js版扫雷(可直接运行试玩)

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Javascript版扫雷</title>
<style>
	input{ margin:0; padding:0;}
	input{ outline:none;}
	#game_box{ 400px; height:430px; margin:100px auto; border:#333 1px solid; background:#ccc -webkit-repeating-linear-gradient(top,#ccc,#000);background:#ccc -moz-repeating-linear-gradient(top,#ccc,#000);background:#ccc -o-repeating-linear-gradient(top,#ccc,#000);background:#ccc -ms-repeating-linear-gradient(top,#ccc,#000); box-shadow:0 0 50px 10px #333; box-shadow:0 0 50px 10px #333;
		filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#CBCBCB', endColorstr='#000000');
	 }
	#map{400px; height:348px;*height:380px;}
	#time{ height:18px; line-height:22px; text-align:center;margin:6px 0; margin-top:10px; _margin-top:40px; color:#fff; position:relative;}
	#time input{ 40px; height:18px;  line-height:18px; text-align:center;}
	#table_map{ 336px; height:336px;  border:none; border-left:#000 1px solid;border-top:#000 1px solid; margin:32px 32px 0px 32px; background:#D8ECF6; text-align:center; border-collapse: collapse}
	#table_map td{ 20px; height:20px; border:none;border-right:#000 1px solid;border-bottom:#000 1px solid; color:#333333; transition:all 0.7s; cursor:pointer;}
	#table_map td.mask{ border:none;border-right:#000 1px solid;border-bottom:#000 1px solid; background:#333; }
	#table_map td.over{ border:none;border-right:#000 1px solid;border-bottom:#000 1px solid; }
	.over_bg{ background:#E1E1E1;}
	@-webkit-keyframes round{
		from{ -webkit-transform:rotateX(0);}
		to{ -webkit-transform:rotateX(360deg);}	
	}
	@-webkit-keyframes show{
		from{ -webkit-transform:rotateX(180deg) rotateY(0) scale(0);}
		to{ -webkit-transform:rotateX(360deg) rotateY(360deg) scale(1);}	
	}
	@-moz-keyframes round{
		from{ -moz-transform:rotateX(0);}
		to{ -moz-transform:rotateX(360deg);}	
	}
	@-moz-keyframes show{
		from{ -moz-transform:rotateX(180deg) rotateY(0) scale(0);}
		to{ -moz-transform:rotateX(360deg) rotateY(360deg) scale(1);}	
	}
	@-ms-keyframes round{
		from{ -ms-transform:rotateX(0);}
		to{ -ms-transform:rotateX(360deg);}	
	}
	@-ms-keyframes show{
		from{ -ms-transform:rotateX(180deg) rotateY(0) scale(0);}
		to{ -ms-transform:rotateX(360deg) rotateY(360deg) scale(1);}	
	}
	#game_box{-webkit-animation:show 3s;-moz-animation:show 3s;-ms-animation:show 3s;}
</style>
</head>

<body>
<div id="game_box">
	<div id="map"></div>
	<div id="time">时间:<input type="text" value="0" disabled="disabled" />  炸弹:<input type="text" value="50" disabled="disabled" /></div>
</div>

<script>
	window.onload=function()
	{		
		Game.init('game_box','map');  
	};
	var Game={
		data : {   //关卡数据
			mine : 40, col : 16, row : 16	
		},
		init : function(box_id,mapbox_id){  //初始化
			this.oBox = document.getElementById(box_id);
			this.mapBox = document.getElementById(mapbox_id)
			this.mapBox.innerHTML = this.createMap(); 
			this.oMap = this.mapBox.getElementsByTagName('table')[0];
			this.aTd = this.oMap.getElementsByTagName('td');
			this.time = document.getElementById('time').getElementsByTagName('input')[0];
			this.mineNum = document.getElementById('time').getElementsByTagName('input')[1];
			this.mineNum.value = this.data.mine;
			this.surplus = [];
			this.iCount = this.data.col*this.data.row-this.data.mine;  
			this.createMine();
			this.addVal();
			this.play();
		},
		createMap : function()  //生成画布
		{
			var html = '';
			var This = this.data;
			var i=0,j=0;
			function createTd()
			{
				var tds = '';
				for(j = 0; j < This.row; j++)
				{
					tds += '<td class = "mask" index='+ (This.col*i+j) +'></td>';	
				};
				return tds;	
			}
			for(i = 0; i < This.col; i++)
			{
				html += '<tr>' + createTd() + '</tr>';	
			};
			return ('<table id="table_map" cellpadding="0" cellspacing="0" ><tbody>'+html+'</table></tbody>');
		},
		
