图像处理(锐化、平滑、反色,霓虹灯,浮雕、灰度处理)

 
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 //  锐化

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    图像锐化是补偿图像的轮廓,增强图像的边缘及灰度跳变的部分,使图像变得清晰。图像平滑往往使图像中的边界、轮廓模糊,为了减少这类不利影响,利用图像锐 化技术可以使图像的边缘清晰。图像锐化处理的目的是使图像的边缘、轮廓线及图像的细节变得清晰。经过平滑的图像变得模糊的根本原因是对图像进行了平均或积 分运算,因此对其进行逆运算。

1。梯度锐化

    

Bitmap desc = new Bitmap(source.Width, source.Height);
BitmapData sourcedata 
= source.LockBits(new Rectangle(00, source.Width, source.Height), 
                ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData descdata 
= desc.LockBits(new Rectangle(00, desc.Width, desc.Height),
                ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
unsafe
{
     
byte* sourceptr = (byte*)sourcedata.Scan0;  
     
byte* descptr = (byte*)descdata.Scan0;
     
int step = source.Width * 3;
     
double value;
     
for (int x = 0; x < source.Height; x++)
     {
         
for (int y = 0; y < source.Width; y++)
         {    
              value 
= Math.Sqrt((*sourceptr - *(sourceptr + step + 3)) * (*sourceptr - *(sourceptr + step + 3)) +
                      (
*(sourceptr + 3- *(sourceptr + step)) * (*(sourceptr + 3- *(sourceptr + step)));
              
*(descptr++= value > 255 ? (byte)255 : (byte)(value);
              sourceptr
++;
         }
         sourceptr 
+= sourcedata.Stride - source.Width * 3;
         descptr 
+= descdata.Stride - desc.Width * 3;
     }
}
source.UnlockBits(sourcedata);
desc.UnlockBits(descdata);

2。拉普拉斯掩膜锐化

Bitmap desc = new Bitmap(source.Width, source.Height);
BitmapData sourcedata 
= source.LockBits(new Rectangle(00, source.Width, source.Height), 
                ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData descdata 
= desc.LockBits(new Rectangle(00, desc.Width, desc.Height),
                ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
unsafe
{
     
byte* sourceptr = (byte*)sourcedata.Scan0;  
     
byte* descptr = (byte*)descdata.Scan0;
     
int step = source.Width * 3;
     
double value;
     
for (int x = 0; x < source.Height; x++)
     {
         
for (int y = 0; y < source.Width; y++)
         {    
              value 
= Math.Abs(*(sourceptr - step) + *(sourceptr - 3+ *(sourceptr + 3+ 
                               
*(sourceptr + step) - *(sourceptr) * 4);
              
*(descptr++= value > 255 ? (byte)255 : (byte)(value);
              sourceptr
++;
         }
         sourceptr 
+= sourcedata.Stride - source.Width * 3;
         descptr 
+= descdata.Stride - desc.Width * 3;
     }
}
source.UnlockBits(sourcedata);
desc.UnlockBits(descdata);

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//      平滑

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1。邻域平均法

    噪声点像素的灰度与其临近像素的灰度显著不同,根据噪声点这一特性,可以使用邻域平均法。

Bitmap desc = new Bitmap(source.Width, source.Height);
BitmapData sourcedata 
= source.LockBits(new Rectangle(00, source.Width, source.Height), 
                ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData descdata 
= desc.LockBits(new Rectangle(00, desc.Width, desc.Height),
                ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);

unsafe
{
      
byte* sourceptr = (byte*)sourcedata.Scan0;  
      
byte* descptr = (byte*)descdata.Scan0;
      
int step = source.Width * 3;
      
for (int x = 0; x < source.Height; x++)
      {
           
for (int y = 0; y < source.Width; y++)
           {
                
*(descptr++= (byte)((*(sourceptr - (step + 3)) + *(sourceptr - step) + *(sourceptr - (step - 3)) +
                               
*(sourceptr - 3+ *(sourceptr) + *(sourceptr + 3+
                               
*(sourceptr + (step - 3)) + *(sourceptr + step) + *(sourceptr + (step + 3))) / 9);
                sourceptr
++;
            }
            sourceptr 
+= sourcedata.Stride - source.Width * 3;
            descptr 
+= descdata.Stride - desc.Width * 3;
       }
}
source.UnlockBits(sourcedata);
desc.UnlockBits(descdata);

