微软Azure的多媒体编码服务示例

 

这篇文章是介绍 Azure 媒体服务编程系列之一。以前的主题是如何: 获得媒体处理器.

为服务器上的媒体内容,可以对内容与大量的媒体编码和格式使用 Azure Media 编码器进行编码。您还可以使用编码器提供的媒体服务的合作伙伴 ;第三方编码器可以使用通过Azure 市场。您可以指定编码任务,通过使用编码器预设的字符串,或通过使用配置文件的详细的信息。

MP4 自适应比特率集

编码,建议你到夹层文件到 MP4 自适应比特率设置,然后使用动态的包装,以提供您的内容。更多的信息,请参阅创建与媒体服务 SDK.net 编码作业动态打包交付内容.

MP4 编码

下面的方法将上载单个资产并创建作业,以编码到 MP4 使用资产"H264 宽带 720 p"预设,将创建一个单一的 MP4 使用 H264 编码在 720p 分辨率:

    static IJob CreateEncodingJob(string inputMediaFilePath, string outputFolder)
    {
        //Create an encrypted asset and upload to storage.
        IAsset asset = CreateAssetAndUploadSingleFile(AssetCreationOptions.StorageEncrypted, 
            inputMediaFilePath);

        // Declare a new job.

        IJob job = _context.Jobs.Create("My encoding job");
    
        // Get a reference to the Azure Media Encoder
        IMediaProcessor processor = GetLatestMediaProcessorByName("Azure Media Encoder");
    
        // Create a task with the encoding details, using a string preset.
        ITask task = job.Tasks.AddNew("My encoding task",
            processor,
            "H264 Broadband 720p",
            _protectedConfig);
    
        // Specify the input asset to be encoded.
        task.InputAssets.Add(asset);
    
        // Add an output asset to contain the results of the job. 
        // This output is specified as AssetCreationOptions.None, which 
        // means the output asset is in the clear (unencrypted). 
        task.OutputAssets.AddNew("Output asset", AssetCreationOptions.None);
    
        // Use the following event handler to check job progress.  
        job.StateChanged += new EventHandler<JobStateChangedEventArgs>(StateChanged);
    
        // Launch the job.
        job.Submit();
    
        // Optionally log job details. This displays basic job details
        // to the console and saves them to a JobDetails-JobId.txt file 
        // in your output folder.
        LogJobDetails(job.Id);
    
        // Check job execution and wait for job to finish. 
        Task progressJobTask = job.GetExecutionProgressTask(CancellationToken.None);
        progressJobTask.Wait();
    
        // If job state is Error, the event handling 
        // method for job progress should log errors.  Here we check 
        // for error state and exit if needed.
        if (job.State == JobState.Error)
        {
            Console.WriteLine("
Exiting method due to job error.");
            return job;
        }
    
        // Perform other tasks. For example, access the assets that are the output of a job, 
        // either by creating URLs to the asset on the server, or by downloading. 
        return job;
    }

    private static void StateChanged(object sender, JobStateChangedEventArgs e)
    {
        Console.WriteLine("Job state changed event:");
        Console.WriteLine("  Previous state: " + e.PreviousState);
        Console.WriteLine("  Current state: " + e.CurrentState);
        switch (e.CurrentState)
        {
            case JobState.Finished:
            Console.WriteLine();
            Console.WriteLine("Job is finished. Please wait while local tasks or downloads complete...");
            break;
            case JobState.Canceling:
            case JobState.Queued:
            case JobState.Scheduled:
            case JobState.Processing:
                Console.WriteLine("Please wait...
");
                break;
            case JobState.Canceled:
            case JobState.Error:

                // Cast sender as a job.
                IJob job = (IJob)sender;

                // Display or log error details as needed.
                LogJobStop(job.Id);
                break;
            default:
                break;
        }
    }

流媒体编码

如果你想要对某个光媒体的视频编码有两个选项:

  • 直接编码为流媒体
  • 编码为 MP4,然后转换为流媒体

直接编码为流媒体使用以上所示的代码,但使用流媒体编码器预设之一。编码器预设的完整列表,请参见任务预设字符串 Azure 媒体编码器.

若要将 MP4 转换为流媒体,请使用 Azure 媒体包。Azure 媒体包装不支持字符串预设,因此你必须在 XML 中指定的配置选项。可以在任务预设 Azure 媒体包装找到 MP4 转换为流媒体所需的 XML。复制并粘贴到您的项目中名为 MediaPackager_MP4ToSmooth.xml 的文件的 XML。下面的代码演示如何将 MP4 资产转换为流媒体。下面是一个简单示例:

private static IJob ConvertMP4toSmooth(IAsset assetToConvert, string configFilePath)
 {
    // Declare a new job to contain the tasks
    IJob job = _context.Jobs.Create("Convert to Smooth Streaming job");
    // Set up the first Task to convert from MP4 to Smooth Streaming. 
    // Read in task configuration XML
    string configMp4ToSmooth = File.ReadAllText(Path.GetFullPath(configFilePath + @"MediaPackager_MP4ToSmooth.xml"));
    // Get a media packager reference
    IMediaProcessor processor = GetLatestMediaProcessorByName("Azure Media Packager");
    // Create a task with the conversion details, using the configuration data
    ITask task = job.Tasks.AddNew("My Mp4 to Smooth Task",
           processor,
           configMp4ToSmooth,
           TaskOptions.None);
    // Specify the input asset to be converted.
    task.InputAssets.Add(assetToConvert);
    // Add an output asset to contain the results of the job.
    task.OutputAssets.AddNew("Streaming output asset", AssetCreationOptions.None);
    // Use the following event handler to check job progress. 
    // The StateChange method is the same as the one in the previous sample
    job.StateChanged += new EventHandler<JobStateChangedEventArgs>(StateChanged);
    // Launch the job.
    job.Submit();
    // Check job execution and wait for job to finish. 
    Task progressJobTask = job.GetExecutionProgressTask(CancellationToken.None);
    progressJobTask.Wait();
    // Get a refreshed job reference after waiting on a thread.
    job = GetJob(job.Id);
    // Check for errors
    if (job.State == JobState.Error)
    {
        Console.WriteLine("
Exiting method due to job error.");
    }
    return job;
}
原文地址:https://www.cnblogs.com/sennly/p/4178409.html