2017年12月

Remember that only one subshader of a Unity shader is executed (depending on which subshader fits the capabilities of the GPU best) but all passes of that subshader are executed.

Rendering Path 在Camera中 修改

per-vertex lighting also known as  gouraud shading

per-pixel lightingalso known as  phong shading

.swz  .dds  .webp

原文地址:https://www.cnblogs.com/revoid/p/7943865.html