数据结构-线性表

 

线性表定义:
  1、0个或多个元素的集合
  2、元素之间是有序的
  3、元素个数有限
  4、元素数据的类型必须相同

线性表是相同类型的n个数据元素的有限序列。
逐项访问,顺序存储
前驱 后继

线性表在程序中表现为一种特殊的数据类型。

线性表的操作则表现为一组函数。

顺序表(线性表的顺序存储结构):

SeqList.h

#ifndef _SEQLIST_H_
#define _SEQLIST_H_

typedef void SeqList;
typedef void SeqListNode;

/*
    该方法用于创建并且返回一个空的线性表
*/
SeqList* SeqList_Create(int capacity);

/*
    该方法用于销毁一个线性表list
*/
void SeqList_Destroy(SeqList* list);

/*
    该方法用于将一个线性表list中的所有元素清空
    使得线性表回到创建时的初始状态
*/
void SeqList_Clear(SeqList* list);

/*
    该方法用于返回一个线性表list中的所有元素个数
*/
int SeqList_Length(SeqList* list);


/*
    返回线性表的最大容量 
*/ 
int SeqList_Capacity(SeqList* list);

/*
    该方法用于向一个线性表list的pos位置处插入新元素node
    返回值为1表示插入成功,0表示插入失败
*/
int SeqList_Insert(SeqList* list, SeqListNode* node, int pos);

/*
    该方法用于获取一个线性表list的pos位置处的元素
    返回值为pos位置处的元素,NULL表示获取失败
*/
SeqListNode* SeqList_Get(SeqList* list, int pos);

/*
    该方法用于删除一个线性表list的pos位置处的元素
    返回值为被删除的元素,NULL表示删除失败
*/
SeqListNode* SeqList_Delete(SeqList* list, int pos);

#endif

SeqList.c

#include <stdio.h>
#include <malloc.h>
#include "SeqList.h"

 /**
 头文件中定义为void 
 实现时定义真实的类型
 
 数据封装
 
 1、对外不用关心list,listNode的真实类型 
 2、不会产生误操作 
 
 */
 
typedef unsigned int TSeqListNode; //存储地址,这样可以适用于任何数据类型,更通用 

typedef struct _tag_SeqList
{
    int capacity;
    int length;
    TSeqListNode* node;
} TSeqList;

SeqList* SeqList_Create(int capacity) // O(1)
{
    TSeqList* ret = NULL;
    
    if( capacity >= 0 )
    {
        //结构体本身+数组 
        ret = (TSeqList*)malloc(sizeof(TSeqList) + sizeof(TSeqListNode) * capacity);
    }
    
    if( ret != NULL )
    {
        ret->capacity = capacity;
        ret->length = 0;
        ret->node = (TSeqListNode*)(ret + 1);
    }
    
    return ret;
}

void SeqList_Destroy(SeqList* list) // O(1)
{
    free(list);
}

void SeqList_Clear(SeqList* list) // O(1)
{
    TSeqList* sList = (TSeqList*)list;
    
    if( sList != NULL )
    {
        sList->length = 0;
    }
}

int SeqList_Length(SeqList* list) // O(1)
{
    TSeqList* sList = (TSeqList*)list;
    int ret = -1;
    
    if( sList != NULL )
    {
        ret = sList->length;
    }
    
    return ret;
}

int SeqList_Capacity(SeqList* list) // O(1)
{
    TSeqList* sList = (TSeqList*)list;
    int ret = -1;
    
    if( sList != NULL )
    {
        ret = sList->capacity;
    }
    
    return ret;
}

// pos 从0开始算起 
int SeqList_Insert(SeqList* list, SeqListNode* node, int pos) // O(n) 
{
    TSeqList* sList = (TSeqList*)list;
    int ret = (sList != NULL);
    int i = 0;
    
    ret = ret && (sList->length + 1 <= sList->capacity);
    ret = ret && (0 <= pos);
    
    if( ret )
    {
        if( pos >= sList->length )
        {
            pos = sList->length;
        }
        
        for(i=sList->length; i>pos; i--)
        {
            sList->node[i] = sList->node[i-1];
        }
        
        sList->node[i] = (TSeqListNode)node;
        
        sList->length++;
    }
    
    return ret;
}

SeqListNode* SeqList_Get(SeqList* list, int pos) // O(1) 
{
    TSeqList* sList = (TSeqList*)list;
    SeqListNode* ret = NULL;
    
