@"0", 28.0f, ccp(50,225));
		[self addChild: scoreValueLabel z:1 tag:kScoreLabelTag];	
	}

	{
		int time = [game.level timeLimit];
		NSString *timeValueString = [NSString stringWithFormat: @"%d", time];
		CCLabel *timeValueLabel = 	ccLP(timeValueString, 28.0f, ccp(50,275));
		[self addChild: timeValueLabel z:1 tag:kTimeLabelTag];
	}
	
	{	
		
		CCLabel *timeLabel = ccLP(@"time", 28.0f, ccp(50,300));
		[self addChild:timeLabel];
	}
	
	{
		CCLabel *scoreLabel = ccLP(@"score", 28.0f, ccp(50,250));
		[self addChild:scoreLabel];
	}
	
}

-(void) initMenu{
	CCMenuItemFont *bombItem = [CCMenuItemFont itemFromString:@"Bomb" target:game.bombSkill selector: @selector(run:)];
	CCMenuItemFont *suffleItem = [CCMenuItemFont itemFromString:@"Suffle" target:game.suffleSkill selector: @selector(run:)];
	CCMenuItemFont *stopItem = [CCMenuItemFont itemFromString:@"Pause" target:self selector: @selector(goPause:)];
	
	game.bombSkill.assItem = bombItem;
	game.suffleSkill.assItem = suffleItem;
	
	CCMenu *menu = [CCMenu menuWithItems:bombItem, suffleItem, stopItem, nil];
	[menu alignItemsVerticallyWithPadding: -1];
	menu.position = ccp(-100,65);
	[self addChild:menu z: 2 tag: kMenuTag];
}

-(void) goPause: (id) sender{
	[SceneManager goPause];
}


demo下载地址:http://download.csdn.net/detail/donny_zhang/5706237


原文地址:https://www.cnblogs.com/snake-hand/p/3174439.html