【设计模式】享元模式

上周代码评审,看到同事使用了“享元模式”。想起自己也不懂,着手学习之。

参考的优秀的文章:

Java的享元模式

这篇博文为学习之理解、感悟,如理解不真确,请慷慨指出。

本文只讨论单纯享元模式。

Flyweight,是享元模式的意思。同时,其亦是最轻量级摔跤手、轻量级的意思。我想应该是“最轻量级摔跤手 > 轻量级 > 享元模式”慢慢拓展的吧。

将相同的对象共享、缓存,有以下好处,一、避免重复创建相同的对象,二、避免相同的对象存放在内存以消耗内存。

但是,这么做的可行性有一个大前提,就是该对象的不可以改变的:比如A、B两个线程(或代码)都共享C对象,而在B线程工作中,如果可以变更C对象,而C对象在A线程的设计中是不应该如此变更的,这样,不就发生冲突了吗?

最简单的代码实现:

package com.nicchagil.study;

public interface Flyweight {

}
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package com.nicchagil.study;

public class User implements Flyweight {
    
    private String id;

    public User(String id) {
        super();
        this.id = id;
    }

    public String getId() {
        return id;
    }

    @Override
    public String toString() {
        StringBuilder builder = new StringBuilder();
        builder.append("User [id=").append(id).append("]");
        return builder.toString();
    }

    /* 注意,不应该有此方法,及类似的可改变对象内容的逻辑,因为不允许对象的内容发生变更 */
    /*
    public void setId(String id) {
        this.id = id;
    }
    */
    
}
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package com.nicchagil.study;

import java.util.HashMap;
import java.util.Map;

public class UserFlyweightFactory {
    
    private static Map<String, Flyweight> flyweights = new HashMap<String, Flyweight>();
    
    public static Flyweight getInstance(String key) {
        /* 简易写法 */
        synchronized (flyweights) {
            if (flyweights.get(key) == null) {
                flyweights.put(key, new User(key));
            }
        }
        
        /* 双重判断写法 */
        /*
        if (flyweights.get(key) == null) {
            synchronized (flyweights) {
                if (flyweights.get(key) == null) {
                    flyweights.put(key, new User(key));
                }
            }
        }
        */
        
        return flyweights.get(key);
    }

}
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package com.nicchagil.study;

public class HowToUse {

    public static void main(String[] args) {
        Flyweight flyweight1 = UserFlyweightFactory.getInstance("1");
        Flyweight flyweight2 = UserFlyweightFactory.getInstance("2");
        Flyweight flyweight3 = UserFlyweightFactory.getInstance("1");
        
        System.out.println("flyweight1 == flyweight2 -> " + (flyweight1 == flyweight2));
        System.out.println("flyweight1 == flyweight3 -> " + (flyweight1 == flyweight3));
    }

}
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原文地址:https://www.cnblogs.com/nick-huang/p/5050667.html