简易贪吃蛇

关于贪吃蛇,一直都想做一个,但一直以来奈何总是没有任何思路,经过这几天的思索,总算是给弄出来了

主要用到的是 Graphics 

现在来看这张图,这张图假定每一个单元格是10*10的,那么在这张图里,蛇的每一节就是10*10的大小

可以看出当前蛇的长度是"3"节,假定这一个单元格是10像素的话,

这3节蛇身的坐标分别是  0,0    10,0    20,0

默认情况下蛇应该是向右前进的,那么怎么模拟蛇身在运动呢?

思路是这样的,首先在蛇头也就是最右边位置(坐标20,0) 的前面(坐标30,0)位置再画一个蓝色的单元格

就像这样

然后擦掉最左边的蛇尾(坐标0,0)

就变成这样了

现在蛇身是不是向右前进一步了

其实就是将横坐标每次+10,而纵坐标不变

然后一直重复这个过程,就变成了蛇一直在向右前进

-----------------------------------------------------------顽皮的分割线--------------------------------------------------------

接着是上下左右的问题

首先来模拟向下

向下的话,就是在当前的蛇头位置,例如当前是30,0 这个位置的下方再画一个蓝色单元格

就像这样的

此时蛇头的坐标就应该是(30,10),  其实就是将新加的蛇头的纵坐标加了10

然后擦掉尾部的10,0坐标

然后一直重复这个过程(也就是横坐标不变,纵坐标一直加10),就模拟出蛇身向下运动了

然后向左的话,就是横坐标-10 而纵坐标不变

向上的话就是,横坐标不变,纵坐标-10

基本的思路就是这样,在蛇身运动的过程中不变的增加蛇头擦除蛇尾

而在更改方向的时候就改变其对应的横纵坐标.

------------------------------------------------------------------------------------俏皮的分割线--------------------------------------------------------------

接着说下食物的投放

食物的话,采取随机投放

但投放的区域是有讲究的

例如项目的地图是一个720*720的方框,蛇身一节是10*10的话,那么食物的大小也应该是10*10

而食物的投放区域也不应该超出地图,不然蛇根本吃不到怎么搞是吧

我一刚开始想的是创建随机器,然后随机在0-720以内进行取值

可是,因为你是10*10的大小,如果随机出来了的横坐标是3,纵坐标是5的话

那么这个食物就会出现不在蛇身的运动轨迹上

所以对于食物的投资区域我是( 0-720/食物宽度)*食物宽度,这样出来的坐标总是能被他的宽度整除

例如如果随机出来的两个坐标数字是3和5

那么经过以上处理出来的坐标就应该是30,50,蛇是肯定能完全吃到的

--------------------------------------------------没用的分割线---------------------------------------------------------------------------

好了,现在开始制作代码方面的事

新建一个窗体程序后,我是打算直接用一个图片框当地图的,图片框的大小设置为720*720

而蛇身和食物的大小都设置为10*10

界面搭建

= =| 额,不会搭界面,就这样吧

然后,直接贴全部的代码

 ===================元素分割线================================

(之前发过代码,但是因为感觉尚有不足,以及臃肿之处,所以一直编辑来编辑去的修改,这次又改了,所以决定将之前的代码完全删掉再重新贴一次)

(有不足之处,请看官们多多包涵)

