机械版CG 附加实验2 投影变换

 

1.实验目的:

了解透视图投影原理,利用VC+OpenGL实现立方体的一点、两点、三点透视图算法。

2.实验内容:

(1)       理解投影原理;

(2)       读懂示范代码;

(3)       增加键盘控制,控制一点透视点产生正方体的移动、旋转效果;

(4)       实现两点透图效果。

3.实验原理:

本次实验内容为绘制立方体的一点透视图。

透视投影按照主灭点的个数分为一点透视、二点透视和三点透视,如下图1所示。

 

1 三类透视示意

 

2 一点透视示意

 

 

    根据以上,可得一点透视变换的步骤如下:

(1)将三维形体平移到适当位置lxlylz

(2)令视点在z(0,0,d),利用上述公式(1)进行透视变换;

 

4.实验代码:

// Projection.cpp : Defines the entry point for the console application.

//

#include "stdafx.h"

#include <GL/glut.h>

#include <stdio.h>

#include <math.h>

struct Matrix

{

 double p[4][4];

 Matrix operator*(Matrix &);

 Matrix();//单位矩阵

};

Matrix::Matrix()

{

 for(long i=0;i<4;i++){

 for(long j=0;j<4;j++){

   if(i==j) p[i][j] = 1;

   else p[i][j] = 0;

 }

 }

}

Matrix Multiply(Matrix& m1, Matrix& m2)

{

         Matrix m;

         for(int i=0;i<4;i++)

                   for(int j=0;j<4;j++)

                            for(int k=0;k<4;k++)

                                     m.p[i][j]+=(m1.p[i][k]*m2.p[k][j]);

         return m;

}

struct Pt2D {

         int x, y;

         Pt2D(){x = 0; y = 0;};

         Pt2D(int px, int py){x = px; y = py;};

};

struct Pt3D

{        float x, y, z;

         Pt3D(){x = 0; y = 0; z = 0;};

         Pt3D(float px, float py, float pz){x = px; y = py; z = pz;};

};

struct FaceInfo {//第一列为每个面的顶点数;其余列为面的顶点编号

         int num, idx1, idx2, idx3, idx4;         

         FaceInfo(){num = 0; idx1 = 0; idx2 = 0;idx3 = 0; idx4 = 0;};

         FaceInfo(int fnum, int fidx1, int fidx2, int fidx3, int fidx4)

         {num = fnum; idx1 = fidx1; idx2 = fidx2;idx3 = fidx3;idx4 = fidx4;};

};

double lx = 480, ly = 460, lz = 240;

double phi = 0;

double d = -500;

Matrix mT, mR, mP, mTemp, mA;

Pt3D boxPt[8];

Pt2D boxPt2d[8];

FaceInfo fInfo[6];

void InitParameter()//初始化参数

{

mT.p[3][0] = lx; mT.p[3][1] = ly;mT.p[3][2] = lz;

mR.p[0][0] = cos(phi); mR.p[0][2] = -sin(phi);mR.p[2][0] = sin(phi); mR.p[2][2] = cos(phi);

mP.p[2][2] = 0;

mP.p[2][3] = -1/d;

mTemp = Multiply(mT, mR);  

mA = Multiply(mTemp, mP);            

}

void Project(Pt3D pt, Pt2D &pt2D)//透视变换

{

         double ptH[4];

         ptH[0]=pt.x;//

         ptH[1]=pt.y;

         ptH[2]=pt.z;

         ptH[3]=1;

                                    

         double res[4];

         for(int i=0;i<4;i++)

                   res[i] = 0;

         for(i=0;i<4;i++)

                   for(int j=0;j<4;j++)

                                     res[i]+=(ptH[j]*mA.p[j][i]);

         pt2D = Pt2D(res[0]/res[3], res[1]/res[3]);                         

}

void LineGL(Pt2D pt0, Pt2D pt1)

{

         glBegin (GL_LINES);

         glColor3f (1.0f, 0.0f, 0.0f);   glVertex2f (pt0.x,pt0.y);

         glColor3f (0.0f, 1.0f, 0.0f);   glVertex2f (pt1.x,pt1.y); 

         glEnd ();

}

int GetPtIdx(FaceInfo fInfo, int ptIdx)

