『备注』GDI+ 绘制文本有锯齿,透明背景文本绘制

背景:

GDI+ 绘制文本 时,如果 背景是透明的 —— 则会出现 锯齿。

1 //其实,我不用这三个 属性 好多年了 
2 //而且,这三个属性 在关键时刻还有可能 帮倒忙
3 //关键是:这三个属性,鸟用都没有 —— 不能消除锯齿
4 g.SmoothingMode = SmoothingMode.HighQuality;
5 g.InterpolationMode = InterpolationMode.HighQualityBicubic;
6 g.CompositingQuality = CompositingQuality.HighQuality;

解法:

 1             Bitmap bitmap0 = new Bitmap(400, 200);
 2             using (Graphics g = Graphics.FromImage(bitmap0))
 3             {
 4                 g.Clear(Color.Transparent); //以透明色 作为背景
 5                 g.DrawString("科技救国  (透明色背景)", new Font("微软雅黑", 14), new SolidBrush(Color.Black), new PointF(10, 10));
 6                 bitmap0.Save(@"D:XXXTestString0.png", ImageFormat.Png);
 7             }
 8 
 9 
10 
11             Bitmap bitmap1 = new Bitmap(400, 200);
12             using (Graphics g = Graphics.FromImage(bitmap1))
13             {
14                 g.Clear(Color.White);
15                 g.DrawString("科技救国  (白色背景)", new Font("微软雅黑", 14), new SolidBrush(Color.Black), new PointF(10, 10));
16                 bitmap1.Save(@"D:XXXTestString1.png", ImageFormat.Png);
17             }
18 
19 
20             Bitmap bitmap2 = new Bitmap(bitmap1.Width, bitmap1.Height);
21             for (int x = 0; x < bitmap1.Width; x++)
22                 for (int y = 0; y < bitmap1.Height; y++)
23                 {
24                     //这段代码还有很大的优化空间
25                     Color color = bitmap1.GetPixel(x, y);
26                     byte a = (byte)(((short)(255 - color.R) + (short)(255 - color.G) + (short)(255 - color.B)) / 3);
27                     Color color2 = Color.FromArgb(a, 0, 0, 0);
28                     bitmap2.SetPixel(x, y, color2);
29                 }
30 
31             bitmap2.Save(@"D:XXXTestString2.png", ImageFormat.Png);

结果:

原文地址:https://www.cnblogs.com/shuxiaolong/p/Temp_20190327.html