 1     /// <summary>
 2     /// 蛇身或食物的基本块(父类)
 3     /// </summary>
 4     public class Cell
 5     {
 6         /// <summary>
 7         /// 块的顶点X座标
 8         /// </summary>
 9         public int X { get; set; }
10 
11         /// <summary>
12         /// 块的顶点Y座标
13         /// </summary>
14         public int Y { get; set; }
15 
16         /// <summary>
17         /// 块的宽度
18         /// </summary>
19         public int Width { get; set; }
20 
21         /// <summary>
22         /// 块的高度
23         /// </summary>
24         public int Height { get; set; }
25 
26         /// <summary>
27         /// 所在地图宽度
28         /// </summary>
29         public int MapWidth { get; set; }
30 
31         /// <summary>
32         /// 所在地图高度
33         /// </summary>
34         public int MapHeight { get; set; }
35 
36         public Cell(int x,int y)
37         {
38             this.X = x;
39             this.Y = y;
40         }
41 
42         public Cell() { }
43 
44         /// <summary>
45         /// 绘制单元格
46         /// </summary>
47         /// <param name="g"></param>
48         /// <param name="c"></param>
49         public virtual void Draw(Graphics g, Color c)
50         {
51             SolidBrush sb = new SolidBrush(c);
52             g.FillRectangle(sb, this.X, this.Y, this.Width, this.Height);
53         }
54     }
 1     /// <summary>
 2     /// 食物类
 3     /// </summary>
 4     public class Food:Cell
 5     {
 6         public Food(int x, int y) : base(x, y)
 7         {
 8 
 9         }
10 
11         public Food() { }
12 
13         /// <summary>
14         /// 创建食物
15         /// </summary>
16         /// <returns></returns>
17         public Food GetFood()
18         {
19 
20             Random r = new Random();
21 
22             ///-------------------------------------------------------
23             ///--因为本例中所使用的地图是正方形,每一个食物都是在地图的小正方形中
24             ///其生成的坐标点必须要能被整除,所以下面才这样获取随机数
25             int rX = (r.Next(0, this.MapWidth / Width)) * Width;
26             int rY = (r.Next(0, this.MapHeight / Width)) * Width;            
27 
28             //生成新的食物,并给各项赋值
29             Food Newfood = new Food(rX, rY);
30             Newfood.Width = this.Width;
31             Newfood.Height = this.Height;
32             return Newfood;
33         }           
34     }
  1     /// <summary>
  2     /// 蛇类
  3     /// </summary>
  4     public class Snake: Cell
  5     {
  6         /// <summary>
  7         /// 创建食物对象
  8         /// </summary>
  9         Food food = new Food();
 10       
 11         /// <summary>
 12         /// 创建蛇身集合
 13         /// </summary>
 14         public List<Snake> Snakes = new List<Snake>();
 15 
 16         /// <summary>
 17         /// 创建头部坐标
 18         /// </summary>
 19         public Point Heade;
 20 
 21         public Snake() { }
 22 
 23         public Snake(int x, int y) : base(x, y)
 24         {
 25         }
 26 
 27         /// <summary>
 28         /// 位置枚举
 29         /// </summary>
 30         public enum Direction { left, right, up, down }
 31              
 32         /// <summary>
 33         /// 创建枚举对象
 34         /// </summary>
 35         public Direction de = new Direction();
 36 
 37         /// <summary>
 38         /// 画出蛇的形状
 39         /// </summary>
 40         /// <param name="g"></param>
 41         /// <param name="c"></param>
 42         public override void Draw(Graphics g, Color c)
 43         {
 44             //创建单色刷子
 45             SolidBrush sb = new SolidBrush(c);
 46 
 47             foreach (var item in Snakes)
 48             {
 49                 //将蛇身每一节画出来 
 50                 g.FillRectangle(sb, item.X, item.Y,this.Width,this.Height);
 51             }
 52         }
 53 
 54         /// <summary>
 55         /// 清除蛇尾的那节
 56         /// </summary>
 57         /// <param name="g"></param>
 58         /// <param name="c"></param>
 59         public void Clear(Graphics g, Color c)
 60         {
 61             //将尾部一个给涂掉
 62             Snake s = Snakes[0];
 63             SolidBrush sb = new SolidBrush(c);
 64             g.FillRectangle(sb, s.X, s.Y, Width, Height);
 65         }
 66 
 67         /// <summary>
 68         /// 移动的方法
 69         /// </summary>
 70         /// <param name="g"></param>
 71         /// <param name="c"></param>
 72         /// <param name="ph">当前的朝向</param>
 73         public void Move(Graphics g,Color c,Direction ph)
 74         {
 75             //根据朝向更改对应的坐标
 76             switch (ph)
 77             {
 78                 case Direction.left:
 79                     Heade.X -= Width;
 80                     break;
 81                 case Direction.right:
 82                     Heade.X += Width;
 83                     break;
 84                 case Direction.up:
 85                     Heade.Y -= Height;
 86                     break;
 87                 case Direction.down:
 88                     Heade.Y += Height;
 89                     break;
 90             }
 91 
 92             //将新蛇头加入到集合中
 93             Snakes.Add(new Snake(Heade.X, Heade.Y));
 94         }
 95 
 96         /// <summary>
 97         /// 判断当前是否吃到食物
 98         /// </summary>
 99         /// <param name="food"></param>
100         /// <returns></returns>
101         public bool EatFood(Food food)
102         {
103             //拿到食物座标
104             Point foodPos = new Point(food.X, food.Y);
105 
106             //如果当前的蛇头座标与当前的食物座标重叠
107             if (Heade.X == foodPos.X && Heade.Y == foodPos.Y)
108             {
109                 //已经吃到食物了
110                 return true;
111             }
112             else
113             {
114                 return false;
115             }
116         }
117 
118         /// <summary>
119         /// 判断 是否蛇头撞到了自己
120         /// </summary>
121         /// <returns>返回true则为撞到</returns>
122         public bool HitBOdy()
123         {
124             bool falg = false;
125             
126             //判断蛇头是否在除蛇头之外的蛇身内
127             for (int i = 0; i < Snakes.Count-1; i++)
128             {
129                 //如果在
130                 if (Snakes[i].X == Heade.X && Snakes[i].Y == Heade.Y)//Snakes[i].X == snakeHead.X && Snakes[i].Y == snakeHead.Y)
131                 {
132                     //撞到自己
133                     falg = true;
134                     break;
135                 }
136                 else
137                 {
138                     falg = false;
139                 }
140             }
141             return falg;
142         }
143 
144         /// <summary>
145         /// 判断是否跑出了地图
146         /// </summary>
147         /// <returns></returns>
148         public bool HitMap()
149         {
150             ///判断当前蛇头位置是否在地图外面
151             if (Heade.X< 0 || Heade.X >= MapWidth || Heade.Y < 0 || Heade.Y >= MapHeight)
152             {
153                 return true;
154             }
155             else
156             {
157                 return false;
158             }
159         }
160     }
    public partial class 贪吃蛇 : Form
    {

