C# 防火墙操作之创建规则

  对于某些程序,我们只允许它使用某些特定端口、网络类型或者特定IP类型等信息。这时候,需要使用到防火墙里面的“高级设置”,创建某些特定的入站或者出栈规则,以规避其程序使用允许端口等意外的信息。

  下面以创建出站规则为例,编写一条出站规则,规避除允许规则以外的通过防火墙。创建规则时,会使用到接口INetFwRule,其有关介绍参照MSDN文档

  创建规则的方法:

/// <summary>
/// 为WindowsDefender防火墙添加一条通信端口出站规则
/// </summary>
/// <param name="type">规则类型</param>
/// <param name="ruleName">规则名称</param>
/// <param name="appPath">应用程序完整路径</param>
/// <param name="localAddresses">本地地址</param>
/// <param name="localPorts">本地端口</param>
/// <param name="remoteAddresses">远端地址</param>
/// <param name="remotePorts">远端端口</param>
public static bool CreateOutRule(NET_FW_IP_PROTOCOL_ type, string ruleName, string appPath, string localAddresses = null, string localPorts = null, string remoteAddresses = null, string remotePorts = null)
{
    //创建防火墙策略类的实例
    INetFwPolicy2 policy2 = (INetFwPolicy2)Activator.CreateInstance(Type.GetTypeFromProgID("HNetCfg.FwPolicy2"));
    //检查是否有同名规则
    foreach (INetFwRule item in policy2.Rules)
    {
        if (item.Name == ruleName)
        {
            return true;
        }
    }
    //创建防火墙规则类的实例: 有关该接口的详细介绍:https://docs.microsoft.com/zh-cn/windows/win32/api/netfw/nn-netfw-inetfwrule
    INetFwRule rule = (INetFwRule)Activator.CreateInstance(Type.GetTypeFromProgID("HNetCfg.FwRule"));
    //为规则添加名称
    rule.Name = ruleName;
    //为规则添加描述
    rule.Description = "禁止程序访问非指定端口";
    //选择入站规则还是出站规则,IN为入站,OUT为出站
    rule.Direction = NET_FW_RULE_DIRECTION_.NET_FW_RULE_DIR_OUT;
    //为规则添加协议类型
    rule.Protocol = (int)type;
    //为规则添加应用程序(注意这里是应用程序的绝对路径名)
    rule.ApplicationName = appPath;
    //为规则添加本地IP地址    
    if (!string.IsNullOrEmpty(localAddresses))
    {
        rule.LocalAddresses = localAddresses;
    }

    //为规则添加本地端口
    if (!string.IsNullOrEmpty(localPorts))
    {
        //需要移除空白字符(不能包含空白字符,下同)
        rule.LocalPorts = localPorts.Replace(" ", "");// "1-29999, 30003-33332, 33334-55554, 55556-60004, 60008-65535";
    }
    //为规则添加远程IP地址
    if (!string.IsNullOrEmpty(remoteAddresses))
    {
        rule.RemoteAddresses = remoteAddresses;
    }
    //为规则添加远程端口
    if (!string.IsNullOrEmpty(remotePorts))
    {
        rule.RemotePorts = remotePorts.Replace(" ", "");
    }
    //设置规则是阻止还是允许(ALLOW=允许,BLOCK=阻止)
    rule.Action = NET_FW_ACTION_.NET_FW_ACTION_BLOCK;
    //分组 名
    rule.Grouping = "GroupsName";

    rule.InterfaceTypes = "All";
    //是否启用规则
    rule.Enabled = true;
    try
    {
        //添加规则到防火墙策略
        policy2.Rules.Add(rule);
    }
    catch (Exception e)
    {
        string error = $"防火墙添加规则出错:{ruleName} {e.Message}";
        AppLog.Error(error);
        throw new Exception(error);
    }
    return true;
}

  创建TCP的出站规则

  使用上述代码,为创建一条TCP类型的出站规则:

 /// <summary>
 /// 为WindowsDefender防火墙添加一条U3D通信TCP端口出站规则
 /// </summary>
 /// <param name="appPath">应用程序完整路径</param>
 /// <param name="localAddresses">本地地址</param>
 /// <param name="localPorts">本地端口</param>
 /// <param name="remoteAddresses">远端地址</param>
 /// <param name="remotePorts">远端端口</param>
 public static bool CreateTCPOutRule(string appPath, string localAddresses = null, string localPorts = null, string remoteAddresses = null, string remotePorts = null)
 {
     try
     {
         string ruleName = $"{System.IO.Path.GetFileNameWithoutExtension(appPath)}TCP";
         CreateOutRule(NET_FW_IP_PROTOCOL_.NET_FW_IP_PROTOCOL_TCP, ruleName, appPath, localAddresses, localPorts, remoteAddresses, remotePorts);

     }
     catch (Exception e)
     {
         AppLog.Error(e.Message);
         throw new Exception(e.Message);
     }
     return true;
 }

  创建UDP的出站规则

  和TCP的出站规则类似,只是传入的类型不一样。使用前面的代码,创建一条UDP的出站规则:

/// <summary>
/// 为WindowsDefender防火墙添加一条通信UDP端口出站规则
/// </summary>
/// <param name="appPath">应用程序完整路径</param>
/// <param name="localAddresses">本地地址</param>
/// <param name="localPorts">本地端口</param>
/// <param name="remoteAddresses">远端地址</param>
/// <param name="remotePorts">远端端口</param>
public static bool CreateUDPOutRule(string appPath, string localAddresses = null, string localPorts = null, string remoteAddresses = null, string remotePorts = null)
{
    try
    {
        string ruleName = $"{System.IO.Path.GetFileNameWithoutExtension(appPath)}UDP";
        CreateOutRule(NET_FW_IP_PROTOCOL_.NET_FW_IP_PROTOCOL_UDP, ruleName, appPath, localAddresses, localPorts, remoteAddresses, remotePorts);

    }
    catch (Exception e)
    {
        AppLog.Error(e.Message);
        throw new Exception(e.Message);
    }
    return true;
}

  删除出入站规则

  注意出入站规则的名称,前面我创建出站规则的时候,使用的“应用程序名+网络类型”创建的,所以删除时,传入的名称也应一样,并且还可以判断网络类型是否一致,一致才删除。

/// <summary>
/// 删除WindowsDefender防火墙规则
/// <summary>
/// <param name="appPath">应用程序完整路径</param>
public static bool DeleteRule(string appPath)
{
    //创建防火墙策略类的实例
    INetFwPolicy2 policy2 = (INetFwPolicy2)Activator.CreateInstance(Type.GetTypeFromProgID("HNetCfg.FwPolicy2"));
    string ruleName = System.IO.Path.GetFileNameWithoutExtension(appPath);
    try
    {
        //根据规则名称移除规则
        policy2.Rules.Remove(ruleName);
    }
    catch (Exception e)
    {
        string error = $"防火墙删除规则出错:{ruleName} {e.Message}";
        AppLog.Error(error);
        throw new Exception(error);
    }
    return true;
}
原文地址:https://www.cnblogs.com/pilgrim/p/11173507.html