手机自动化测试:appium源码分析之bootstrap九

手机自动化测试:appium源码分析之bootstrap九

 

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TouchLongClick

package io.appium.android.bootstrap.handler;

import android.os.SystemClock;

import com.android.uiautomator.common.ReflectionUtils;

import com.android.uiautomator.core.UiObjectNotFoundException;

import io.appium.android.bootstrap.Logger;

import java.lang.reflect.Method;

/**

 * This handler is used to long click elements in the Android UI.

 *

 */

public class TouchLongClick extends TouchEvent {

  /*

   * UiAutomator has a broken longClick, so we'll try to implement it using the

   * touchDown / touchUp events.

   */

  private boolean correctLongClick(final int x, final int y, final int duration) {

    try {

      /*

       * bridge.getClass() returns ShellUiAutomatorBridge on API 18/19 so use

       * the super class.

       */

      final ReflectionUtils utils = new ReflectionUtils();

      final Method touchDown = utils.getControllerMethod("touchDown", int.class,

          int.class);

      final Method touchUp = utils.getControllerMethod("touchUp", int.class, int.class);

      if ((Boolean) touchDown.invoke(utils.getController(), x, y)) {

        SystemClock.sleep(duration);

        if ((Boolean) touchUp.invoke(utils.getController(), x, y)) {

          return true;

        }

      }

      return false;

    } catch (final Exception e) {

      Logger.debug("Problem invoking correct long click: " + e);

      return false;

    }

  }

  @Override

  protected boolean executeTouchEvent() throws UiObjectNotFoundException {

    final Object paramDuration = params.get("duration");

    int duration = 2000; // two seconds

    if (paramDuration != null) {

      duration = Integer.parseInt(paramDuration.toString());

    }

    printEventDebugLine("TouchLongClick", duration);

    if (correctLongClick(clickX, clickY, duration)) {

      return true;

    }

    // if correctLongClick failed and we have an element

    // then uiautomator's longClick is used as a fallback.

    if (isElement) {

      Logger.debug("Falling back to broken longClick");

      return el.longClick();

    }

    return false;

  }

}

TouchLongClick类继承于TouchEvent,而TouchEvent继承于CommandHandler.调用TouchEvent的execute的方法中,调用了executeTouchEvent方法,所以我们来看上面的executeTouchEvent就好了,执行长点击事件,在uiautomator里有UiObject.longClick()方法,但是写过case的人知道,有时候这个方法达不到我们的需求,但是我们是自己了反射调用TouchDown和TouchUp两个个方法,而在appium里帮你解决了,它自己就帮你做到了这一点,如果你传入到是控件对象,那无可厚非,还是调用UiObject.longClick方法,如果你想根据坐标,时间在点击的话,那么就调用currectLongClick这个appium给你封装好的方法。

final ReflectionUtils utils = new ReflectionUtils();

      final Method touchDown = utils.getControllerMethod("touchDown", int.class,

          int.class);

      final Method touchUp = utils.getControllerMethod("touchUp", int.class, int.class);

通过反射得到uiautomator里的没有公开的类,从而我们想要的方法touchDown和touchUp.

public ReflectionUtils() throws IllegalArgumentException,

      IllegalAccessException, SecurityException, NoSuchFieldException {

    final UiDevice device = UiDevice.getInstance();

    final Object bridge = enableField(device.getClass(), "mUiAutomationBridge")

        .get(device);

    if (API_18) {

      controller = enableField(bridge.getClass().getSuperclass(),

          "mInteractionController").get(bridge);

    } else {

      controller = enableField(bridge.getClass(), "mInteractionController")

          .get(bridge);

    }

  }

因为uiautomator api的改动,在api18以上的版本中,mInteractionController是存在于UiAutomationBridge的父类中的变量,而在18以下的版本中它是存在于本类中的。所以反射时会有一点点小小点差异,但总的来说都是要获得InteractionController这个类,因为这个类里面存在有我们要但touch类但方法。最后我们就能轻松调用鼠标的TouchUp和TouchDown他们啦。然后再加上时间,长按就实现啦。

TouchUp

package io.appium.android.bootstrap.handler;

import com.android.uiautomator.common.ReflectionUtils;

import com.android.uiautomator.core.UiObjectNotFoundException;

import io.appium.android.bootstrap.Logger;

import java.lang.reflect.Method;

/**

 * This handler is used to perform a touchDown event on an element in the

 * Android UI.

 *

 */

public class TouchDown extends TouchEvent {

  @Override

  protected boolean executeTouchEvent() throws UiObjectNotFoundException {

    printEventDebugLine("TouchDown");

    try {

      final ReflectionUtils utils = new ReflectionUtils();

      final Method touchDown = utils.getControllerMethod("touchDown", int.class,

          int.class);

      return (Boolean) touchDown.invoke(utils.getController(), clickX, clickY);

    } catch (final Exception e) {

      Logger.debug("Problem invoking touchDown: " + e);

      return false;

    }

  }

}

有了上面的分析,对TouchUp和TouchDown还有TouchMove的分析就不用再多说了,都是反射的原理

原文地址:https://www.cnblogs.com/poptest/p/4950610.html