【three.js第二课】页面自适应

1.在【three.js第一课】的基础上加入以下代码,改变窗口大小时,页面内容会自适应

//加入事件监听器,窗口自适应
        window.addEventListener('resize', function(){
            var width = window.innerWidth;
            var height = window.innerHeight;
            renderer.setSize(width,height);
            camera.aspect = width/height;
            camera.updateProjectionMatrix();
        })

2.整体代码:

<!DOCTYPE html>
<html>
<head>
    <title>demo1</title>
</head>
<style type="text/css">
   body{
        margin:0;
   }
   canvas{
        100%;
        height:100%;
   }
</style>
<body>
    <script src="jquery.min.js"></script>
    <script src="../build/three.js"></script>
    <script type="text/javascript"> 
        var scene = new THREE.Scene();//创建场景
        //创建一个摄像机对象
        var camera = new THREE.PerspectiveCamera(75,window.innerWidth / window.innerHeight, 0.1, 1000);
 
         //创建渲染器
        var renderer = new THREE.WebGLRenderer();
        renderer.setSize(window.innerWidth, window.innerHeight);
       
        document.body.appendChild(renderer.domElement);//渲染到浏览器
 
        //加入事件监听器,窗口自适应
        window.addEventListener('resize', function(){
            var width = window.innerWidth;
            var height = window.innerHeight;
            renderer.setSize(width,height);
            camera.aspect = width/height;
            camera.updateProjectionMatrix();
        })
 
 
        //创建形状 BoxGeometry
        var geometry = new THREE.BoxGeometry(1,1,1);
       
 
 
        //创建材料   wireframe是否使用线条
        var material = new THREE.MeshBasicMaterial({color:0xFFFFFF,wireframe:true});
        
        //将材料和形状结合
        var cube = new THREE.Mesh(geometry,material);
        
        //加入场景中
        scene.add(cube);
 
        camera.position.z=3;//设置相机的位置
 
 
        //逻辑
        var update=function(){
            //物体随着XY轴旋转
            cube.rotation.x +=0.01;
            cube.rotation.y += 0.005;
        }
 
        //绘画渲染
        var render=function() {
            renderer.render(scene,camera);
        }
 
        //循环运行update,render
        var loop=function() {
             requestAnimationFrame(loop);
             update();
             render();
        }
 
        loop();//循环开始
    </script>
</body>
</html>
原文地址:https://www.cnblogs.com/smedas/p/12456007.html