Lua 栈【转】【学习笔记】

table在Lua中唯一的数据结构,其它语言提供的各种数据结构Lua都是用table来实现的 。下面是一个C API操作table的例子。

#include <stdio.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"

int main()
{
        
lua_State *L;
        L = luaL_newstate();
        luaL_openlibs(L);

        // ta = {'AA', 'BB', {'CC', 'DD'}}
        lua_newtable(L);
        //依次将各个元素放入table
        lua_pushnumber(L,1);
        lua_pushstring(L, "AA");
        lua_rawset(L,1);

        lua_pushnumber(L,2);
        lua_pushstring(L, "BB");
        lua_rawset(L,1);

        lua_pushnumber(L,3);
        lua_newtable(L);
        lua_pushstring(L, "CC");
        lua_rawseti(L,-2,1);

        lua_pushstring(L, "DD");
        lua_rawseti(L,-2,2);
        lua_rawset(L,1);

        lua_setglobal(L,"ta");
        //此时栈中为空,此处省略其他操作
        //将ta压入栈顶
        lua_getglobal(L, "ta");
        //获得第一个元素
        lua_rawgeti(L, 1,1);
        if(lua_type(L,-1) == LUA_TSTRING)
                printf("%s", lua_tostring(L,-1));
        lua_pop(L,1);

        lua_rawgeti(L, 1,2);
        if(lua_type(L,-1) == LUA_TSTRING)
                printf("%s", lua_tostring(L,-1));
        lua_pop(L,1);

        lua_rawgeti(L, 1,3);
        if(lua_type(L,-1) == LUA_TTABLE)
        {
                //因为第三个元素是table,所以继续获得它的第一个元素
                lua_rawgeti(L, -1,1);
                if(lua_type(L,-1) == LUA_TSTRING)
                        printf("%s", lua_tostring(L,-1));
                lua_pop(L,1);

                lua_rawgeti(L, -1,2);
                if(lua_type(L,-1) == LUA_TSTRING)
                        printf("%s", lua_tostring(L,-1));
                lua_pop(L,1);                
        }
        lua_pop(L,1); //此时栈顶为ta
                             
        lua_close(L);
}

原文地址:https://www.cnblogs.com/perzy/p/3226788.html