		createMine : function(){ //生成炸弹
			var This = this.data;
			this.indexArr = [];
			this.mineArr = [];
			for(var i = 0,j = This.col*This.row; i < j; i++ )       	
			{
				this.indexArr.push(i) ;   //所有单元格的索引
			};
			for( var i = 0; i < This.mine; i++ ) //随机取出This.mine个做为炸弹的索引,不重复
			{
				var index = Math.round(Math.random()*(this.indexArr.length-1));  //索引
				this.mineArr.push(this.indexArr.splice(index,1)[0]);
			};			
			this.mineArr.sort( function(a,b){return a-b;} );	
		},
		addVal : function()  //给有炸弹的td添加自定义属性hasMine值为true
		{
			for(var i = 0, j = this.mineArr.length; i < j; i++)
			{
				this.aTd[ this.mineArr[i] ].hasMine = true;	
			};
		},
		play : function()
		{//鼠标左右键同时按下   ev.button=3
			this.timeOnoff = false;
			var This = this;
			this.markNum = [];
			this.oMap.oncontextmenu=function(ev)    //插旗标记
			{
				var ev = ev || window.event;
				var target = ev.srcElement || ev.target;
				if( target.tagName.toLowerCase() == 'td' && target.className == 'mask' )
				{				
					!target.mark ? (target.innerHTML = '▲',target.style.color = '#FFEFAD',target.mark = true,This.mineNum.value--,This.markNum.push( target.getAttribute( 'index' ) )) : (target.innerHTML = '',target.style.color = '#333333',target.mark = false,This.mineNum.value++,This.markNum.splice( This.findIndex( This.markNum,target.getAttribute( 'index' ) ),1 ));	 
				};
				return false;
			};
			
			this.oMap.onclick = function(ev)
			{
				var ev = ev || window.event;
				var target = ev.srcElement || ev.target;
				if(!This.timeOnoff) //开始计时
				{
					This.timeOnoff = true;
					This.timer=setInterval(function(){						
						This.time.style.webkitAnimation = 'round 1s infinite';	  //计时器翻转
						This.time.value++;  
					},1000)	
				};			
				function openTd(aTd,meg,len)
				{
					var num = 0;
					var show = null;
					var t = Math.ceil( 15*This.data.col*This.data.row/len );    //未打开格子越多,翻开时间间隔越短
					show = setInterval(function(){
						aTd[ This.surplus[num] ].className = 'over';
						aTd[ This.surplus[num] ].style.webkitAnimation = 'round 1s 1';
						if( aTd[ This.surplus[num] ].hasMine && aTd[ This.surplus[num] ].className == 'over' )
						{
							aTd[ This.surplus[num] ].style.color = '#333333';
							aTd[ This.surplus[num] ].innerHTML = '★';	
						}else{
							aTd[ This.surplus[num] ].innerHTML = '';		
						};
						num++;
						if(num == len)
						{
							clearInterval(show);
							alert(meg);	
						}	
					},t)
				};
				function countSur()  //统计没打开的格子的索引
				{
					var iCheck = 0;
					This.surplus = [];
					for( var i = 0,j = This.data.col*This.data.row; i < j; i++ )
					{
						if( This.aTd[i].className == 'mask' )
						{
							iCheck++;
							This.surplus.push( i );
						};
					};
					return iCheck;
				};
				if( target.tagName.toLowerCase() == 'td' && target.className == 'mask' && !target.hasMine )//没踩到雷
				{		
					This.count( parseInt(target.getAttribute('index')) );  //递归
					target.style.webkitAnimation = 'round 1s 1';
					if( This.iCount <= 10 )  //通关检测
					{						
						//console.log( 'iCheck='+iCheck+'iCount='+This.iCount )		
						if( countSur() == This.data.mine )  //剩下格子数等于炸弹数而又没踩到炸弹,可不就是过关了
						{		
							clearInterval( This.timer );
							This.time.style.webkitAnimation = '';	  //停止计时器翻转
							openTd( This.aTd,'不错小伙子,过关了!用时:'+This.time.value+'s',This.surplus.length );
						};						
					};
					