2。加权平均法

    邻域平均处理方法是以图像模糊为代价减小噪声。有时为了突出源图像中的点(i, j)本身的重要性,对于同一尺寸的模板,不同位置的系数采用不同的数值就可以采用加权平均法实现。

Bitmap desc = new Bitmap(source.Width, source.Height);
BitmapData sourcedata 
= source.LockBits(new Rectangle(00, source.Width, source.Height), 
                ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData descdata 
= desc.LockBits(new Rectangle(00, desc.Width, desc.Height),
                ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);

unsafe
{
      
byte* sourceptr = (byte*)sourcedata.Scan0;  
      
byte* descptr = (byte*)descdata.Scan0;
      
int step = source.Width * 3;
      
for (int x = 0; x < source.Height; x++)
      {
           
for (int y = 0; y < source.Width; y++)
           {
                
*(descptr++= (byte)((*(sourceptr - (step + 3)) + *(sourceptr - step) * 2 + *(sourceptr - (step - 3))+
                               
*(sourceptr - 3* 2 + *(sourceptr) * 4 + *(sourceptr + 3* 2 +
                               
*(sourceptr + (step - 3)) + *(sourceptr + step) * 2 + *(sourceptr + (step + 3))) / 16);
                sourceptr
++;
            }
            sourceptr 
+= sourcedata.Stride - source.Width * 3;
            descptr 
+= descdata.Stride - desc.Width * 3;
       }
}
source.UnlockBits(sourcedata);
desc.UnlockBits(descdata);

 3。选择式掩膜平滑

     邻域平均法和加权平均法在消除噪声的同时,都不可避免地带来平均化的缺憾,致使尖锐变化的边缘或线条变得模糊。考虑图像中目标物体和背景一般都具有不同的 统计特性,即不同的均值和方差,为保留一定的边缘信息,可采用选择式掩膜平滑滤波,这样可以得到较好的图像细节。这种方法以尽量不模糊边缘轮廓为目的。

Bitmap desc = new Bitmap(source.Width, source.Height);
BitmapData sourcedata 
= source.LockBits(new Rectangle(00, source.Width, source.Height), 
                ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData descdata 
= desc.LockBits(new Rectangle(00, desc.Width, desc.Height),
                ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);

unsafe
{
      
byte* sourceptr = (byte*)sourcedata.Scan0;  //B,G,R
      byte* descptr = (byte*)descdata.Scan0;
      
int step = source.Width * 3;
      sourceptr 
+= step * 2;
      descptr 
+= step * 2;
      
byte[] pixel = new byte[9];
      
float[,] mean = new float[9,3];
      
float[,] var = new float[9,3];
      
int n, m;
      
float min;
      
for (int x = 2; x < source.Height - 2; x++)
      {
            sourceptr 
+= 6;
            descptr 
+= 6;
            
for (int y = 2; y < source.Width - 2; y++)
            {
                  
for (int color = 0; color < 3; color++
                     {
                         pixel[
0= *(sourceptr - (step + 3));
                         pixel[
1= *(sourceptr - step);
                         pixel[
2= *(sourceptr - (step - 3));
                         pixel[
3= *(sourceptr - 3);
                         pixel[
4= *(sourceptr);
                         pixel[
5= *(sourceptr + 3);
                         pixel[
6= *(sourceptr + (step - 3));
                         pixel[
7= *(sourceptr + step);
                         pixel[
8= *(sourceptr + (step + 3));
                         mean[
0, color] = (float)(pixel[0+ pixel[1+ pixel[2+ pixel[3+ pixel[4+
                                        pixel[
5+ pixel[6+ pixel[7+ pixel[8]) / 9;
                         var[
0, color] = 0;
                         
for (n = 0; n < 9; n++)
                              var[
0, color] += pixel[n] * pixel[n] - mean[0, color] * mean[0, color];

                         pixel[
0= *(sourceptr - (step + 6));
                         pixel[
1= *(sourceptr - (step + 3));
                         pixel[
2= *(sourceptr - 6);
                         pixel[
3= *(sourceptr - 3);
                         pixel[
4= *(sourceptr);
                         pixel[
5= *(sourceptr + (step - 6));
                         pixel[
6= *(sourceptr + (step - 3));
                         mean[
1, color] = (float)(pixel[0+ pixel[1+ pixel[2+ pixel[3+ pixel[4+
                                          pixel[
5+ pixel[6]) / 7;
                         var[
1, color] = 0;
                         
for (n = 0; n < 7; n++)
                              var[
1, color] += pixel[n] * pixel[n] - mean[1, color] * mean[1, color];

