enum property + other script access

使用enum property

BOM2 项目中需要有一个单独的script控制mode的切换,其他scipt根据这个mode切换到哪一个enum来决定该mode下的一些功能的开启。一开 始我用的是inspector的方法,在enum的script里控制enum选择的值,然后在需要做判断的script里创建一个public变量来接 受enum值的变化。后来我改为完全用类的enum方法实现。
 
//ModeSelector.cs

using UnityEngine;
using System.Collections;

    public enum ModeEnum
    {
        AssemblyView,
        TearView,
        ProfileView,
        TiffView
    }

    public class ModeSelector : MonoBehaviour
    {
        private static int myVar;
        public static ModeEnum ModeEnumProperty 
        {
            get { return (ModeEnum)myVar; }
            set { myVar = (int)value; }
        }
        // Use this for initialization
        void Start()
        {
            ModeEnumProperty = ModeEnum.AssemblyView;
        }

        // Update is called once per frame
        void Update()
        {

        }

        void OnGUI()
        {
            if (GUI.Button(new Rect(Screen.width / 2 - 150, 50, 100, 20), "Tear Apart"))
            {
                ModeEnumProperty = ModeEnum.TearView;
            }
            if (GUI.Button(new Rect(Screen.width / 2 + 50, 50, 100, 20), "3D Viewer"))
            {
                ModeEnumProperty = ModeEnum.AssemblyView;
            }
        }
    }
//NavigationControl.cs

OnGUI()
{
    ...
    if(ModeSelector.ModeEnumProperty == ModeEnum.AssemblyView)
    {
        
        //something to do
        
    }
    ...
}
原文地址:https://www.cnblogs.com/shawnzxx/p/2880812.html