内存测试代码小记~

void OnGUI()
    {
        if (GUI.Button(new Rect(0, 0, 200, 50), "WWW"))
        {
            Debug.Log("WWW");
            www = WWW.LoadFromCacheOrDownload("ftp://192.168.28.80/Windows32/Assets.Resources.LogicPrefab.Pet.P-M-Egg1.assetbundle", 1);
            StartCoroutine(WWWCoroutine());
        }

        if (GUI.Button(new Rect(0, 50, 200, 50), "www.assetBundle.Load"))
        {
            Debug.Log("www.assetBundle.Load");
            // asset = www.assetBundle.mainAsset;
            StartCoroutine(AssetBundleLoadAsync());
        }

        if (GUI.Button(new Rect(200, 50, 200, 50), "www.assetBundle.unload(false)"))
        {
            Debug.Log("www.assetBundle.unload(false)");
            www.assetBundle.Unload(false);
            www = null;
        }

        if (GUI.Button(new Rect(400, 50, 200, 50), "www.assetBundle.unload(true)"))
        {
            Debug.Log("www.assetBundle.unload(true)");
            www.assetBundle.Unload(true);
        }

        if (GUI.Button(new Rect(0, 100, 200, 50), "Instantiate"))
        {
            Debug.Log("Instantiate");
            ins = GameObject.Instantiate(asset, Vector3.zero, Quaternion.identity) as GameObject;
        }

        if (GUI.Button(new Rect(200, 100, 200, 50), "Destroy"))
        {
            Debug.Log("Destroy");
            GameObject.Destroy(ins);
            ins = null;
        }

        if (GUI.Button(new Rect(0, 150, 200, 50), " Resources.UnloadUnusedAssets"))
        {
            Debug.Log("Resources.UnloadUnusedAssets");
            Resources.UnloadUnusedAssets();
        }

        if (GUI.Button(new Rect(200, 150, 200, 50), " Resources.UnloadUnusedAssets && SetNull"))
        {
            Debug.Log("Resources.UnloadUnusedAssets && SetNul");
            asset = null;
            Resources.UnloadUnusedAssets();
        }

    }
原文地址:https://www.cnblogs.com/sifenkesi/p/2835590.html