                         pixel[
0= *(sourceptr - (step + step + 3));
                         pixel[
1= *(sourceptr - (step + step));
                         pixel[
2= *(sourceptr - (step + step - 3));
                         pixel[
3= *(sourceptr - (step + 3));
                         pixel[
4= *(sourceptr - step);
                         pixel[
5= *(sourceptr - (step - 3));
                         pixel[
6= *(sourceptr);
                         mean[
2, color] = (float)(pixel[0+ pixel[1+ pixel[2+ pixel[3+ pixel[4+
                                          pixel[
5+ pixel[6]) / 7;
                         var[
2, color] = 0;
                         
for (n = 0; n < 7; n++)
                              var[
2, color] += pixel[n] * pixel[n] - mean[2, color] * mean[2, color];

                         pixel[
0= *(sourceptr - (step - 3));
                         pixel[
1= *(sourceptr - (step - 6));
                         pixel[
2= *(sourceptr);
                         pixel[
3= *(sourceptr + 3);
                         pixel[
4= *(sourceptr + 6);
                         pixel[
5= *(sourceptr + (step + 3));
                         pixel[
6= *(sourceptr + (step + 6));
                         mean[
3, color] = (float)(pixel[0+ pixel[1+ pixel[2+ pixel[3+ pixel[4+
                                          pixel[
5+ pixel[6]) / 7;
                         var[
3, color] = 0;
                         
for (n = 0; n < 7; n++)
                              var[
3, color] += pixel[n] * pixel[n] - mean[3, color] * mean[3, color];

                         pixel[
0= *(sourceptr);
                         pixel[
1= *(sourceptr + (step - 3));
                         pixel[
2= *(sourceptr + step);
                         pixel[
3= *(sourceptr + (step + 3));
                         pixel[
4= *(sourceptr + (step + step - 3));
                         pixel[
5= *(sourceptr + step + step);
                         pixel[
6= *(sourceptr + (step + step + 3));
                         mean[
4, color] = (float)(pixel[0+ pixel[1+ pixel[2+ pixel[3+ pixel[4+
                                          pixel[
5+ pixel[6]) / 7;
                         var[
4, color] = 0;
                         
for (n = 0; n < 7; n++)
                              var[
4, color] += pixel[n] * pixel[n] - mean[4, color] * mean[4, color];

                         pixel[
0= *(sourceptr - (step + step + 6));
                         pixel[
1= *(sourceptr - (step + step + 3));
                         pixel[
2= *(sourceptr - (step + 6));
                         pixel[
3= *(sourceptr - (step + 3));
                         pixel[
4= *(sourceptr - step);
                         pixel[
5= *(sourceptr - 3);
                         pixel[
6= *(sourceptr);
                         mean[
5, color] = (float)(pixel[0+ pixel[1+ pixel[2+ pixel[3+ pixel[4+
                                          pixel[
5+ pixel[6]) / 7;
                         var[
5, color] = 0;
                         
for (n = 0; n < 7; n++)
                              var[
5, color] += pixel[n] * pixel[n] - mean[5, color] * mean[5, color];

                         pixel[
0= *(sourceptr - (step + step - 3));
                         pixel[
1= *(sourceptr - (step + step - 6));
                         pixel[
2= *(sourceptr - step);
                         pixel[
3= *(sourceptr - (step - 3));
                         pixel[
4= *(sourceptr - (step - 6));
                         pixel[
5= *(sourceptr);
                         pixel[
6= *(sourceptr + 3);
                         mean[
6, color] = (float)(pixel[0+ pixel[1+ pixel[2+ pixel[3+ pixel[4+
                                          pixel[
5+ pixel[6]) / 7;
                         var[
6, color] = 0;
                         
for (n = 0; n < 7; n++)
                              var[
6, color] += pixel[n] * pixel[n] - mean[6, color] * mean[6, color];