    if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
    {
        ret = (SeqListNode*)(sList->node[pos]);
    }
    
    return ret;
}

SeqListNode* SeqList_Delete(SeqList* list, int pos) // O(n)
{
    TSeqList* sList = (TSeqList*)list;
    SeqListNode* ret = SeqList_Get(list, pos);
    int i = 0;
    
    if( ret != NULL )
    {
        for(i=pos+1; i<sList->length; i++)
        {
            sList->node[i-1] = sList->node[i];
        }
        
        sList->length--;
    }
    
    return ret;
}

main.c

#include <stdio.h>
#include <stdlib.h>
#include "SeqList.h"

/* run this program using the console pauser or add your own getch, system("pause") or input loop */

int main(int argc, char *argv[]) 
{
    SeqList* list = SeqList_Create(5);
    
    int i = 0;
    int j = 1;
    int k = 2;
    int x = 3;
    int y = 4;
    int z = 5;
    int index = 0;
    
   /**
   找不到  TSeqList 因为在 SeqList.c 中定义 
    TSeqList *a = (TSeqList*)list;
    a->length = 0;
   */
   
    // 由于list是void*类型,所以不被允许,更加安全 
      // list->length = 0; 
    
    SeqList_Insert(list, &i, 0);
    SeqList_Insert(list, &j, 0);
    SeqList_Insert(list, &k, 0);
    SeqList_Insert(list, &x, 0);
    SeqList_Insert(list, &y, 0);
    SeqList_Insert(list, &z, 0);
    
    for(index=0; index<SeqList_Length(list); index++)
    {
        int* p = (int*)SeqList_Get(list, index);
        
        printf("%d
", *p);
    }
    
    printf("
");
    
    while( SeqList_Length(list) > 0 )
    {
        int* p = (int*)SeqList_Delete(list, 0);
        
        printf("%d
", *p);
    }
    
    SeqList_Destroy(list);
    
    return 0;
}

优点:

  无需为线性表中的逻辑关系增加额外的空间

  可以快速获取表中合法位置的元素

缺点:

  插入和删除需要移动大量的元素。

  当线性表长度变化较大时难以确定存储空间的容量(浪费空间)。

单链表(线性表的链式存储

链式存储定义:
  为了表示每个数据元素与其后继元素之间的逻辑关系,每个元素除了存储本身的信息外,
  还需要存储其直接后续信息。

节点:数据域+指针域

n个节点链接成一个链式线性表的结构叫做链表。

当每个节点只包含一个指针域时,叫做单链表。

表头节点:
  链表中第一个节点(但不是数据元素), 包含指向第一个数据元素的指针以及链表的一些自身信息.

数据节点:
  链表中代表数据元素的节点, 包含指向下一个数据元素的指针和数据元素的信息。

尾节点:
  链表中最后一个数据节点, 其下一元素指针为空,表示无后继.


头插法:每次都从链表头部插入
尾插法:每次都从链表尾部插入

LinkList.c

#include <stdio.h>
#include <malloc.h>
#include "LinkList.h"

typedef struct _tag_LinkList
{
    LinkListNode header;
    int length;
} TLinkList;

LinkList* LinkList_Create() // O(1)
{
    TLinkList* ret = (TLinkList*)malloc(sizeof(TLinkList));
    
    if( ret != NULL )
    {
        ret->length = 0;
        ret->header.next = NULL;
    }
    
    return ret;
}

void LinkList_Destroy(LinkList* list) // O(1)
{
    free(list);
}

void LinkList_Clear(LinkList* list) // O(1)
{
    TLinkList* sList = (TLinkList*)list;
    
    if( sList != NULL )
    {
        sList->length = 0;
        sList->header.next = NULL;
    }
}

int LinkList_Length(LinkList* list) // O(1)
{
    TLinkList* sList = (TLinkList*)list;
    int ret = -1;
    
    if( sList != NULL )
    {
        ret = sList->length;
    }
    
    return ret;
}

int LinkList_Insert(LinkList* list, LinkListNode* node, int pos) // O(n)
{ 
    TLinkList* sList = (TLinkList*)list;
    int ret = (sList != NULL) && (pos >= 0) && (node != NULL);
    int i = 0;
    
    if( ret )
    {
        LinkListNode* current = (LinkListNode*)sList;
        
        for(i=0; (i<pos) && (current->next != NULL); i++)
        {
            current = current->next;
        }
        
