装饰模式

装饰模式:动态地给一个对象添加一些额外的职责,就增加功能来说,装饰模式比生成子类更为灵活。

abstract class Component
{

public abstract function Operation();

}

class ConcreteComponent  extends Component
{
public function Operation()
{
echo '具体对象的操作<br>';
}

}
 abstract class Decorator extends Component
{

protected $component;

public function setComponent($component){

$this->component = $component;
}

public function Operation()
{
if($this->component != null){

$this->component->Operation();
}
}

}
class ConcreteDecoratorA extends Decorator
{
private $addedState;

public function Operation()
{
parent::Operation(); // TODO: Change the autogenerated stub
$this->addedState = "New State";
echo "具体装饰对象A的操作<br>";
}


}

class ConcreteDecoratorB extends  Decorator
{

public function Operation()
{
parent::Operation(); // TODO: Change the autogenerated stub

$this->addedBehavior();

echo "具体装饰对象B的操作<br>";
}

private function addedBehavior(){


}

}
$c  = new ConcreteComponent();

$d1 = new ConcreteDecoratorA();

$d2 = new ConcreteDecoratorB();

$d1->setComponent($c);

$d2->setComponent($d1);

$d2->Operation();

Component是定义一个对象接口,可以给这些对象动态地添加职责,ConcreteComponent是定义了一个具体的对象,也可以给这个对象添加一些职责。Decorator,装饰抽象类,继承了Component,从外类来扩展Component类的功能
但对于Component来说,是无需知道Decorator的存在的。对于ConcreteDecorator就是具体的装饰对象,起到给Component添加职责的功能
装饰模式是利用setComponent来对对象进行包装的,这样每个装饰对象的实现就和如何使用这个对象分离了,每个装饰对象只关心自己的功能,不需要关心如何被添加到对象链当中

如果只有一个ConcreteComponent类而没有抽象的Component类,那么Decorator类可以是ConcreteComponent的一个子类。如果只有一个ConcreteDecorator类,那么就没有必要建立一个单独的Decorator类,可以把Decorator和ConcreteDecorator的责任合并成一个类.

#相当于ConcreteComponent
class Person
{

private $name;

public function __construct($name)
{
$this->name = $name;
}


public function Show(){

echo '装扮的'.$this->name.'<br>';

}


}
//Decorator
class Finery extends Person
{

public function __construct()
{
parent::__construct('');
}

private $component;

public function setComponent($component){

$this->component = $component;

}

public function Show()
{
if ($this->component != null){

$this->component->Show();
}

}


}

class TShirts extends Finery
{
public function Show()
{
echo '大T恤<br>';
parent::Show(); // TODO: Change the autogenerated stub
}

}
class Sneakers extends Finery
{

public function Show()
{
echo '拖鞋<br>';
parent::Show(); // TODO: Change the autogenerated stub
}

}

class BigTrouser extends Finery
{
public function Show()
{
echo '垮裤<br>';
parent::Show(); // TODO: Change the autogenerated stub
}

}



$paul = new Person('paulversion');

echo '第一种装扮<br>';

$sneaker = new Sneakers();

$trouser = new BigTrouser();

$shirts = new TShirts();

$sneaker->setComponent($paul);
$trouser->setComponent($sneaker);
$shirts->setComponent($trouser);

$shirts->Show();

装饰模式是为已有功能动态地添加更多功能的一种方式.装饰模式把每个要装饰的功能放在单独的类中,并让这个类包装它所要装饰的对象,因此当需要执行特殊行为时,客户代码就可以在运行时根据需要有选择地,按顺序地使用装饰功能包装对象.




原文地址:https://www.cnblogs.com/paulversion/p/8423576.html