                         pixel[
0= *(sourceptr);
                         pixel[
1= *(sourceptr + 3);
                         pixel[
2= *(sourceptr + step);
                         pixel[
3= *(sourceptr + (step + 3));
                         pixel[
4= *(sourceptr + (step + 6));
                         pixel[
5= *(sourceptr + (step + step + 3));
                         pixel[
6= *(sourceptr + (step + step + 6));
                         mean[
7, color] = (float)(pixel[0+ pixel[1+ pixel[2+ pixel[3+ pixel[4+
                                          pixel[
5+ pixel[6]) / 7;
                         var[
7, color] = 0;
                         
for (n = 0; n < 7; n++)
                              var[
7, color] += pixel[n] * pixel[n] - mean[7, color] * mean[7, color];

                         pixel[
0= *(sourceptr - 3);
                         pixel[
1= *(sourceptr);
                         pixel[
2= *(sourceptr + (step - 6));
                         pixel[
3= *(sourceptr + (step - 3));
                         pixel[
4= *(sourceptr + step);
                         pixel[
5= *(sourceptr + (step + step - 6));
                         pixel[
6= *(sourceptr + (step + step - 3));
                         mean[
8, color] = (float)(pixel[0+ pixel[1+ pixel[2+ pixel[3+ pixel[4+
                                          pixel[
5+ pixel[6]) / 7;
                         var[
8, color] = 0;
                         
for (n = 0; n < 7; n++)
                              var[
8, color] += pixel[n] * pixel[n] - mean[8, color] * mean[8, color];

                         descptr
++;
                         sourceptr
++;
                   }

                   min 
= var[00+ var[01+ var[02];
                   m 
= 0;
                   
for (n = 1; n < 9; n++)
                   {
                        
if (min > var[n, 0+ var[n, 1+ var[n, 2])
                        {
                             min 
= var[n, 0+ var[n, 1+ var[n, 2];
                             m 
= n;
                        }
                   }

                   
*(descptr - 3= (byte)(mean[m, 0]);
                   
*(descptr - 2= (byte)(mean[m, 1]);
                   
*(descptr - 1= (byte)(mean[m, 2]);
             }
             sourceptr 
+= sourcedata.Stride - source.Width * 3 + 6;
             descptr 
+= descdata.Stride - desc.Width * 3 + 6;
      }
}
source.UnlockBits(sourcedata);
desc.UnlockBits(descdata);

4。中值滤波法

    中值滤波是一种非线性平滑滤波,在一定条件下可以克服线性滤波带来的图像细节模糊问题,而且对滤除噪声干扰及图像扫描噪声非常有效。中值滤波通常采用一个 含有奇数个点的滑动窗口,用窗口中各点灰度值的中值来代替中心点的灰度值。对于奇数个元素,中值是指按大小排序后中间的数值;对偶数个元素,中值是指排序 后中间两个元素灰度值的平均值。

Bitmap desc = new Bitmap(source.Width, source.Height);
BitmapData sourcedata 
= source.LockBits(new Rectangle(00, source.Width, source.Height), 
                ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData descdata 
= desc.LockBits(new Rectangle(00, desc.Width, desc.Height),
                ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);

unsafe
{
      
byte* sourceptr = (byte*)sourcedata.Scan0;  
      
byte* descptr = (byte*)descdata.Scan0;
      
int step = source.Width * 3;
      
byte[] mean = new byte[9];
      
for (int x = 0; x < source.Height; x++)
      {
           
for (int y = 0; y < source.Width; y++)
           {
                mean[
0= *(sourceptr - (step + 3));
                mean[
1= *(sourceptr - step);
                mean[
2= *(sourceptr - (step - 3));
                mean[
3= *(sourceptr - 3);
                mean[
4= *(sourceptr);
                mean[
5= *(sourceptr + 3);
                mean[
6= *(sourceptr + (step - 3));
                mean[
7= *(sourceptr + step);
                mean[
8= *(sourceptr + (step + 3));

                Array.Sort(mean);
                
*(descptr++= mean[4];
                sourceptr
++;
            }
            sourceptr 
+= sourcedata.Stride - source.Width * 3;
            descptr 
+= descdata.Stride - desc.Width * 3;
       }
}
source.UnlockBits(sourcedata);
desc.UnlockBits(descdata);

/////////////////////////////////////////////////////////////////////////////////////////////////