        public 贪吃蛇()
        {
            InitializeComponent();

        }       

        /// <summary>
        /// 初始化蛇
        /// </summary>
        Snake snake = new Snake();

        /// <summary>
        /// 创建食物
        /// </summary>
        Food food = null;

        /// <summary>
        /// 创建对象,用作地图(也就是大图片框)
        /// </summary>
        Graphics gp;

        /// <summary>
        /// 窗体初始化
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void 贪吃蛇_Load(object sender, EventArgs e)
        {
            ///创建画板
            gp = pictureBox1.CreateGraphics();

            //初始化蛇身朝向(默认为向右)
            snake.de = Snake.Direction.right;

            timer1.Interval = hScrollBar1.Value;
            lbSpeed.Text = hScrollBar1.Value.ToString();
            lbSnakeCount.Text = snake.Snakes.Count.ToString();

            //--初始化蛇的各项数值
            snake.Width = 10;
            snake.Height = 10;
            snake.MapHeight = pictureBox1.Height;
            snake.MapWidth = pictureBox1.Width;

            //--增加蛇身
            snake.Snakes.Add(new Snake(0, 0));
            snake.Snakes.Add(new Snake(10, 0));
            snake.Snakes.Add(new Snake(20, 0));
            snake.Snakes.Add(new Snake(30, 0));

            //--初始化食物的各项数值
            food = new SnakeGame.Food(100, 100);
            food.Width = 10;
            food.Height = 10;
            food.MapWidth = pictureBox1.Width;
            food.MapHeight = pictureBox1.Height;            
        }

        private void 贪吃蛇_Paint(object sender, PaintEventArgs e)
        {
            //创建一张位图,大小就为图片框的大小
            Bitmap bitmap = new Bitmap(this.pictureBox1.ClientSize.Width, this.pictureBox1.ClientSize.Height);
            Graphics g = Graphics.FromImage(bitmap);

            //画出初始蛇身
            snake.Draw(g, Color.White);

            //画出初始食物
            food.Draw(g, Color.Red);

            this.pictureBox1.Image = bitmap;
        }

        /// <summary>
        ///  开始按钮
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnStart_Click(object sender, EventArgs e)
        {
            //点击开始按钮后,启动计时器
            timer1.Enabled = true;
        }

