为自定义对象添加自定义事件

由于javascript并没有自己的事件系统,借助于DOM的事件系统,如果只涉及到javascript对象就歇菜了。下面是一个仿制品,不要指望有事件冒泡这东西。

      if(typeof Array.prototype.forEach !== "function"){
        Array.prototype.forEach =  function (fn, scope) {
          for(var i=0,n=this.length>>>0;i<n;i++){
            i in this && fn.call(scope,this[i],i,this)
          }
        }
      }
      var EventDispatcher = {
        $A:function(iterable){
          return Array.prototype.slice.call(iterable)
        },
        createEvents:function(){
          this._listeners = {};
          var names =  this.events || [],name,type;
          names.forEach(function(type){
            name ="on"+ type.replace(/_([a-z])/g, function($1,$2){
              return $2.toUpperCase()
            }).replace(/^\w/, function (s) {
              return s.toUpperCase();
            });

            if(typeof this[name] ==="undefined"){
              this[name] = function(){
                var args = this.$A(arguments);
                return this.attachEvent.apply(this,[type].concat(args))
              }
            }
          },this)
        },
        hasEvent:function(type){
          return (this._listeners[type] instanceof Array && this._listeners[type].length > 0);
        },
        attachEvent:function(){
          var args = this.$A(arguments),
          type = args.shift(), callback = args.shift();
          if (!this.hasEvent(type)) 
            this._listeners[type] = []; 
          var listeners = this._listeners[type]; 
          listeners.push({ callback:callback,args: args });
        },
        detachEvent:function(type,callback){
          if (this.hasEvent(type)) {
            var listeners = this._listeners[type],listener;
            if(typeof callback === "undefined"){
              delete this._listeners[type];
            }else{
              for(var i=0,n=listeners.length;i<n;i++){
                if (listeners[i].callback === callback){
                  listeners.splice(i, 1);
                  return;
                }
              }
            }
          }
        },
        fireEvent:function(){
          var args = this.$A(arguments),type = args.shift();
          if (!this.hasEvent(type)) return ;
          var listeners = this._listeners[type];
          listeners.forEach(function(listener){
            listener.callback.apply(this, listener.args.concat(args))
          },this);
        }
      }

严格来说,这不能算一个类,应该叫接口的东西。当目标类实现它(把EventDispatcher的成员变成目标类的成员),并在原型中提供一个events的字符串数组成员后,我们调用了createEvents,它就拥有事件般的行为,由于没有了DOM的监控,我们需要fireEvent来触发事件。

一个例子:

      var Person = function(name){
        this.name = name
      }
      Person.prototype = {
        events:["layout"]
      }
      var include = function(Concrete,Interface){//使用ruby式的命名方式,用于添加实例成员
        for(var prop in  Interface) {
          Concrete.prototype[prop] = Interface[prop];
        }
      }
      include(Person,EventDispatcher );
      var p = new Person("司徒正美")
      p.createEvents()
      p.onLayout(function(name){
        alert(name)
      });
      p.onLayout(function(name){
        alert(name+"!!")
      });
      p.fireEvent("layout","参数")//依次弹出 "参数" "参数!!"

原文地址:https://www.cnblogs.com/rubylouvre/p/1703446.html