学习了半个多月的TankGame

public class Server {
    public static ChannelGroup clients = new DefaultChannelGroup(GlobalEventExecutor.INSTANCE);

    public void serverStart() {
        /** 负责处理连接的 group 一般只需要一个线程 */
        EventLoopGroup bossGroup = new NioEventLoopGroup(1);
        /** 负责发送与接收消息的 group 具体几个现场看情况 */
        EventLoopGroup workerGroup = new NioEventLoopGroup(2);

        try {
            ServerBootstrap b = new ServerBootstrap();
            ChannelFuture f = b.group(bossGroup, workerGroup)
                    .channel(NioServerSocketChannel.class)
                    .childHandler(new ChannelInitializer<SocketChannel>() {
                        @Override
                        protected void initChannel(SocketChannel ch) throws Exception {
                            ch.pipeline()
                            .addLast(new MsgEncode())
                            .addLast(new MsgDecode())
                            .addLast(new ServerChildHandler());
                        }
                    })
                    .bind(8888)
                    .sync();

            ServerFrame.INSTANCE.updateServerMsg("server started!");

            f.channel().closeFuture().sync(); //close()->ChannelFuture
        } catch (Exception e) {
            e.printStackTrace();
        } finally {
            workerGroup.shutdownGracefully();
            bossGroup.shutdownGracefully();
        }
    }


}

class ServerChildHandler extends ChannelInboundHandlerAdapter { //SimpleChannleInboundHandler Codec

    @Override
    public void channelActive(ChannelHandlerContext ctx) throws Exception {
        Server.clients.add(ctx.channel());
    }

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
        System.out.println(msg);
        ServerFrame.INSTANCE.updateClientMsg(msg.toString());
        Server.clients.writeAndFlush(msg);
    }

    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
        cause.printStackTrace();
        Server.clients.remove(ctx.channel());
        ctx.close();
    }


}

client

public class Client {
    public static final Client INSTANCE = new Client();
    private Channel channel = null;

    private Client() {}
    public void connect() {
        EventLoopGroup group = new NioEventLoopGroup(1);
        Bootstrap b = new Bootstrap();
        try {
            ChannelFuture f = b.group(group).channel(NioSocketChannel.class).handler(new ClientChannelInitializer())
                    .connect("localhost", 8888);
            f.addListener((ChannelFuture future)-> {
                if (!future.isSuccess()) {
                    System.out.println("not connected!");
                } else {
                    System.out.println("connected!");
                    // initialize the channel
                    channel = future.channel();
                }
            });
            f.sync();
            // wait until close
            f.channel().closeFuture().sync();
            System.out.println("connection closed!");
        } catch (Exception e) {
            e.printStackTrace();
        } finally {
            group.shutdownGracefully();
        }
    }
    public void send(Msg msg) {
        channel.writeAndFlush(msg);
    }
}

class ClientChannelInitializer extends ChannelInitializer<SocketChannel> {

    @Override
    protected void initChannel(SocketChannel ch) throws Exception {
        ch.pipeline()
                .addLast(new MsgEncode())
                .addLast(new MsgDecode())
                .addLast(new ClientHandler());
    }

}

class ClientHandler extends SimpleChannelInboundHandler<Msg> {

    @Override
    public void channelRead0(ChannelHandlerContext ctx, Msg msg) throws Exception {
       msg.handle();
    }

    @Override
    public void channelActive(ChannelHandlerContext ctx) throws Exception {
        TankJoinMsg tankJoinMsg = new TankJoinMsg(GameModel.getInstance().getMainTank());
        System.out.println("发送消息到服务器 : "+tankJoinMsg);
        ctx.writeAndFlush(tankJoinMsg);
    }

    @Override
    public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
        super.userEventTriggered(ctx, evt);
        //如果消息是心跳包
        if(evt instanceof IdleStateEvent){
    
        }
    }
}
原文地址:https://www.cnblogs.com/self-crossing/p/11011703.html