        node->next = current->next;
        current->next = node;
        
        sList->length++;
    }
    
    return ret;
}

LinkListNode* LinkList_Get(LinkList* list, int pos) // O(n)
{
    TLinkList* sList = (TLinkList*)list; //转换成不同的类型,则可以访问不同的数据 
    LinkListNode* ret = NULL;
    int i = 0;
    
    if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
    {
        //转换成不同的类型,则可以访问不同的数据 
        LinkListNode* current = (LinkListNode*)sList;
        
        for(i=0; i<pos; i++)
        {
            current = current->next;
        }
        
        ret = current->next;
    }
    
    return ret;
}

LinkListNode* LinkList_Delete(LinkList* list, int pos) // O(n)
{
    TLinkList* sList = (TLinkList*)list;
    LinkListNode* ret = NULL;
    int i = 0;
    
    if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
    {
        LinkListNode* current = (LinkListNode*)sList;
        
        for(i=0; i<pos; i++)
        {
            current = current->next;
        }
        
        ret = current->next;
        current->next = ret->next;
        
        sList->length--;
    }
    
    return ret;
}

LinkList.h

#ifndef _LINKLIST_H_
#define _LINKLIST_H_

typedef void LinkList;
typedef struct _tag_LinkListNode LinkListNode;
struct _tag_LinkListNode
{
    LinkListNode* next;
};

LinkList* LinkList_Create();

void LinkList_Destroy(LinkList* list);

void LinkList_Clear(LinkList* list);

int LinkList_Length(LinkList* list);

int LinkList_Insert(LinkList* list, LinkListNode* node, int pos);

LinkListNode* LinkList_Get(LinkList* list, int pos);

LinkListNode* LinkList_Delete(LinkList* list, int pos);

#endif

main.c

#include <stdio.h>
#include <stdlib.h>
#include "LinkList.h"

/* run this program using the console pauser or add your own getch, system("pause") or input loop */

struct Value
{
    LinkListNode header;
    int v;
};

int main(int argc, char *argv[]) 
{
    int i = 0;
    LinkList* list = LinkList_Create();
    
    struct Value v1;
    struct Value v2;
    struct Value v3;
    struct Value v4;
    struct Value v5;
    
    v1.v = 1;
    v2.v = 2;
    v3.v = 3;
    v4.v = 4;
    v5.v = 5;
    
    //尾插法建立链表
     
    LinkList_Insert(list, (LinkListNode*)&v1, LinkList_Length(list));
    LinkList_Insert(list, (LinkListNode*)&v2, LinkList_Length(list));
    LinkList_Insert(list, (LinkListNode*)&v3, LinkList_Length(list));
    LinkList_Insert(list, (LinkListNode*)&v4, LinkList_Length(list));
    LinkList_Insert(list, (LinkListNode*)&v5, LinkList_Length(list));
    
    for(i=0; i<LinkList_Length(list); i++)
    {
        struct Value* pv = (struct Value*)LinkList_Get(list, i);
        
        printf("%d
", pv->v);
    }
    
    while( LinkList_Length(list) > 0 )
    {
        struct Value* pv = (struct Value*)LinkList_Delete(list, 0);
        
        printf("%d
", pv->v);
    }
    
    LinkList_Destroy(list);
    
    return 0;
}

优点:
  无需一次性定制链表的容量。
  插入和删除无需移动数据元素。

缺点:
  数据元素必须保存后继元素的位置信息。
  获取指定的数据元素操作需要顺序访问之前的元素。

  单链表必须包含一个额外的指针域,没有指针的程序无法实现。(有些语言没有指针) 

静态链表(单链表的数组方式实现)

静态链表是顺序表的改进,解决了顺序表插入和删除要移动大量元素的问题,同时解决了单链表必须依靠指针的问题。

静态链表(在顺序表的基础上用数组实现的单链表):

  顺序表中的元素由两个元素组成:data和next
  data用于存储数据。
  next用于存储下一个元素在数组中的下标。

静态链表主要用于不支持指针的程序数据语言。

静态链表的实现是一种内存管理的有简易方法。(类似 malloc, free功能)

StaticList.h

#ifndef _STATICLIST_H_
#define _STATICLIST_H_

typedef void StaticList;
typedef void StaticListNode;

