# -*- coding: utf-8 -*- import sys import os #{副本Id:py名} MapNameDict = { 100:'cp_icefield_100', 101:'Greece_101', } #cp_icefield_100.py, Greece_101.py 放在gameSys包中 filePath = os.path.join(os.path.dirname(__file__), 'gameSys') ## 玩家进去副本后C++调用 # @parma *args c++传递的参数(包含哪个副本Id) ## return None def PlayerEnterFB(*args): #取出该副本Id id = args[0] moduleName = MapNameDict.get(id, "") if not moduleName: return if filePath not in sys.path: sys.path.append(filePath) try: #引入对应副本py if moduleName not in sys.modules: module = __import__(moduleName) else: eval("import %s"%moduleName) module = eval('reload(%s)'%moduleName) #执行对应副本中的PlayerEnterFB() module.PlayerEnterFB(*args) except Exception, e: raise ImportError, '%s: '%module + str(e) return #PlayerEnterFB(100) #print sys.path