1。反色

Bitmap desc = new Bitmap(source.Width, source.Height);
BitmapData sourcedata 
= source.LockBits(new Rectangle(00, source.Width, source.Height), 
                ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData descdata 
= desc.LockBits(new Rectangle(00, desc.Width, desc.Height),
                ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);

unsafe
{
      
byte* sourceptr = (byte*)sourcedata.Scan0;  
      
byte* descptr = (byte*)descdata.Scan0;
      
for (int x = 0; x < source.Height; x++)
      {
           
for (int y = 0; y < source.Width; y++)
           {
                
*(descptr++= (byte)(255 - *(sourceptr++));
                
*(descptr++= (byte)(255 - *(sourceptr++));
                
*(descptr++= (byte)(255 - *(sourceptr++));
            }
            sourceptr 
+= sourcedata.Stride - source.Width * 3;
            descptr 
+= descdata.Stride - desc.Width * 3;
       }
}
source.UnlockBits(sourcedata);
desc.UnlockBits(descdata);

2。霓虹灯

Bitmap desc = new Bitmap(source.Width, source.Height);
BitmapData sourcedata 
= source.LockBits(new Rectangle(00, source.Width, source.Height), 
                ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData descdata 
= desc.LockBits(new Rectangle(00, desc.Width, desc.Height),
                ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);

unsafe
{
      
byte* sourceptr = (byte*)sourcedata.Scan0;  
      
byte* descptr = (byte*)descdata.Scan0;
      
int step = source.Width * 3;
      
double value;
      
for (int x = 0; x < source.Height; x++)
      {
           
for (int y = 0; y < source.Width; y++)
           {
                value 
= 2 * Math.Sqrt((*sourceptr - *(sourceptr + 3)) * (*sourceptr - *(sourceptr + 3)) +
                        (
*sourceptr - *(sourceptr + step)) * (*sourceptr - *(sourceptr + step)));
                
*(descptr++= value > 255 ? (byte)255 : (byte)(value);
                sourceptr
++;
            }
            sourceptr 
+= sourcedata.Stride - source.Width * 3;
            descptr 
+= descdata.Stride - desc.Width * 3;
       }
}
source.UnlockBits(sourcedata);
desc.UnlockBits(descdata);

3。浮雕

 Bitmap desc = new Bitmap(source.Width, source.Height);

BitmapData sourcedata = source.LockBits(new Rectangle(00, source.Width, source.Height), 
                ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData descdata 
= desc.LockBits(new Rectangle(00, desc.Width, desc.Height),
                ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);

unsafe
{
      
byte* sourceptr = (byte*)sourcedata.Scan0;  
      
byte* descptr = (byte*)descdata.Scan0;
      
int step = (source.Width + 1* 3;
      
double value;
      
for (int x = 0; x < source.Height; x++)
      {
           
for (int y = 0; y < source.Width; y++)
           {
                value 
= Math.Abs(*(sourceptr - step) - *sourceptr + 128);
                
*(descptr++= value > 255 ? (byte)255 : (byte)(value);
                sourceptr
++;
            }
            sourceptr 
+= sourcedata.Stride - source.Width * 3;
            descptr 
+= descdata.Stride - desc.Width * 3;
       }
}
source.UnlockBits(sourcedata);
desc.UnlockBits(descdata);

//////////////////////////////////////////////////////////////////////////

将彩色的图片转换成黑白有很多种方法:

1。红色转换灰度

  Bitmap desc = new Bitmap(source.Width, source.Height);

BitmapData sourcedata = source.LockBits(new Rectangle(00, source.Width, source.Height), 
                ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData descdata 
= desc.LockBits(new Rectangle(00, desc.Width, desc.Height),
                ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);

unsafe
{
      
byte* sourceptr = (byte*)sourcedata.Scan0;  //B,G,R
      sourceptr += 2;
      
byte* descptr = (byte*)descdata.Scan0;
      
for (int x = 0; x < source.Height; x++)
      {
           
for (int y = 0; y < source.Width; y++)
           {
                
*(descptr++= *sourceptr;
                
*(descptr++= *sourceptr;
                
*(descptr++= *sourceptr;
                sourceptr 
+= 3;
            }
            sourceptr 
+= sourcedata.Stride - source.Width * 3;
            descptr 
+= descdata.Stride - desc.Width * 3;
       }
}
source.UnlockBits(sourcedata);
desc.UnlockBits(descdata);

