查找父进程,进程的PEB 进程是否被调试 NtQueryInformationProcess

这个函数的功能很强大,可以用来查找进程的很多相关信息。
先看一下定义:

NTSTATUS WINAPI NtQueryInformationProcess(
  _In_      HANDLE           ProcessHandle,
  _In_      PROCESSINFOCLASS ProcessInformationClass,
  _Out_     PVOID            ProcessInformation,
  _In_      ULONG            ProcessInformationLength,
  _Out_opt_ PULONG           ReturnLength
);

该函数并没有被微软公开,它在Ntdll.dll 里导出的,所以要想调用此函数,得用LoadLibrary和GetProcAddress来加载。
用的时候要#include <winternl.h>头文件
这里说一下参数介绍:
processHandle:查询进程的句柄
ProcessInformationClass:想要查找的信息,他是一个 PROCESSINFOCLASS 的枚举类型;可以取值:
                           ProcessBasicInformation   0
                           ProcessDebugPort          7 

                                                       ProcessWow64Information      26

                                                       ProcessImageFileName            27

                                                       ProcessBreakOnTermination   29

ProcessInformation:要存放查询结果的缓冲区,这个结构要根据第二个参数来决定,
ProcessInformationLength:缓冲区大小
ReturnLength:实际返回的写入缓冲区的字节数
我们看一下 ProcessBasicInformation  这个结构:
typedef struct _PROCESS_BASIC_INFORMATION {
    PVOID Reserved1;
    PPEB PebBaseAddress;
    PVOID Reserved2[2];
    ULONG_PTR UniqueProcessId;
    PVOID Reserved3;
} PROCESS_BASIC_INFORMATION;
这是官方的定义,它其实就是下面的结构:
typedef struct

{

      DWORD ExitStatus; // 接收进程终止状态

      DWORD PebBaseAddress; // 接收进程环境块地址

      DWORD AffinityMask; // 接收进程关联掩码

      DWORD BasePriority; // 接收进程的优先级类

      ULONG UniqueProcessId; // 接收进程ID

      ULONG InheritedFromUniqueProcessId; //接收父进程ID

} PROCESS_BASIC_INFORMATION;
这个结构里面有父进程的ID,对应的官方的 Reserved3字段,
还有进程的PEB,看一下进程环境块儿的定义:
typedef struct _PEB {
    BYTE Reserved1[2];
    BYTE BeingDebugged;  //该进程是否正在被调试,
    BYTE Reserved2[1];
    PVOID Reserved3[2];
    PPEB_LDR_DATA Ldr;
    PRTL_USER_PROCESS_PARAMETERS ProcessParameters;
    BYTE Reserved4[104];
    PVOID Reserved5[52];
    PPS_POST_PROCESS_INIT_ROUTINE PostProcessInitRoutine;
    BYTE Reserved6[128];
    PVOID Reserved7[1];
    ULONG SessionId;      //会话ID
} PEB, *PPEB;
下面写一段程序来看一下:
#include <windows.h>

#include <winternl.h>


//先定义函数指针

typedef NTSTATUS (WINAPI *PFUN_NtQueryInformationProcess)(
  _In_      HANDLE           ProcessHandle,
  _In_      PROCESSINFOCLASS ProcessInformationClass,
  _Out_     PVOID            ProcessInformation,
  _In_      ULONG            ProcessInformationLength,
  _Out_opt_ PULONG           ReturnLength
);

void main()

{

        DWORD dwCurrentProcessID;
	HANDLE hProcessThis;
	DWORD dwParentID; 

       //如果随意申请一块儿内存的话,不管内存多大,调用结果死活不成功,比如:UCHAR pbi[3000] = {0};这样会导致失败,还有待继续探究

        PROCESS_BASIC_INFORMATION pbi = {0};
	ULONG dwReturnLen;
	ULONG dwData = sizeof(PROCESS_BASIC_INFORMATION);
	dwCurrentProcessID = GetCurrentProcessId();

         //打开进程一定要有  PROCESS_QUERY_INFORMATION 权限

	hProcessThis = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, dwCurrentProcessID);

	HMODULE hModule = LoadLibraryA("Ntdll.dll");
	PFUN_NtQueryInformationProcess pfun = (PFUNNtQueryInformationProcess)GetProcAddress(hModule, "NtQueryInformationProcess");
	NTSTATUS status = pfun(hProcessThis, ProcessBasicInformation, (PVOID)&pbi, dwData, &dwReturnLen);

        dwParentID = (DWORD)pbi.Reserved3; //dwParentID的值为devenv.exe 进程的句柄,即父进程的句柄

        PPEB peb = pbi.PebBaseAddress;

}
执行完这些语句后可以查看内存,下面是我的环境下的内存:
查找父进程,进程的PEB 进程是否被调试 NtQueryInformationProcess - Prairie - work labor and play
//说明:把Reserved3转化为DWORD后一定会得到devenv.exe 进程的ID,dwParentID也可以说明问题

 

查找父进程,进程的PEB 进程是否被调试 NtQueryInformationProcess - Prairie - work labor and play

 //说明:这是peb字段,我们看到BeingDebugged字段已经被置为1,说明正在被调试,
             SessionId:字段也显示出了该进程的会话ID

其它字段可以在深入的研究,现在自己也不太熟悉。

原文地址:https://www.cnblogs.com/priarieNew/p/9755826.html