自定义CALayer阴影

1 CALayer *layer = [[self.view.layer sublayers] objectAtIndex:0];
    layer.shadowPath = (layer.shadowPath) ? nil : [self bezierPathWithCurvedShadowForRect:layer.bounds2 ].CGPath;
 1    static const CGFloat offset = 10.0;
 2    static const CGFloat curve = 5.0;
 3 - (UIBezierPath*)bezierPathWithCurvedShadowForRect:(CGRect)rect {
 4     
 5     UIBezierPath *path = [UIBezierPath bezierPath];    
 6     
 7     CGPoint topLeft         = rect.origin;
 8     CGPoint bottomLeft     = CGPointMake(0.0, CGRectGetHeight(rect) + offset);
 9     CGPoint bottomMiddle = CGPointMake(CGRectGetWidth(rect)/2, CGRectGetHeight(rect) - curve);    
10     CGPoint bottomRight     = CGPointMake(CGRectGetWidth(rect), CGRectGetHeight(rect) + offset);
11     CGPoint topRight     = CGPointMake(CGRectGetWidth(rect), 0.0);
12     
13     [path moveToPoint:topLeft];    
14     [path addLineToPoint:bottomLeft];
15     [path addQuadCurveToPoint:bottomRight controlPoint:bottomMiddle];
16     [path addLineToPoint:topRight];
17     [path addLineToPoint:topLeft];
18     [path closePath];
19     
20     return path;
21 }
原文地址:https://www.cnblogs.com/sell/p/2909411.html