2。绿色转换灰度

Bitmap desc = new Bitmap(source.Width, source.Height);
BitmapData sourcedata 
= source.LockBits(new Rectangle(00, source.Width, source.Height), 
                ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData descdata 
= desc.LockBits(new Rectangle(00, desc.Width, desc.Height),
                ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);

unsafe
{
      
byte* sourceptr = (byte*)sourcedata.Scan0;  //B,G,R
      sourceptr += 1;
      
byte* descptr = (byte*)descdata.Scan0;
      
for (int x = 0; x < source.Height; x++)
      {
           
for (int y = 0; y < source.Width; y++)
           {
                
*(descptr++= *sourceptr;
                
*(descptr++= *sourceptr;
                
*(descptr++= *sourceptr;
                sourceptr 
+= 3;
            }
            sourceptr 
+= sourcedata.Stride - source.Width * 3;
            descptr 
+= descdata.Stride - desc.Width * 3;
       }
}
source.UnlockBits(sourcedata);
desc.UnlockBits(descdata);

3。蓝色转换灰度

 Bitmap desc = new Bitmap(source.Width, source.Height);

BitmapData sourcedata = source.LockBits(new Rectangle(00, source.Width, source.Height), 
                ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData descdata 
= desc.LockBits(new Rectangle(00, desc.Width, desc.Height),
                ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);

unsafe
{
      
byte* sourceptr = (byte*)sourcedata.Scan0;  //B,G,R
      byte* descptr = (byte*)descdata.Scan0;
      
for (int x = 0; x < source.Height; x++)
      {
           
for (int y = 0; y < source.Width; y++)
           {
                
*(descptr++= *sourceptr;
                
*(descptr++= *sourceptr;
                
*(descptr++= *sourceptr;
                sourceptr 
+= 3;
            }
            sourceptr 
+= sourcedata.Stride - source.Width * 3;
            descptr 
+= descdata.Stride - desc.Width * 3;
       }
}
source.UnlockBits(sourcedata);
desc.UnlockBits(descdata);

4。平均转换灰度

Bitmap desc = new Bitmap(source.Width, source.Height);
BitmapData sourcedata 
= source.LockBits(new Rectangle(00, source.Width, source.Height), 
                ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData descdata 
= desc.LockBits(new Rectangle(00, desc.Width, desc.Height),
                ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);

unsafe
{
      
byte* sourceptr = (byte*)sourcedata.Scan0;  //B,G,R
      byte* descptr = (byte*)descdata.Scan0;
      
for (int x = 0; x < source.Height; x++)
      {
           
for (int y = 0; y < source.Width; y++)
           {
                
*(descptr) = *(descptr + 1= *(descptr + 2= (byte)((*sourceptr + *(sourceptr + 1+ *(sourceptr + 2)) / 3);
                descptr 
+= 3;
                sourceptr 
+= 3;
            }
            sourceptr 
+= sourcedata.Stride - source.Width * 3;
            descptr 
+= descdata.Stride - desc.Width * 3;
       }
}
source.UnlockBits(sourcedata);
desc.UnlockBits(descdata);

5。加权平均转换灰度

Bitmap desc = new Bitmap(source.Width, source.Height);
BitmapData sourcedata 
= source.LockBits(new Rectangle(00, source.Width, source.Height), 
                ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData descdata 
= desc.LockBits(new Rectangle(00, desc.Width, desc.Height),
                ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);

unsafe
{
      
byte* sourceptr = (byte*)sourcedata.Scan0;  //B,G,R
      byte* descptr = (byte*)descdata.Scan0;
      
for (int x = 0; x < source.Height; x++)
      {
           
for (int y = 0; y < source.Width; y++)
           {
                
*(descptr) = *(descptr + 1= *(descptr + 2= (byte)(*sourceptr * 0.11 + *(sourceptr + 1* 0.58 + *(sourceptr + 2* 0.31);
                descptr 
+= 3;
                sourceptr 
+= 3;
            }
            sourceptr 
+= sourcedata.Stride - source.Width * 3;
            descptr 
+= descdata.Stride - desc.Width * 3;
       }
}
source.UnlockBits(sourcedata);
desc.UnlockBits(descdata);
原文地址:https://www.cnblogs.com/nsnow/p/2064926.html