一些有用的连接

一篇篇转载十分麻烦,就在这里建个列表吧

Cocos2dx+lua合适还是Cocos2dx+js合适?

http://news.ipadown.com/29573

李华明的博客(游戏开发相关)

http://xiaominghimi.blog.51cto.com

http://blog.csdn.net/xiaominghimi

Getting Start with Lua

http://www.leadwerks.com/files/Tutorials/Lua/Getting_Started_With_Lua.pdf

LUA,让人惊叹的艺术

http://www.360doc.com/content/14/0107/22/9200790_343443412.shtml

基于Quick-cocos2dx 2.2.3 的动态更新实现

http://my.oschina.net/u/1785418/blog/278651

使用VS插件在VS2012/2013上编辑和调试Quick-cocos2d-x的Lua代码

http://www.cocoachina.com/bbs/read.php?tid=205043

带dragon bones的quick cocos2dx分支

https://github.com/zrong/quick-cocos2d-x

quick-cocos2d-x源文件编译及加密详解

http://my.oschina.net/lonewolf/blog/178515

quick-cocos2d-x基于源码加密打包功能的更新策略

http://my.oschina.net/SunLightJuly/blog/180639

lua lfs库手册

http://math2.org/luasearch/lfs.html#lfs_mkdir

基于Quick-cocos2dx 2.2.3 的动态更新实现完整篇。(打包,服务器接口,模块自更新)

http://my.oschina.net/u/1785418/blog/283043

The Lua Tutorial

http://luatut.com/

Lua Split

http://hi.baidu.com/lihang_net/item/1a1640ec1ad724a12f140b7f

ETC 纹理压缩和 Alpha 通道处理

http://malideveloper.arm.com/cn/develop-for-mali/sample-code/etcv1-texture-compression-and-alpha-channels/

 Ericsson Texture Compression

http://en.wikipedia.org/wiki/Ericsson_Texture_Compression

原文地址:https://www.cnblogs.com/qilinzi/p/3789877.html