StaticList* StaticList_Create(int capacity);

void StaticList_Destroy(StaticList* list);

void StaticList_Clear(StaticList* list);

int StaticList_Length(StaticList* list);

int StaticList_Capacity(StaticList* list);

int StaticList_Insert(StaticList* list, StaticListNode* node, int pos);

StaticListNode* StaticList_Get(StaticList* list, int pos);

StaticListNode* StaticList_Delete(StaticList* list, int pos);

#endif

StaticList.c

#include <stdio.h>
#include <malloc.h>
#include "StaticList.h"

#define AVAILABLE -1

typedef struct _tag_StaticListNode
{
    unsigned int data;
    int next; //数组下标 
} TStaticListNode;

typedef struct _tag_StaticList
{
    int capacity;
    TStaticListNode header; // 下面数组的第一个元素 
    TStaticListNode node[];
} TStaticList;

StaticList* StaticList_Create(int capacity) // O(n)
{
    TStaticList* ret = NULL;
    int i = 0;
    
    if( capacity >= 0 )
    {
        ret = (TStaticList*)malloc(sizeof(TStaticList) + sizeof(TStaticListNode) * (capacity + 1));
    }
    
    if( ret != NULL )
    {
        ret->capacity = capacity;
        ret->header.data = 0; // length, 复用头结点  
        ret->header.next = 0; 
        
        for(i=1; i<=capacity; i++)
        {
            ret->node[i].next = AVAILABLE;
        }
    }
    
    return ret;
}

void StaticList_Destroy(StaticList* list) // O(1)
{
    free(list);
}

void StaticList_Clear(StaticList* list) // O(n)
{
    TStaticList* sList = (TStaticList*)list;
    int i = 0;
    
    if( sList != NULL )
    {
        sList->header.data = 0;
        sList->header.next = 0;
        
        for(i=1; i<=sList->capacity; i++)
        {
            sList->node[i].next = AVAILABLE;
        }
    }
}

int StaticList_Length(StaticList* list) // O(1)
{
    TStaticList* sList = (TStaticList*)list;
    int ret = -1;
    
    if( sList != NULL )
    {
        ret = sList->header.data;
    }
    
    return ret;
}

int StaticList_Capacity(StaticList* list) // O(1)
{
    TStaticList* sList = (TStaticList*)list;
    int ret = -1;
    
    if( sList != NULL )
    {
        ret = sList->capacity;
    }
    
    return ret;
}

int StaticList_Insert(StaticList* list, StaticListNode* node, int pos)  // O(n)
{
    TStaticList* sList = (TStaticList*)list;
    int ret = (sList != NULL);
    int current = 0;
    int index = 0; // 可利用下标 
    int i = 0;
    
    ret = ret && (sList->header.data + 1 <= sList->capacity);
    ret = ret && (pos >=0) && (node != NULL);
    
    if( ret )
    {
        // 寻找可以利用的位置 
        for(i=1; i<=sList->capacity; i++)
        {
            if( sList->node[i].next == AVAILABLE )
            {
                index = i;
                break;
            }
        }
        
        sList->node[index].data = (unsigned int)node;
        
        sList->node[0] = sList->header;
        
        for(i=0; (i<pos) && (sList->node[current].next != 0); i++)
        {
            current = sList->node[current].next;
        }
        
        sList->node[index].next = sList->node[current].next;
        sList->node[current].next = index;
        
        sList->node[0].data++;
        
        sList->header = sList->node[0];
    }
    
    return ret;
}

StaticListNode* StaticList_Get(StaticList* list, int pos)  // O(n)
{
    TStaticList* sList = (TStaticList*)list;
    StaticListNode* ret = NULL;
    int current = 0;
    int object = 0;
    int i = 0;
    
    if( (sList != NULL) && (0 <= pos) && (pos < sList->header.data) )
    {
        sList->node[0] = sList->header;
        
        for(i=0; i<pos; i++)
        {
            current = sList->node[current].next;
        }
        
        object = sList->node[current].next;
        
        ret = (StaticListNode*)(sList->node[object].data);
    }
    
    return ret;
}

StaticListNode* StaticList_Delete(StaticList* list, int pos) // O(n)
{
    TStaticList* sList = (TStaticList*)list;
    StaticListNode* ret = NULL;
    int current = 0;
    int object = 0;
    int i = 0;
    
    if( (sList != NULL) && (0 <= pos) && (pos < sList->header.data) )
    {
        sList->node[0] = sList->header;
        