private void timer1_Tick(object sender, EventArgs e) { /// 逻辑为: /// 模拟蛇身在运动 /// 即先让蛇尾那一格涂成和背景色一样,然后判断方向, /// 在相应的方向增加蛇头位置,之后再将新蛇头画出来 //每次刷新的时候都取一次蛇头位置(给蛇头赋值) snake.Heade = new Point(snake.Snakes.Last().X, snake.Snakes.Last().Y); //清除蛇尾 snake.Clear(gp, pictureBox1.BackColor); //判断是否吃到食物,吃到了就不再移除蛇尾,当做是吃了食物增长了一节 if (snake.EatFood(food)) { //已经吃了就再获取一次食物 food = food.GetFood(); //将重新获取到食物对象赋值 food.MapHeight = pictureBox1.Height; food.MapWidth = pictureBox1.Width; //画出重新获取到的食物 food.Draw(gp, Color.Red); //每增长5节数减10速度 timer1.Interval = Level.levelUp(snake.Snakes.Count, 5, timer1.Interval, 10); lbSpeed.Text = timer1.Interval.ToString(); } else { //移除蛇尾 snake.Snakes.RemoveAt(0); }
//只用直接调用蛇类的行走方法,传入当前的朝向就可以了 snake.Move(gp, Color.Red, snake.de); //画出整个蛇身 snake.Draw(gp, Color.White); //判断边界 if (snake.HitBOdy()) { timer1.Enabled = false; MessageBox.Show("撞到自己了,游戏结束"); //将开始按钮禁用 btnStart.Enabled = false; return; } if (snake.HitMap()) { timer1.Enabled = false; MessageBox.Show("撞到墙了,游戏结束"); //将开始按钮禁用 btnStart.Enabled = false; return; } lbSnakeCount.Text = snake.Snakes.Count.ToString(); } /// <summary> /// 开始按钮点击后,判断WSDA /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnStart_KeyDown(object sender, KeyEventArgs e) { //根据当前的按键将朝向对应起来 switch (e.KeyCode) { case Keys.W: snake.de = Snake.Direction.up; break; case Keys.S: snake.de = Snake.Direction.down; break; case Keys.D: snake.de = Snake.Direction.right; break; case Keys.A: snake.de = Snake.Direction.left; break; } } /// <summary> /// 暂停按钮 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnPause_Click(object sender, EventArgs e) { //将计时器不可用 timer1.Enabled = false; } /// <summary> /// 拉动速度条时改变蛇的速度 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void hScrollBar1_ValueChanged(object sender, EventArgs e) { this.timer1.Interval = hScrollBar1.Value; lbSpeed.Text = hScrollBar1.Value.ToString(); btnStart.Focus(); } /// <summary> /// 重新开始 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnAgain_Click(object sender, EventArgs e) { //重新开始,初始化各项数值 snake.Snakes.Clear(); snake.de = Snake.Direction.right; this.贪吃蛇_Paint(sender, null); this.贪吃蛇_Load(sender, null); btnStart.Focus(); btnStart.Enabled = true; } /// <summary> /// 画布点击,只是为了增加改变地图的背景色而已,没多大用 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void pictureBox1_Click(object sender, EventArgs e) { if (colorDialog1.ShowDialog() == DialogResult.OK) { this.pictureBox1.BackColor = colorDialog1.Color; } } /// <summary> /// 窗体点击,只是为了增加改变窗体的背景色而已,没多大用 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void 贪吃蛇_Click(object sender, EventArgs e) { if (colorDialog1.ShowDialog() == DialogResult.OK) { this.BackColor = colorDialog1.Color; } } /// <summary> /// 背景改变,只是为了增加改变美女图片框的背景色而已,让其和窗体背景色保持一致,没多大用 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void 贪吃蛇_BackColorChanged(object sender, EventArgs e) { pictureBox2.BackColor = this.BackColor; } }
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace SnakeGame
{
    /// <summary>
    /// 等级增长类
    /// </summary>
    public static class Level
    {
        /// <summary>
        /// 等级增长,传入蛇身的长度,每当增长的长度就减少时间间隔(增长蛇的行动速度)
        /// </summary>
        /// <param name="count">蛇身当前长度</param>
        /// <param name="length">当增长到一定的节数</param>
        /// <param name="time">当前计时器间隔时间</param>
        /// <param name="speed">每次减去的速度</param>
        /// <returns></returns>
        public static int levelUp(int count,int length, int time,int speed)
        {
            if (count%length==0&&time>0)
            {
                time -= speed;
            }
            return time;
        }
    }
}

  最后,本示例所用环境如下图所示

原文地址:https://www.cnblogs.com/rbzz/p/8068033.html