				}else if( target.tagName.toLowerCase() == 'td' && target.className == 'mask' && target.hasMine ){  //踩到雷
					
					clearInterval(This.timer);	 //停止计时器
					This.time.style.webkitAnimation = '';	  //停止计时器翻转
					var mineArr = This.mineArr;   //优化:全局变局部
					var aTd = This.aTd;
					for( var i = 0,j = mineArr.length; i < j; i++ )
					{
						aTd[ mineArr[i] ].style.color = '#333333';
						aTd[ mineArr[i] ].className = 'over';
						aTd[ mineArr[i] ].innerHTML = '★';	  //显示炸弹标志					
					};
					target.style.color = 'red';
					countSur();
					openTd( aTd,'小朋友,你输了~',This.surplus.length );					
				};
			};			
				
		},
		findIndex  : function(arr,ele)  //找到数组某个元素在数组中的位置
		{
			for(var i=0,j=arr.length;i<j;i++)
			{
				if(ele === arr[i])
				{
					return i;	
				};
			};
			return -1;
		},
		count : function(iNow)  //统计事件源周围炸弹
		{
			var arr = [];  //事件源周围的格子索引
			var iNum = 0;  //事件源周围炸弹个数
			var len = this.data.col; 
			if( iNow % len == 0 )   //点击最左边的格子时
			{
				arr = [iNow+1,iNow-len,iNow-len+1,iNow+len,iNow+len+1];
			}else if( iNow == ( Math.floor( iNow/len ) + 1 ) *len -1 ){ //点击靠右边的格子时    
				arr = [iNow-1,iNow-len,iNow-len-1,iNow+len,iNow+len-1];		
			}else{  //点击不靠边的格子时
				arr = [iNow-1,iNow+1,iNow-len,iNow-len+1,iNow-len-1,iNow+len,iNow+len-1,iNow+len+1];
			};
			
			for( var i = 0; i < arr.length; i++ ) //统计周围炸弹
			{
				if( this.aTd[ arr[ i ] ] && this.aTd[ arr[ i ] ].hasMine )
				{
					iNum++;	
				}
			}; 
			if( iNum == 0 )   //当前点击格子周围没有炸弹则递归
			{
				this.aTd[iNow].className = '';
				this.aTd[ iNow ].innerHTML == '▲' ? this.aTd[ iNow ].innerHTML = '' : '';
				for( var i = 0,j = arr.length; i < j; i++ )
				{
					if( this.aTd[ arr[ i ] ] && this.aTd[ arr[i] ].className == 'mask')
					{
						this.aTd[ arr[i] ].className = '';
						this.aTd[ arr[i] ].innerHTML == '▲' ? this.aTd[ arr[i] ].innerHTML = '' : '';
						this.iCount--;
						this.count( arr[i] );						
					};
				};
			}else{  //当前点击格子周围有炸弹则显示炸弹个数
				this.aTd[iNow].innerHTML = iNum;
				this.aTd[iNow].style.color = '#333333';
				this.aTd[iNow].style.webkitAnimation = 'round 1s 1';
				this.aTd[iNow].className == 'mask' ? (this.aTd[iNow].className = '',this.iCount--) : '';
			};
		}
	};
</script>
</body>
</html>
  

  

原文地址:https://www.cnblogs.com/pejsidney/p/4037080.html