        for(i=0; i<pos; i++)
        {
            current = sList->node[current].next;
        }
        
        object = sList->node[current].next;
        
        sList->node[current].next = sList->node[object].next;
        
        sList->node[0].data--;
        
        sList->header = sList->node[0];
        
        sList->node[object].next = AVAILABLE;
        
        ret = (StaticListNode*)(sList->node[object].data);
    }
    
    return ret;
}

main.c

#include <stdio.h>
#include <stdlib.h>
#include "StaticList.h"
/* run this program using the console pauser or add your own getch, system("pause") or input loop */

int main(int argc, char *argv[])
{
    StaticList* list = StaticList_Create(10);
    
    int index = 0;
    
    int i = 0;
    int j = 1;
    int k = 2;
    int x = 3;
    int y = 4;
    int z = 5;
    
    StaticList_Insert(list, &i, 0);
    StaticList_Insert(list, &j, 0);
    StaticList_Insert(list, &k, 0);
    
    for(index=0; index<StaticList_Length(list); index++)
    {
        int* p = (int*)StaticList_Get(list, index);
        
        printf("%d
", *p);
    }
    
    printf("
");
    
    while( StaticList_Length(list) > 0 )
    {
        int* p = (int*)StaticList_Delete(list, 0);
        
        printf("%d
", *p);
    }
    
    printf("
");
    
    StaticList_Insert(list, &x, 0);
    StaticList_Insert(list, &y, 0);
    StaticList_Insert(list, &z, 0);
    
    printf("Capacity: %d Length: %d
", StaticList_Capacity(list), StaticList_Length(list));
    
    for(index=0; index<StaticList_Length(list); index++)
    {
        int* p = (int*)StaticList_Get(list, index);
        
        printf("%d
", *p);
    }
    
    StaticList_Destroy(list);
    
    return 0;
}

循环链表(单链表的扩展)

CircleList.h

#ifndef _CIRCLELIST_H_
#define _CIRCLELIST_H_

typedef void CircleList;
typedef struct _tag_CircleListNode CircleListNode;
struct _tag_CircleListNode
{
    CircleListNode* next;
};

CircleList* CircleList_Create();

void CircleList_Destroy(CircleList* list);

void CircleList_Clear(CircleList* list);

int CircleList_Length(CircleList* list);

int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);

CircleListNode* CircleList_Get(CircleList* list, int pos);

CircleListNode* CircleList_Delete(CircleList* list, int pos);

CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);

CircleListNode* CircleList_Reset(CircleList* list);

CircleListNode* CircleList_Current(CircleList* list);

CircleListNode* CircleList_Next(CircleList* list);

#endif

CircleList.c

#include <stdio.h>
#include <malloc.h>
#include "CircleList.h"

typedef struct _tag_CircleList
{
    CircleListNode header;
    CircleListNode* slider; //游标 
    int length;
} TCircleList;

CircleList* CircleList_Create() // O(1)
{
    TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
    
    if( ret != NULL )
    {
        ret->length = 0;
        ret->header.next = NULL;
        ret->slider = NULL;
    }
    
    return ret;
}

void CircleList_Destroy(CircleList* list) // O(1)
{
    free(list);
}

void CircleList_Clear(CircleList* list) // O(1)
{
    TCircleList* sList = (TCircleList*)list;
    
    if( sList != NULL )
    {
        sList->length = 0;
        sList->header.next = NULL;
        sList->slider = NULL;
    }
}

int CircleList_Length(CircleList* list) // O(1)
{
    TCircleList* sList = (TCircleList*)list;
    int ret = -1;
    
    if( sList != NULL )
    {
        ret = sList->length;
    }
    
    return ret;
}

 
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n) 注: n并非链表的长度,而是插入的位置 
{ 
    TCircleList* sList = (TCircleList*)list;
    int ret = (sList != NULL) && (pos >= 0) && (node != NULL);
    int i = 0;
    
    if( ret )
    {
        CircleListNode* current = (CircleListNode*)sList;
        
        for(i=0; (i<pos) && (current->next != NULL); i++)
        {
            current = current->next;
        }
        
        node->next = current->next;
        current->next = node;
        
