按 Eclipse 开发喜好重新布置 cocos2dx 目录层次

【tonyfield 2013.08.29 】

1.  Cocos2dx 库的改动

处于个人的固执,花一天时间重新布置了cocos2dx 2.1.4的目录层次,将android平台无关的代码全数裁剪,代码按模块置于 jni 下,主要分为

cocos2d, CocosDenshion, extensions, external,third_party 5个主要模块,其中 NDK中已有的 AssetManager及GLES/SLES头文件全部删除,只要包含路径含有 ${NDK_ROOT}/platforms/android-8/arch-arm/usr/include,则这些文件没必要复制在工程中。目录结构如下:

.
├── cocos2dx
│   ├── actions
│   ├── base_nodes
│   ├── cocoa
│   ├── draw_nodes
│   ├── effects
│   ├── include
│   ├── kazmath
│   │   ├── include
│   │   │   └── kazmath
│   │   │       └── GL
│   │   └── src
│   │       └── GL
│   ├── keypad_dispatcher
│   ├── label_nodes
│   ├── layers_scenes_transitions_nodes
│   ├── menu_nodes
│   ├── misc_nodes
│   ├── particle_nodes
│   ├── platform
│   │   └── android
│   │       └── jni
│   ├── script_support
│   ├── shaders
│   ├── sprite_nodes
│   ├── support
│   │   ├── component
│   │   ├── data_support
│   │   ├── image_support
│   │   ├── tinyxml2
│   │   ├── user_default
│   │   └── zip_support
│   ├── text_input_node
│   ├── textures
│   ├── tilemap_parallax_nodes
│   └── touch_dispatcher
├── CocosDenshion
│   ├── include
│   ├── jni
│   └── opensl
├── extensions
│   ├── AssetsManager
│   ├── CCArmature
│   │   ├── animation
│   │   ├── datas
│   │   ├── display
│   │   ├── external_tool
│   │   │   └── Json
│   │   │       └── lib_json
│   │   ├── physics
│   │   └── utils
│   ├── CCBReader
│   ├── Components
│   ├── GUI
│   │   ├── CCControlExtension
│   │   ├── CCEditBox
│   │   └── CCScrollView
│   ├── LocalStorage
│   ├── network
│   ├── physics_nodes
│   └── spine
├── external
│   ├── Box2D
│   │   ├── Collision
│   │   │   └── Shapes
│   │   ├── Common
│   │   ├── Dynamics
│   │   │   ├── Contacts
│   │   │   └── Joints
│   │   └── Rope
│   ├── chipmunk
│   │   ├── include
│   │   │   └── chipmunk
│   │   │       └── constraints
│   │   └── src
│   │       └── constraints
│   ├── emscripten
│   ├── libwebsockets
│   │   ├── include
│   │   └── lib
│   │       ├── armeabi
│   │       ├── armeabi-v7a
│   │       └── x86
│   └── sqlite3
│       ├── include
│       └── libraries
│           └── win32
└── third_party
    ├── libcurl
    │   ├── include
    │   │   └── curl
    │   └── libs
    │       ├── armeabi
    │       ├── armeabi-v7a
    │       └── x86
    ├── libjpeg
    │   ├── include
    │   └── libs
    │       ├── armeabi
    │       ├── armeabi-v7a
    │       └── x86
    ├── libpng
    │   ├── include
    │   └── libs
    │       ├── armeabi
    │       ├── armeabi-v7a
    │       └── x86
    ├── libtiff
    │   ├── include
    │   └── libs
    │       ├── armeabi
    │       ├── armeabi-v7a
    │       └── x86
    └── libwebp
        ├── include
        └── libs
            ├── armeabi
            ├── armeabi-v7a
            └── x86

119 directories


新的 Android.mk 内容为

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dx_top

LOCAL_MODULE_FILENAME := libcocos2d_top

#LOCAL_WHOLE_STATIC_LIBRARIES := cocos_libpng_static
#LOCAL_WHOLE_STATIC_LIBRARIES += cocos_jpeg_static
#LOCAL_WHOLE_STATIC_LIBRARIES += cocos_libxml2_static
#LOCAL_WHOLE_STATIC_LIBRARIES += cocos_libtiff_static
#LOCAL_WHOLE_STATIC_LIBRARIES += cocos_libwebp_static

COCOS2DX_PATH := $(LOCAL_PATH)/cocos2dx
LOCAL_EXPORT_C_INCLUDES := $(COCOS2DX_PATH) 
                    $(COCOS2DX_PATH)/include 
                    $(COCOS2DX_PATH)/kazmath/include 
                    $(COCOS2DX_PATH)/platform/android

# define the macro to compile through support/zip_support/ioapi.c
LOCAL_CFLAGS := -Wno-psabi -DUSE_FILE32API
LOCAL_EXPORT_CFLAGS := -Wno-psabi -DUSE_FILE32API

include $(BUILD_STATIC_LIBRARY)

