字体

/************* ID3DXFont接口 *************/
//创建一个ID3DXFont接口对象
ID3DXFont* Font = 0;

D3DXFONT_DESC df;
ZeroMemory(
&df, sizeof(D3DXFONT_DESC));
df.Height
= 25;
df.Width
= 12;
df.Weight
= 500;
df.MipLevels
= D3DX_DEFAULT;
df.Italic
= false;
df.CharSet
= DEFAULT_CHARSET;
df.OutputPrecision
= 0;
df.Quality
= 0;
df.PitchAndFamily
= 0;
strcpy(df.FaceName,
"Times New Rome");

if(FAILED(D3DXCreateFontIndirect(Device, &df, &Font)))
{
::MessageBox(
0, "D3DXCreateFontIndirect() - FAILED", 0, 0);
::PostQuitMessage(
0);
}

//绘制文本
Device->BeginScene();

RECT rect
= {0, 0, width, heigth};
Font
->DrawText(
NULL,
FPSString,
-1,
&rect,
DT_TOP
| DT_LEFT,
0xffffffff);

Device
->EndScene();

//释放
d3d::Release<ID3DXFont*>(Font);

/************* CD3DFont类 *************/
//使用此方法需要包含相应头文件
//创建CD3DFont类实例
CD3DFont* Font = 0;

Font
= new CD3DFont("Times New Roman", 16, 0);
Font
->InitDeviceObjects( Device );
Font
->RestoreDeviceObjects();

//绘制
if( Font )
Font
->DrawText(20, 20, 0xff000000, FPSString);

//释放
if( Font )
{
Font
->InvalidateDeviceObjects();
Font
->DeleteDeviceObjects();
d3d::Delete
<CD3DFont*>(Font);
}

/************* D3DXCreateText函数 *************/
//用来存储所创建的3D文本的网格
ID3DXMesh* Text = 0;

LOGFONT lf;
ZeroMemory(
&lf, sizeof(LOGFONT));

lf.lfHeight
= 25; // in logical units
lf.lfWidth = 12; // in logical units
lf.lfEscapement = 0;
lf.lfOrientation
= 0;
lf.lfWeight
= 500; // boldness, range 0(light) - 1000(bold)
lf.lfItalic = false;
lf.lfUnderline
= false;
lf.lfStrikeOut
= false;
lf.lfCharSet
= DEFAULT_CHARSET;
lf.lfOutPrecision
= 0;
lf.lfClipPrecision
= 0;
lf.lfQuality
= 0;
lf.lfPitchAndFamily
= 0;
strcpy(lf.lfFaceName,
"Times New Roman"); // font style

hFont
= CreateFontIndirect(&lf);
hFontOld
= (HFONT)SelectObject(hdc, hFont);

D3DXCreateText(Device, hdc,
"Direct3D",
0.001f, 0.4f, &Text, 0, 0);

SelectObject(hdc, hFontOld);
DeleteObject( hFont );
DeleteDC( hdc );

//绘制
Device->BeginScene();
Text
->DrawSubset(0);
Device
->EndScene();

//释放
d3d::Release<ID3DXMesh*>(Text);

原文地址:https://www.cnblogs.com/sifenkesi/p/1772566.html