        //特殊判断 构成环 
        if( sList->length == 0 )
        {
            sList->slider = node; // 游标默认指向第一个元素 
        }
        //特殊判断

 if( current == (CircleListNode*)sList )//如果插入的是第一个元素,尾节点要指向新插入的元素
 {
   CircleListNode* last = CircleList_Get(sList, sList->length - 1);
   last->next = current->next;
 }

        sList->length++;
    }
    
    return ret;
}

CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    int i = 0;
    
    if( (sList != NULL) && (pos >= 0) /*  可以转圈  */ )
    {
        CircleListNode* current = (CircleListNode*)sList;
        
        for(i=0; i<pos; i++)
        {
            current = current->next;
        }
        
        ret = current->next;
    }
    
    return ret;
}

CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    int i = 0;
    
    if( (sList != NULL) && (pos >= 0)  && ( sList->length>0))
    {
        CircleListNode* current = (CircleListNode*)sList;
        CircleListNode* first = sList->header.next;
        CircleListNode* last = (CircleListNode*)CircleList_Get(sList, sList->length - 1);
        
        for(i=0; i<pos; i++)
        {
            current = current->next;
        }
        
        ret = current->next;
        current->next = ret->next;
        
        sList->length--;
        
        //删除首元素时 
        if( first == ret )
        {
           // sList->header.next = ret->next; // @todo 
            last->next = ret->next; // @oops 删除首元素时必须要手动处理环 
        }
        
        if( sList->slider == ret )
        {
            sList->slider = ret->next;
        }

        if( sList->length == 0 ) //@oops
        {
            sList->header.next = NULL; //链表变空时要手动 置为 null, 因为现在是环状,不会存在null值 
            sList->slider = NULL;
        }
    }
    
    return ret;
}

CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) // O(n)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    int i = 0;
    
    if( sList != NULL )
    {
        CircleListNode* current = (CircleListNode*)sList;
        
        for(i=0; i<sList->length; i++)
        {
            if( current->next == node )
            {
                ret = current->next;
                break;
            }
            
            current = current->next;
        }
        
        if( ret != NULL )
        {
            CircleList_Delete(sList, i);
        }
    }
    
    return ret;
}

CircleListNode* CircleList_Reset(CircleList* list) // O(1)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    
    if( sList != NULL )
    {
        sList->slider = sList->header.next;
        ret = sList->slider;
    }
    
    return ret;
}

CircleListNode* CircleList_Current(CircleList* list) // O(1)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    
    if( sList != NULL )
    {
        ret = sList->slider;
    }
    
    return ret;
}

CircleListNode* CircleList_Next(CircleList* list) // O(1)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    
    if( (sList != NULL) && (sList->slider != NULL) )
    {
        ret = sList->slider;
        sList->slider = ret->next;
    }
    
    return ret;
}

main.c

#include <stdio.h>
#include <stdlib.h>
#include "CircleList.h"

/* run this program using the console pauser or add your own getch, system("pause") or input loop */

struct Value
{
    CircleListNode header;
    int v;
};

int main(int argc, char *argv[])
{
    int i = 0;

    CircleList* list = CircleList_Create();
    
    struct Value v1;
    struct Value v2;
    struct Value v3;
    struct Value v4;
    struct Value v5;
    struct Value v6;
    struct Value v7;
    struct Value v8;
    
    
    v1.v = 1;
    v2.v = 2;
    v3.v = 3;
    v4.v = 4;
    v5.v = 5;
    v6.v = 6;
    v7.v = 7;
    v8.v = 8;
    
    CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
    
    CircleList_Insert(list, (CircleListNode*)&v5, 5);
    CircleList_Delete(list, 0);
    
    for(i=0; i<2*CircleList_Length(list); i++)
    {
        struct Value* pv = (struct Value*)CircleList_Get(list, i);
        
        printf("%d
", pv->v);
    }
    
    printf("
");
    
    while( CircleList_Length(list) > 0 )
    {
        struct Value* pv = (struct Value*)CircleList_Delete(list, 0);
        
        printf("%d
", pv->v);
    }
    
   
   
    CircleList_Destroy(list);
    
    return 0;
}

循环链表是单链表基础上的一个增强,可以完全替代单链表。

循环链表的next和current操作可以高效的遍历链表中的所有元素。

 双向链表:

单链表的数据元素无法直接访问其前驱元素。
逆序访问单链表的元素是极其耗时的。

双向链表的定义:
  在单链表节点中增加一个指向其前驱的pre指针

DLinkList.h

#ifndef _DLINKLIST_H_
#define _DLINKLIST_H_

typedef void DLinkList;
typedef struct _tag_DLinkListNode DLinkListNode;
struct _tag_DLinkListNode
{
    DLinkListNode* next;
    DLinkListNode* pre;
};

