HTML5游戏开发系列教程1(译)

原文地址:http://www.script-tutorials.com/html5-game-development-lesson-1/

      以后的每篇文章都会加入一些新的东西。在这篇里我们创建了一个有7个顶点的图形,并在这些顶点上画圆圈,这样我们能通过拖动圆圈来改变顶点的位置。

我们用半透明的颜色来填充该图形。对于刚开始来说,这样就足够了。

第一步:HTML

index.html

<!DOCTYPE html>
<html lang="en">
		<head>
				<meta charset="utf-8" />
				<title>HTML5 Game step 1 (demo) | Script Tutolials</title>
				<link href="css/main.css" rel="stylesheet" type="text/css" />
				<!--[if lt IE 9]>
					<script src="http://html5shiv.googlecode.com/svn/trunk/html5.js"></script>
				<![endif]-->
				<script type="text/javascript" src="js/jquery-2.0.0.min.js"></script>
				<script type="text/javascript" src="js/script.js"></script>
		</head>
		<body>
				<div class="container">
						<canvas id="scene" width="800" height="600"></canvas>
				</div>
				<footer>
						<h2>HTML5 Game step 1</h2>
						<a href="http://www.script-tutorials.com/htm5-game-development-lesson-1"
								class="stuts">Back to original tutorial on <span>Script Tutorials</span></a>
				</footer>
		</body>
</html>

  

第二步:CSS

css/main.css

/* general styles */
* {
	margin: 0;
	padding: 0;
}

body {
	background-color:#bababa;
	background-image:-webkit-radial-gradient(600px 300px, circle, #ffffff, #bababa 60%);
	background-image: -moz-radial-gradient(600px 300px, circle, #ffffff, #bababa 60%);
	background-image: -o-radial-gradient(600px 300px, circle, #ffffff, #bababa 60%);
	background-image: radial-gradient(600px 300px, circle, #ffffff, #bababa 60%);
	color:#fff;
	font:14px/1.3 Arial,sans-serif;
	min-height:1000px;
}

.container {
    100%;
}
 
.container > * {
    display:block;
    margin:50px auto;
}
 
footer {
    background-color:#212121;
    bottom:0;
    box-shadow: 0 -1px 2px #111111;
    display:block;
    height:70px;
    left:0;
    position:fixed;
    100%;
    z-index:100;
}
 
footer h2{
    font-size:22px;
    font-weight:normal;
    left:50%;
    margin-left:-400px;
    padding:22px 0;
    position:absolute;
    540px;
}
 
footer a.stuts,a.stuts:visited{
    border:none;
    text-decoration:none;
    color:#fcfcfc;
    font-size:14px;
    left:50%;
    line-height:31px;
    margin:23px 0 0 110px;
    position:absolute;
    top:0;
}
 
footer .stuts span {
    font-size:22px;
    font-weight:bold;
    margin-left:5px;
}
 
h3 {
    text-align:center;
}
 
/* tutorial styles */
#scene {
    background-image:url(../images/01.jpg);
    position:relative;
}

  

第三步:JS

js/jquery-1.5.2.min.js

在这个示例中我们使用jQuery,jQuery可以很方便的绑定不同的事件(比如鼠标事件).script.js是最重要的文件,因为它处理了所有的逻辑。

(原文中用了jquery-1.5.2.min.js,而我自己的例子用了jquery-2.0.0.min.js,所以代码中有些小区别)

js/script.js

var canvas, ctx;
var circles = [];
var selectedCircle;
var hoveredCircle = -1;

/**
* @brief	创建圆圈对象
*
* @param	x   横坐标
* @param	y   纵坐标
* @param	radius  半径
*
* @return	
*/
function Circle(x, y, radius) {
	this.x = x;
	this.y = y;
	this.radius = radius;
}

/**
* @brief	清空canvas
*
		* @return	
*/
function clear() {
	ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
}

/**
* @brief	画圆圈
*
* @param	ctx
* @param	x
* @param	y
* @param	radius
*
* @return	
*/
function drawCircle(ctx, x, y, radius) {
	ctx.fillStyle = 'rgba(255, 35, 55, 1.0)';
	ctx.beginPath();
	ctx.arc(x, y, radius, 0, Math.PI * 2, true);
	ctx.closePath();
	ctx.fill();
}

/**
* @brief    画整个canvas
*
* @return	
*/
function drawScene() {
	clear(); //清除canvas

	ctx.beginPath();   //定制图形开始
	ctx.fillStyle = 'rgba(255, 110, 110, 0.5)';
	ctx.moveTo(circles[0].x, circles[0].y);
	for (var i = 0; i < circles.length; i++) {
		ctx.lineTo(circles[i].x, circles[i].y);
	}
	ctx.closePath();   //定制图形结束
	ctx.fill();   //填充定制的图形 

	ctx.lineWidth = 5;
	ctx.strokeStyle = 'rgba(0, 0, 255, 0.5)';
	ctx.stroke();  //画边
	
	for (var i = 0; i < circles.length; i++) { //画所有的圆圈
		drawCircle(ctx, circles[i].x, circles[i].y, (hoveredCircle == i) ? 25 : 15);
	}
}

//初始化
$(function() {
	canvas = document.getElementById('scene');
	ctx = canvas.getContext('2d');

	var circleRadius = 15;
	var width = canvas.width;
	var height = canvas.height;

	var circlesCount = 7;   //将会随机的画7个圆圈
	for (var i = 0; i < circlesCount; i++) {
		var x = Math.random() * width;
		var y = Math.random() * height;
		circles.push(new Circle(x, y, circleRadius));
	}

	// 绑定鼠标按下事件(拖动)
	$('#scene').mousedown(function(e) {
		var canvasPosition = $(this).offset();
		var mouseX = e.originalEvent.layerX || 0;  //这里原文使用的是e.layerX, 具体原因详见:http://blog.jquery.com/2011/11/03/jquery-1-7-released/
		var mouseY = e.originalEvent.layerY || 0;
		for (var i = 0; i < circles.length; i++) { //判断鼠标按下点坐标在那个圆圈里面
			var circleX = circles[i].x;
			var circleY = circles[i].y;
			var radius = circles[i].radius;
			if (Math.pow(mouseX - circleX, 2) + Math.pow(mouseY - circleY, 2) < Math.pow(radius, 2)) {
				selectedCircle = i;
				break;
			}
		}
	});

	//绑定鼠标移动事件,使可以拖动被选中的圆圈
	$('#scene').mousemove(function(e) {
		var mouseX = e.originalEvent.layerX || 0;
		var mouseY = e.originalEvent.layerY || 0;
		if (selectedCircle != undefined) {
			var canvasPosition = $(this).offset();
			var radius = circles[selectedCircle].radius;
			circles[selectedCircle] = new Circle(mouseX, mouseY, radius);  //改变被选中圆圈的位置
		}

		hoveredCircle = undefined;
		for (var i = 0; i < circles.length; i++) {  //检查所有的圆圈,判断鼠标按下点是否在圆圈内
			var circleX = circles[i].x;
			var circleY = circles[i].y;
			var radius = circles[i].radius;
			if (Math.pow(mouseX - circleX, 2) + Math.pow(mouseY - circleY, 2) < Math.pow(radius, 2)) {
				hoveredCircle = i;
				break;
			}
		}
	});

	//鼠标释放事件,用来清除标记selectedCircle
	$('#scene').mouseup(function() {
		selectedCircle = undefined;
	});

	//循环画
	setInterval(drawScene, 30);
});

  

下载链接:http://www.script-tutorials.com/demos/147/source.zip

原文地址:https://www.cnblogs.com/pigzhu/p/3100018.html