$(call import-module,cocos2dx)
$(call import-module,CocosDenshion)
$(call import-module,extensions)

$(call import-module,external/Box2D)
$(call import-module,external/chipmunk)
$(call import-module,third_party/libcurl)
$(call import-module,third_party/libjpeg)
$(call import-module,third_party/libpng)
$(call import-module,third_party/libtiff)
$(call import-module,third_party/libwebp)


其中,LOCAL_WHOLE_STATIC_LIBRARIES 没必要定义了

2. TestCpp 的改动

复制导入TestCpp工程

 将公用类代码 /home/yourname/cocos2d-x-2.1.4/samples/Cpp/TestCpp/Classes 复制到 TestCpp/jni;

 将assets资源 /home/yourname/cocos2d-x-2.1.4/samples/Cpp/TestCpp/Resources 复制到 TestCpp/assets;


 添加 Eclipse 局部环境变量 COCOS2DX_ROOT 为第1节中项目的jni目录;

 在项目属性中添加第1节改好的 cocos2dx库

 Android.mk 改为

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := testcpp

LOCAL_MODULE_FILENAME := libtestcpp

LOCAL_SRC_FILES := testcpp/main.cpp 
Classes/AccelerometerTest/AccelerometerTest.cpp 
Classes/ActionManagerTest/ActionManagerTest.cpp 
Classes/ActionsTest/ActionsTest.cpp 
Classes/ActionsEaseTest/ActionsEaseTest.cpp 
Classes/ActionsProgressTest/ActionsProgressTest.cpp 
Classes/Box2DTest/Box2dTest.cpp 
Classes/Box2DTestBed/Box2dView.cpp 
Classes/Box2DTestBed/GLES-Render.cpp 
Classes/Box2DTestBed/Test.cpp 
Classes/Box2DTestBed/TestEntries.cpp 
Classes/BugsTest/Bug-1159.cpp 
Classes/BugsTest/Bug-1174.cpp 
Classes/BugsTest/Bug-350.cpp 
Classes/BugsTest/Bug-422.cpp 
Classes/BugsTest/Bug-624.cpp 
Classes/BugsTest/Bug-886.cpp 
Classes/BugsTest/Bug-899.cpp 
Classes/BugsTest/Bug-914.cpp 
Classes/BugsTest/BugsTest.cpp 
Classes/BugsTest/Bug-458/Bug-458.cpp 
Classes/BugsTest/Bug-458/QuestionContainerSprite.cpp 
Classes/ChipmunkTest/ChipmunkTest.cpp 
Classes/ClickAndMoveTest/ClickAndMoveTest.cpp 
Classes/ClippingNodeTest/ClippingNodeTest.cpp 
Classes/CocosDenshionTest/CocosDenshionTest.cpp 
Classes/CurlTest/CurlTest.cpp 
Classes/CurrentLanguageTest/CurrentLanguageTest.cpp 
Classes/DrawPrimitivesTest/DrawPrimitivesTest.cpp 
Classes/EffectsAdvancedTest/EffectsAdvancedTest.cpp 
Classes/EffectsTest/EffectsTest.cpp 
Classes/ExtensionsTest/ExtensionsTest.cpp 
Classes/ExtensionsTest/NotificationCenterTest/NotificationCenterTest.cpp 
Classes/ExtensionsTest/ControlExtensionTest/CCControlScene.cpp 
Classes/ExtensionsTest/ControlExtensionTest/CCControlSceneManager.cpp 
Classes/ExtensionsTest/ControlExtensionTest/CCControlButtonTest/CCControlButtonTest.cpp 
Classes/ExtensionsTest/ControlExtensionTest/CCControlColourPicker/CCControlColourPickerTest.cpp 
Classes/ExtensionsTest/ControlExtensionTest/CCControlPotentiometerTest/CCControlPotentiometerTest.cpp 
Classes/ExtensionsTest/ControlExtensionTest/CCControlSliderTest/CCControlSliderTest.cpp 
Classes/ExtensionsTest/ControlExtensionTest/CCControlStepperTest/CCControlStepperTest.cpp 
Classes/ExtensionsTest/ControlExtensionTest/CCControlSwitchTest/CCControlSwitchTest.cpp 
Classes/ExtensionsTest/CocosBuilderTest/CocosBuilderTest.cpp 
Classes/ExtensionsTest/CocosBuilderTest/HelloCocosBuilder/HelloCocosBuilderLayer.cpp 
Classes/ExtensionsTest/CocosBuilderTest/TestHeader/TestHeaderLayer.cpp 
Classes/ExtensionsTest/CocosBuilderTest/ButtonTest/ButtonTestLayer.cpp 
Classes/ExtensionsTest/CocosBuilderTest/MenuTest/MenuTestLayer.cpp 
Classes/ExtensionsTest/CocosBuilderTest/AnimationsTest/AnimationsTestLayer.cpp 
Classes/ExtensionsTest/CocosBuilderTest/TimelineCallbackTest/TimelineCallbackTestLayer.cpp 
Classes/ExtensionsTest/NetworkTest/HttpClientTest.cpp 
Classes/ExtensionsTest/NetworkTest/WebSocketTest.cpp 
Classes/ExtensionsTest/EditBoxTest/EditBoxTest.cpp 
Classes/ExtensionsTest/TableViewTest/TableViewTestScene.cpp 
Classes/ExtensionsTest/TableViewTest/CustomTableViewCell.cpp 
Classes/ExtensionsTest/ArmatureTest/ArmatureScene.cpp 

