Unity shader error: “Too many texture interpolators would be used for ForwardBase pass”

Unity shader error: “Too many texture interpolators would be used for ForwardBase pass”

解决方法:
CGPROGRAM 下加一行:#pragma target 4.0
示例如下:

image

Ref: https://www.cnblogs.com/alps/p/7101092.html

原文地址:https://www.cnblogs.com/open-coder/p/12079074.html