DLinkList* DLinkList_Create();

void DLinkList_Destroy(DLinkList* list);

void DLinkList_Clear(DLinkList* list);

int DLinkList_Length(DLinkList* list);

int DLinkList_Insert(DLinkList* list, DLinkListNode* node, int pos);

DLinkListNode* DLinkList_Get(DLinkList* list, int pos);

DLinkListNode* DLinkList_Delete(DLinkList* list, int pos);

DLinkListNode* DLinkList_DeleteNode(DLinkList* list, DLinkListNode* node);

DLinkListNode* DLinkList_Reset(DLinkList* list);

DLinkListNode* DLinkList_Current(DLinkList* list);

DLinkListNode* DLinkList_Next(DLinkList* list);

DLinkListNode* DLinkList_Pre(DLinkList* list);

#endif

DLinkList.c

#include <stdio.h>
#include <malloc.h>
#include "DLinkList.h"

typedef struct _tag_DLinkList
{
    DLinkListNode header;
    DLinkListNode* slider;
    int length;
} TDLinkList;

DLinkList* DLinkList_Create() // O(1)
{
    TDLinkList* ret = (TDLinkList*)malloc(sizeof(TDLinkList));
    
    if( ret != NULL )
    {
        ret->length = 0;
        ret->header.next = NULL;
        ret->header.pre = NULL;
        ret->slider = NULL;
    }
    
    return ret;
}

void DLinkList_Destroy(DLinkList* list) // O(1)
{
    free(list);
}

void DLinkList_Clear(DLinkList* list) // O(1)
{
    TDLinkList* sList = (TDLinkList*)list;
    
    if( sList != NULL )
    {
        sList->length = 0;
        sList->header.next = NULL;
        sList->header.pre = NULL;
        sList->slider = NULL;
    }
}

int DLinkList_Length(DLinkList* list) // O(1)
{
    TDLinkList* sList = (TDLinkList*)list;
    int ret = -1;
    
    if( sList != NULL )
    {
        ret = sList->length;
    }
    
    return ret;
}

int DLinkList_Insert(DLinkList* list, DLinkListNode* node, int pos) // O(n)
{ 
    TDLinkList* sList = (TDLinkList*)list;
    int ret = (sList != NULL) && (pos >= 0) && (node != NULL);
    int i = 0;
    
    if( ret )
    {
        DLinkListNode* current = (DLinkListNode*)sList;
        DLinkListNode* next = NULL;
        
        for(i=0; (i<pos) && (current->next != NULL); i++)
        {
            current = current->next;
        }
        
        next = current->next;
        
        current->next = node;
        node->next = next;
        
        //如果是空链表或最后一个元素则next没有prev 
        if( next != NULL )
        {
            next->pre = node;
        }
        
        node->pre = current;
        
        //如果插入的是第一个元素,prev应为 NULL 
        if( sList->length == 0 )
        {
            sList->slider = node; //游标默认指向第一个元素 
        }

if( current == (CircleListNode*)sList )
{
  CircleListNode* last = CircleList_Get(sList, sList->length - 1);
  last->next = current->next;
}

        sList->length++;
    }
    
    return ret;
}

DLinkListNode* DLinkList_Get(DLinkList* list, int pos) // O(n)
{
    TDLinkList* sList = (TDLinkList*)list;
    DLinkListNode* ret = NULL;
    int i = 0;
    
    if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
    {
        DLinkListNode* current = (DLinkListNode*)sList;
        
        for(i=0; i<pos; i++)
        {
            current = current->next;
        }
        
        ret = current->next;
    }
    
    return ret;
}

DLinkListNode* DLinkList_Delete(DLinkList* list, int pos) // O(n)
{
    TDLinkList* sList = (TDLinkList*)list;
    DLinkListNode* ret = NULL;
    int i = 0;
    
    if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
    {
        DLinkListNode* current = (DLinkListNode*)sList;
        DLinkListNode* next = NULL;
        
        for(i=0; i<pos; i++)
        {
            current = current->next;
        }
        
        ret = current->next;
        next = ret->next;
        
        current->next = next;
        
        if( next != NULL )//删除最后一个元素 
        {
            next->pre = current;
            