Classes/ExtensionsTest/ComponentsTest/ComponentsTestScene.cpp 
Classes/ExtensionsTest/ComponentsTest/EnemyController.cpp 
Classes/ExtensionsTest/ComponentsTest/GameOverScene.cpp 
Classes/ExtensionsTest/ComponentsTest/PlayerController.cpp 
Classes/ExtensionsTest/ComponentsTest/ProjectileController.cpp 
Classes/ExtensionsTest/ComponentsTest/SceneController.cpp 

Classes/FontTest/FontTest.cpp 
Classes/IntervalTest/IntervalTest.cpp 
Classes/KeypadTest/KeypadTest.cpp 
Classes/LabelTest/LabelTest.cpp 
Classes/LayerTest/LayerTest.cpp 
Classes/NodeTest/NodeTest.cpp 
Classes/TextInputTest/TextInputTest.cpp 
Classes/MenuTest/MenuTest.cpp 
Classes/MotionStreakTest/MotionStreakTest.cpp 
Classes/MutiTouchTest/MutiTouchTest.cpp 
Classes/ParallaxTest/ParallaxTest.cpp 
Classes/ParticleTest/ParticleTest.cpp 
Classes/PerformanceTest/PerformanceNodeChildrenTest.cpp 
Classes/PerformanceTest/PerformanceParticleTest.cpp 
Classes/PerformanceTest/PerformanceSpriteTest.cpp 
Classes/PerformanceTest/PerformanceTest.cpp 
Classes/PerformanceTest/PerformanceTextureTest.cpp 
Classes/PerformanceTest/PerformanceTouchesTest.cpp 
Classes/RenderTextureTest/RenderTextureTest.cpp 
Classes/RotateWorldTest/RotateWorldTest.cpp 
Classes/SceneTest/SceneTest.cpp 
Classes/SchedulerTest/SchedulerTest.cpp 
Classes/ShaderTest/ShaderTest.cpp 
Classes/SpineTest/SpineTest.cpp 
Classes/SpriteTest/SpriteTest.cpp 
Classes/TextureCacheTest/TextureCacheTest.cpp 
Classes/Texture2dTest/Texture2dTest.cpp 
Classes/TexturePackerEncryptionTest/TextureAtlasEncryptionTest.cpp 
Classes/TileMapTest/TileMapTest.cpp 
Classes/TouchesTest/Ball.cpp 
Classes/TouchesTest/Paddle.cpp 
Classes/TouchesTest/TouchesTest.cpp 
Classes/TransitionsTest/TransitionsTest.cpp 
Classes/UserDefaultTest/UserDefaultTest.cpp 
Classes/ZwoptexTest/ZwoptexTest.cpp 
Classes/FileUtilsTest/FileUtilsTest.cpp 
Classes/DataVisitorTest/DataVisitorTest.cpp 
Classes/ConfigurationTest/ConfigurationTest.cpp 
Classes/controller.cpp 
Classes/testBasic.cpp 
Classes/AppDelegate.cpp 
Classes/VisibleRect.cpp

#LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
#LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
#LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
#LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
#LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)
 
LOCAL_C_INCLUDES := $(LOCAL_PATH)/Classes 
					$(COCOS2DX_ROOT)/cocos2dx 
					$(COCOS2DX_ROOT)/cocos2dx/include 
					$(COCOS2DX_ROOT)/cocos2dx/kazmath/include 
					$(COCOS2DX_ROOT)/cocos2dx/platform/android 
					$(COCOS2DX_ROOT)/extensions 
					$(COCOS2DX_ROOT)/external 
					$(COCOS2DX_ROOT)/external/chipmunk/include/chipmunk 
					$(COCOS2DX_ROOT)/CocosDenshion/include 
					$(COCOS2DX_ROOT)/third_party/libcurl/include 
					$(COCOS2DX_ROOT)/extensions/network 
					$(COCOS2DX_ROOT)/external/libwebsockets/include
            
                   
include $(BUILD_STATIC_LIBRARY)

编译完成。值得注意的时,你不用再在mk文件末尾 添加(call import-module,external/Box2D) 语句,只要添加头文件包含路径。

【转载请注明来自blog.csdn.net/tonyfield 谢谢 2013.08.30 】


原文地址:https://www.cnblogs.com/pangblog/p/3293935.html