{

         int idx = 0;

         switch (ptIdx)

         {

         case 1:

                   idx = fInfo.idx1;

                   break;

         case 2:

                   idx = fInfo.idx2;

                   break;

         case 3:

                   idx = fInfo.idx3;

                   break;

         case 4:

                   idx = fInfo.idx4;

                   break;

         default:

                   break;

         }

         return idx;

}

void BoxProject()

{

         int ptIdx;

         Pt2D pt2D;

         for(int face=0;face<6;face++)

         {

                   int num=fInfo[face].num;//面的总边数

                   for(int i=0;i<num;i++)//边循环

                   {

                            ptIdx = GetPtIdx(fInfo[face], i);//面的顶点号

                            Project(boxPt[ptIdx], pt2D);

                            boxPt2d[ptIdx] = pt2D;

                   }

         }

}

void DrawBox()

{

         int ptIdx[4];

         for(int face=0;face<4;face++)

         {

                   int num =fInfo[face].num;//面的总顶点数

                   for(int i=0;i<num;i++)//循环

                   {

                            ptIdx[i] = GetPtIdx(fInfo[face], i+1);//面的顶点号                   

                   }

                   for(int j=0; j<4; j++)

                   {

                            int idx0 = ptIdx[j];

                            int idx1 = ((j== 3) ? ptIdx[0]:ptIdx[j+1]);

                            LineGL(boxPt2d[idx0], boxPt2d[idx1]);

                   }

         }

}

void myDisplay()

{

         glClear(GL_COLOR_BUFFER_BIT);

         glColor3f (1.0f, 0.0f, 0.0f);

         InitParameter();

         BoxProject();

         DrawBox();

         glutSwapBuffers();

}

void Init()

{

         glClearColor(0.0, 0.0, 0.0, 0.0);

         glShadeModel(GL_FLAT);

         printf("Hello Cube!\n");

}

void Reshape(int w, int h)

{

         glViewport(0, 0, (GLsizei) w, (GLsizei) h);

         glMatrixMode(GL_PROJECTION);

         glLoadIdentity();

         gluOrtho2D(0.0, (GLdouble) w, 0.0, (GLdouble) h);

}

void keyboard(unsigned char key, int x, int y)

{

         switch (key)

         {

         case 'x':            

                   break;               

         default:

                   break;

         }

}

void ReadPoint()//读入8个顶点坐标

{

         float bl = 200;//box length

         boxPt[0] = Pt3D(-bl/2, -bl/2, -bl/2);

         boxPt[1] = Pt3D(-bl/2, bl/2, -bl/2);

         boxPt[2] = Pt3D(-bl/2, bl/2, bl/2);

         boxPt[3] = Pt3D(-bl/2, -bl/2, bl/2);

         boxPt[4] = Pt3D(bl/2, -bl/2, -bl/2);

         boxPt[5] = Pt3D(bl/2, bl/2, -bl/2);

         boxPt[6] = Pt3D(bl/2, bl/2, bl/2);

         boxPt[7] = Pt3D(bl/2, -bl/2, bl/2);

}

void ReadFace()//读入6个面坐标

{

         fInfo[0] = FaceInfo(4, 0, 1, 2, 3);

         fInfo[1] = FaceInfo(4, 0, 3, 7, 4);

         fInfo[2] = FaceInfo(4, 4, 5, 6, 7);

         fInfo[3] = FaceInfo(4, 5, 1, 2, 6);

         fInfo[4] = FaceInfo(4, 7, 6, 2, 3);

         fInfo[5] = FaceInfo(4, 4, 5, 1, 0);

}

int main(int argc, char *argv[])

{

         glutInit(&argc, argv);

         glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);

         glutInitWindowPosition(100, 100);

         glutInitWindowSize(640, 480);

         glutCreateWindow("Hello World!");

         ReadPoint();

         ReadFace();

         glutDisplayFunc(myDisplay);

         glutReshapeFunc(Reshape);

         glutKeyboardFunc(keyboard);

         glutMainLoop();

         return 0;

}

5. 思考题:

请修改上述代码,使之实现两点透视图。

原文地址:https://www.cnblogs.com/opengl/p/1587416.html