应该用bind+function取代虚函数吗?

用bind+function取代虚函数在好几年前就有人提出了,曾引起广泛的讨论,有支持的有反对的,可能赞成的人占大多数。这个话题挺有趣,本来是作为技术沙龙的开放性话题来讨论的,由于时间关系并没有讨论。今天就来具体探讨一下这个问题,我将做两个实验来验证一下这两种做法,具体是实现两个模式:策略模式和责任链模式。我将分别用经典的虚函数和bind+function来实现这两个模式。通过这两个实验来得出我的结论。

实验一:策略模式的实现

1.虚函数方式实现策略模式

class Calculater
{
public:
    virtual int calculate(int x, int y) = 0;
};

class Minus : public Calculater
{
public:
    int calculate(int x, int y) 
    {
        return x - y;
    }
};

class Plus : public Calculater
{
public:
    int calculate(int x, int y) 
    {
        return x + y;
    }
};

class CalcuClient
{
private:
    Calculater* m_caculater;
public:
    CalcuClient(Calculater* caculater) : m_caculater(caculater){}

    int calculate(int x, int y)
    {
        return m_caculater->calculate(x, y);
    }
};
View Code

2.bind+function方式实现策略模式

class NewCalcuClient
{
private:
    std::function<int(int, int)> m_function;

public:
    NewCalcuClient(std::function<int(int, int)> function) : m_function(function){}

    int calculate(int x, int y)
    {
        return m_function(x, y);
    }
};

测试代码:

    Minus minus;
    CalcuClient client(&minus);

    Plus plus;
    CalcuClient client2(&plus);

    int r = client.calculate(7, 4);
    int r2 = client2.calculate(7, 4);

   //bind+function NewCalcuClient newclient(boost::bind(
&Minus::calculate, &minus, _1, _2)); NewCalcuClient newclient2(boost::bind(&Plus::calculate, &plus, _1, _2)); int r3 = newclient.calculate(7, 4); int r4 = newclient2.calculate(7, 4);

  bind+function取代虚函数的一个重要理由是虚函数带来了效率损失,bind+function效率更高,我做了一个性能测试, 分别调用10000000次来看耗时,发现虚函数比bind+function方式要快一些,无论是用标准库的bind还是boost的bind,都比虚函数方式要慢,所以说bind+function比虚函数性能更好是想当然,站不住脚的。接下来看第二个实验。

实验二:责任链模式的实现

1.虚函数方式实现责任链模式

struct Request
{
    int RequestType;
};

class Handler
{
protected:
    std::shared_ptr<Handler> m_next;
public:
    Handler(std::shared_ptr<Handler> next) : m_next(next){}

    virtual void HandleRequest(Request) = 0;
};

class ConcreteHandler1 : public Handler
{
public:
    ConcreteHandler1(std::shared_ptr<Handler> next) : Handler(next){}

    void HandleRequest(Request request)
    {
        if (request.RequestType == 1)
        {
            cout << "request handled in ConcreteHandler1" << endl;
        }
        else
        {
            if (m_next != nullptr)
                m_next->HandleRequest(request);
        }
    }
};

class ConcreteHandler2 : public Handler
{
public:
    ConcreteHandler2(std::shared_ptr<Handler> next) : Handler(next){}

    void HandleRequest(Request request)
    {
        if (request.RequestType == 2)
        {
            cout << "request handled in ConcreteHandler2" << endl;
        }
        else
        {
            if (m_next != nullptr)
                m_next->HandleRequest(request);
        }
    }
};

class ConcreteHandler3 : public Handler
{
public:
    ConcreteHandler3(std::shared_ptr<Handler> next) : Handler(next){}

    void HandleRequest(Request request)
    {
        if (request.RequestType == 3)
        {
            cout << "request handled in ConcreteHandler3" << endl;
        }
        else
        {
            if (m_next != nullptr)
                m_next->HandleRequest(request);
        }
    }
};

2.bind+function方式实现责任链模式

class ChainHandler
{
    
public:
    std::function<void(Request)> function;

    void HandleRequest(Request request)
    {
        function(request);
    }

    std::function<void(Request)>& getfunction()
    {
        return function;
    }
};

void assemble(std::function<void(Request)> call, std::function<void(Request)> next, Request request)
{
    if (next != nullptr)
        next(request);
    else
        call(request);
}

测试代码:

void Test()
{
    auto thirdHandler = std::make_shared<ConcreteHandler3>(nullptr); 
    auto secondHandler = std::make_shared<ConcreteHandler2>(thirdHandler); 
    auto firstHandler = std::make_shared<ConcreteHandler1>(secondHandler); 

    Request request = { 2 };
    firstHandler->HandleRequest(request);

    ChainHandler chain;
    
    std::function<void(Request)> f1 = std::bind(&ConcreteHandler1::HandleRequest, firstHandler, std::placeholders::_1);
    std::function<void(Request)> f2 = std::bind(&ConcreteHandler2::HandleRequest, secondHandler, std::placeholders::_1);
    std::function<void(Request)> f3 = std::bind(&ConcreteHandler3::HandleRequest, thirdHandler, std::placeholders::_1);
    
    chain.function = std::bind(&assemble, f1, chain.function, std::placeholders::_1);
    chain.function = std::bind(&assemble, f2, chain.function, std::placeholders::_1);
    chain.function = std::bind(&assemble, f3, chain.function, std::placeholders::_1);

    chain.HandleRequest(request);
}

bind+function实现责任链模式的关键代码在这里:

chain.function = std::bind(&assemble, f1, chain.function, std::placeholders::_1);
chain.function = std::bind(&assemble, f2, chain.function, std::placeholders::_1);
chain.function = std::bind(&assemble, f3, chain.function, std::placeholders::_1);

chain.HandleRequest(request);

  这几行代码通过assemble不断地往function链条中加function,最后调用的时候会从链条的第一个function开始调用。

  bind+function取代虚函数的另外一个理由是松耦合,去除了继承的限制,方法的实现更加灵活,确实,低耦合确实是bind+function最大的优点,然而这个最大的优点也成了它最大的缺点,当需要替代的虚函数增多时,组装function的复杂度也在增加,太松散了导致代码也不够直观,代码的内聚性也变低了。比如上面责任链模式的实现,虚函数的实现明显比bind+function的实现要优雅。

结论

  bind+function相比虚函数的实现在性能上并不占优,最大的优点是大大降低类之间的耦合度,缺点是太过于松散导致代码的内聚性和可读性降低。

  bind+function适用的场景:

  1.迫切需要接口和实现解耦;

  2.需要解耦的接口很少。

  满足这两种情况适合用bind+function,否则还是用虚函数更好。

原文地址:https://www.cnblogs.com/qicosmos/p/4527804.html