            //删除第一个元素,第二元素的prev=null 
            if( current == (DLinkListNode*)sList )
            {
                next->pre = NULL;
            }
        }
        
        if( sList->slider == ret )
        {
            sList->slider = next;
        }
        
        sList->length--;
    }
    
    return ret;
}

DLinkListNode* DLinkList_DeleteNode(DLinkList* list, DLinkListNode* node)
{
    TDLinkList* sList = (TDLinkList*)list;
    DLinkListNode* ret = NULL;
    int i = 0;
    
    if( sList != NULL )
    {
        DLinkListNode* current = (DLinkListNode*)sList;
        
        for(i=0; i<sList->length; i++)
        {
            if( current->next == node )
            {
                ret = current->next;
                break;
            }
            
            current = current->next;
        }
        
        if( ret != NULL )
        {
            DLinkList_Delete(sList, i);
        }
    }
    
    return ret;
}

DLinkListNode* DLinkList_Reset(DLinkList* list)
{
    TDLinkList* sList = (TDLinkList*)list;
    DLinkListNode* ret = NULL;
    
    if( sList != NULL )
    {
        sList->slider = sList->header.next;
        ret = sList->slider;
    }
    
    return ret;
}

DLinkListNode* DLinkList_Current(DLinkList* list)
{
    TDLinkList* sList = (TDLinkList*)list;
    DLinkListNode* ret = NULL;
    
    if( sList != NULL )
    {
        ret = sList->slider;
    }
    
    return ret;
}

DLinkListNode* DLinkList_Next(DLinkList* list)
{
    TDLinkList* sList = (TDLinkList*)list;
    DLinkListNode* ret = NULL;
    
    if( (sList != NULL) && (sList->slider != NULL) )
    {
        ret = sList->slider;
        sList->slider = ret->next;
    }
    
    return ret;
}

DLinkListNode* DLinkList_Pre(DLinkList* list)
{
    TDLinkList* sList = (TDLinkList*)list;
    DLinkListNode* ret = NULL;
    
    if( (sList != NULL) && (sList->slider != NULL) )
    {
        ret = sList->slider;
        sList->slider = ret->pre;
    }
    
    return ret;
}

main.c

#include <stdio.h>
#include <stdlib.h>
#include "DLinkList.h"
/* run this program using the console pauser or add your own getch, system("pause") or input loop */

struct Value
{
    DLinkListNode header;
    int v;
};

int main(int argc, char *argv[])
{
    int i = 0;
    DLinkList* list = DLinkList_Create();
    struct Value* pv = NULL;
    struct Value v1;
    struct Value v2;
    struct Value v3;
    struct Value v4;
    struct Value v5;
    
    v1.v = 1;
    v2.v = 2;
    v3.v = 3;
    v4.v = 4;
    v5.v = 5;
    
    DLinkList_Insert(list, (DLinkListNode*)&v1, DLinkList_Length(list));
    DLinkList_Insert(list, (DLinkListNode*)&v2, DLinkList_Length(list));
    DLinkList_Insert(list, (DLinkListNode*)&v3, DLinkList_Length(list));
    DLinkList_Insert(list, (DLinkListNode*)&v4, DLinkList_Length(list));
    DLinkList_Insert(list, (DLinkListNode*)&v5, DLinkList_Length(list));
    
    for(i=0; i<DLinkList_Length(list); i++)
    {
        pv = (struct Value*)DLinkList_Get(list, i);
        
        printf("%d
", pv->v);
    }
    
    printf("
");
    
    DLinkList_Delete(list, DLinkList_Length(list)-1);
    DLinkList_Delete(list, 0);
    
    for(i=0; i<DLinkList_Length(list); i++)
    {
        pv = (struct Value*)DLinkList_Next(list);
        
        printf("%d
", pv->v);
    }
    
    printf("
");
    
    DLinkList_Reset(list);
    DLinkList_Next(list);
    
    pv = (struct Value*)DLinkList_Current(list);
    
    printf("%d
", pv->v);
    
    DLinkList_DeleteNode(list, (DLinkListNode*)pv);
    
    pv = (struct Value*)DLinkList_Current(list);
    
    printf("%d
", pv->v);
    
    DLinkList_Pre(list);
    
    pv = (struct Value*)DLinkList_Current(list);
    
    printf("%d
", pv->v);
    
    printf("Length: %d
", DLinkList_Length(list));
    
    DLinkList_Destroy(list);
    
    return 0;
}
原文地址:https://www.cnblogs.com/siqi/p/4771448.html