mac下cocos2dx(带jsoncpp第三方库)编译为android项目心得

在mac下好不容写完了游戏,本以为轻轻松松就能编译为android项目,想不到弄了将近1整天才将问题解决

首先不带jsoncpp的编译方式请参考:http://www.bold-it.com/ios/cocos2d-x-box2d-iosandroid-hybrid-tutorial/

带jsoncpp第三方库的参考了http://blog.csdn.net/sniffer12345/article/details/7336732,对作者表示感谢。

我使用的是正常的jsoncpp版本,在jsoncpp文件夹内新建个Android.mk,内容为

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  1. LOCAL_PATH := $(call my-dir)  
  2. include $(CLEAR_VARS)  
  3.   
  4. LOCAL_MODULE    := jsoncpp_static  
  5.   
  6. LOCAL_MODULE_FILENAME := libjsoncpp  
  7.   
  8. LOCAL_CPPFLAGS :=  -fexceptions    
  9.   
  10. LOCAL_SRC_FILES := src/lib_json/json_internalarray.inl   
  11. src/lib_json/json_internalmap.inl   
  12. src/lib_json/json_valueiterator.inl   
  13. src/lib_json/json_reader.cpp   
  14. src/lib_json/json_value.cpp   
  15. src/lib_json/json_writer.cpp   
  16.   
  17.   
  18. LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..  
  19.   
  20. LOCAL_C_INCLUDES := $(LOCAL_PATH)/..  
  21.                         $(LOCAL_PATH)/include     
  22.                         $(LOCAL_PATH)/src/lib_json    
  23.                           
  24. include $(BUILD_STATIC_LIBRARY)  


然后需要在proj.android/jni/Android.mk中修改配置,具体配置如下

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  1. LOCAL_PATH := $(call my-dir)  
  2.   
  3. include $(CLEAR_VARS)  
  4.   
  5. LOCAL_MODULE := game_shared  
  6.   
  7. LOCAL_MODULE_FILENAME := libgame  
  8.   
  9. LOCAL_SRC_FILES := hellocpp/main.cpp   
  10.                    ../../Classes/AppDelegate.cpp   
  11.                    ../../Classes/BaseSprite.cpp  
  12.                    ../../Classes/GameLayer.cpp   
  13.                    ../../Classes/GameMenu.cpp   
  14.                     ../../Classes/GameScene.cpp   
  15.                     ../../Classes/JsonUtils.cpp   
  16.                     ../../Classes/LevelLayer.cpp   
  17.                     ../../Classes/LevelManager.cpp   
  18.                     ../../Classes/OptionScene.cpp   
  19.                     ../../Classes/SpriteFactory.cpp   
  20.                     ../../Classes/WelcomeLayer.cpp  
  21.                      
  22. LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes   
  23. $(LOCAL_PATH)/../../libs/Box2d  
  24. $(LOCAL_PATH)/../../libs/jsoncpp/include/json/                  
  25.   
  26. LOCAL_WHOLE_STATIC_LIBRARIES := jsoncpp_static cocosdenshion_static   
  27. LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static  
  28. LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static  
  29. LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static  
  30.   
  31.   
  32. include $(BUILD_SHARED_LIBRARY)  
  33.   
  34. $(call import-module,jsoncpp)    
  35. $(call import-module,CocosDenshion/android)   
  36. $(call import-module,cocos2dx)   
  37. $(call import-module,extensions)   
  38. $(call import-module,Box2D)   

如果还是发生错误请参考第一个链接中的配置方式(非常重要)

摘自:http://blog.csdn.net/ashqal/article/details/8728269

原文地址:https://www.cnblogs.com/playerboy/p/3903332.html