C语言和Lua的交互

//test.c
#include <stdio.h>
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
#include <stdlib.h>


lua_State *L;

int main(){

     L = luaL_newstate();//创建state以及加载标准库
     luaL_openlibs(L);//打开所有lua标准库加入到已经创建的state

     luaL_loadfile(L,"1.lua");//加载lua文件

     lua_pcall(L,0,0,0);//相当于把整个lua文件的内容当成一个function来执行

     lua_getglobal(L,"lua_value");//从lua变量空间中将全局变量lua_value读取出来放入虚拟堆栈中

     int value = (int)lua_tonumber(L,-1);//从虚拟堆栈中读取刚才压入的变量,-1表示读取堆栈最顶端的元素

     printf("%d
",value);

     return 0;

 }
//1.lua

lua_value = 100;

print "hello lua";

例子2:

//例子2  test.c
  1 #include <stdio.h>
  2 #include "lua.h"
  3 #include "lualib.h"
  4 #include "lauxlib.h"
  5 #include <stdlib.h>
  6
  7 lua_State* L;
  8 int add(lua_State* L){
  9
 10     int x = luaL_checkint(L,1);
 11
 12     int y = luaL_checkint(L,2);
 13
 14     printf("result:%d
",x+y);
 15
 16     return 1;
 17 }
 18
 19 int main(int argc, char *argv[])
 20 {
 21     L = luaL_newstate();
 22
 23     luaL_openlibs(L);
 24
 25     //lua_pushcfunction(L, add);
 26
 27     //lua_setglobal(L, "ADD");
 28     //从堆栈上弹出一个值,并将其设置到对应的全局变量“ADD”中
 29     //它由一个宏定义出来:#define lua_setglobal(L,s) lua_setfield(L,LUA_GLOBALSINDEX,s)
 30
 31     lua_register(L,"ADD",add);
 32
 33     if (luaL_loadfile(L,"mylua.lua")){
 34         printf("error
");
 35     }
 36
 37     lua_pcall(L,0,0,0);
 38
 39     printf("----------------------");
 40
 41     lua_getglobal(L, "mylua");
 42
 43     lua_pcall(L,0,0,0);
 44
 45     printf("hello my lua
");
 46     return 0;
 47 }
//mylua.lua

  1 function mylua()
  2
  3     ADD(1,2)
  4     ADD(3,4);
  5
  6 end
  7
  8
  9 function hello()
 10
 11     print "hello lua and c";
 12
 13 end
原文地址:https://www.cnblogs.com/program-framework/p/4484637.html