2020年2月

Assembly.GetExecutingAssembly()

  FullName = "Assembly-CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"

  Location = ..Library\ScriptAssemblies\Assembly-CSharp.dll

Unity项目版本

ProjectSettings->ProjectVersion.txt

如果使用TortoiseGit,可以在setting的Git配置中选择Global模式,取消选中“AutoCrlf”,然后保存配置

LightingData.asset 不会被打包进 AssetBundle里. 是编辑器专用

Unity 打包 AssetBundle与场景 https://segmentfault.com/a/1190000018320573

AssetBundle Browser

https://docs.unity3d.com/ScriptReference/StaticBatchingUtility.html

nrgctx-trampolines=8192,nimt-trampolines=8192,ntrampolines=4096

删除 Library->assetDatabase3  会导致Unity重新生成  Library->metadata

我自己的核显带4K, unity只能跑到30帧

Application.targetFrameRate = -1;
QualitySettings.vSyncCount = 0;

Xiaomi8 SE  Application.targetFrameRate

-1  30FPS

60  60FPS

65  60FPS

120  60FPS

ipad mini5 iphonese Application.targetFrameRate

120  60FPS

我自己的安卓手机  vSync 关闭不了, ios能关闭 vSync

NPinYin

http://files.cnblogs.com/files/guohu/NPinyin-0.2.4588.20158-bin.zip

http://files.cnblogs.com/files/guohu/NPinyin-0.2.x-source_code.zip

原文地址:https://www.cnblogs.com/revoid/p/12310670.html