一个禁止flash右键的方法


在做一个实验时遇到一个禁止flash的右键功能的问题。在网上找了很多方法,要不就完全不行,要不就浏览器不兼容。Google了一下 国外的情况,终于找到了一个不错的方法。该方法用了javascript和as的结合,完美解决了问题。

以下是javascript部分代码:

 
  1. var RightClick = { 
  2.     /** 
  3.      *  Constructor 
  4.      */  
  5.     init: function () { 
  6.         this.FlashObjectID = "customRightClick"; 
  7.         this.FlashContainerID = "flashcontent"; 
  8.         this.Cache = this.FlashObjectID; 
  9.         if(window.addEventListener){ 
  10.              window.addEventListener("mousedown", this.onGeckoMouse(), true); 
  11.         } else { 
  12.             document.getElementById(this.FlashContainerID).onmouseup = function() { document.getElementById(RightClick.FlashContainerID).releaseCapture(); } 
  13.             document.oncontextmenu = function(){ if(window.event.srcElement.id == RightClick.FlashObjectID) { return false; } else { RightClick.Cache = "nan"; }} 
  14.             document.getElementById(this.FlashContainerID).onmousedown = RightClick.onIEMouse; 
  15.         } 
  16.     }, 
  17.     /** 
  18.      * GECKO / WEBKIT event overkill 
  19.      * @param {Object} eventObject 
  20.      */ 
  21.     killEvents: function(eventObject) { 
  22.         if(eventObject) { 
  23.             if (eventObject.stopPropagation) eventObject.stopPropagation(); 
  24.             if (eventObject.preventDefault) eventObject.preventDefault(); 
  25.             if (eventObject.preventCapture) eventObject.preventCapture(); 
  26.          if (eventObject.preventBubble) eventObject.preventBubble(); 
  27.         } 
  28.     }, 
  29.     /** 
  30.      * GECKO / WEBKIT call right click 
  31.      * @param {Object} ev 
  32.      */ 
  33.     onGeckoMouse: function(ev) { 
  34.         return function(ev) { 
  35.         if (ev.button != 0) { 
  36.             RightClick.killEvents(ev); 
  37.             if(ev.target.id == RightClick.FlashObjectID && RightClick.Cache == RightClick.FlashObjectID) { 
  38.                 RightClick.call(); 
  39.             } 
  40.             RightClick.Cache = ev.target.id; 
  41.         } 
  42.       } 
  43.     }, 
  44.     /** 
  45.      * IE call right click 
  46.      * @param {Object} ev 
  47.      */ 
  48.     onIEMouse: function() { 
  49.         if (event.button> 1) { 
  50.             if(window.event.srcElement.id == RightClick.FlashObjectID && RightClick.Cache == RightClick.FlashObjectID) { 
  51.                 RightClick.call();  
  52.             } 
  53.             document.getElementById(RightClick.FlashContainerID).setCapture(); 
  54.             if(window.event.srcElement.id) 
  55.             RightClick.Cache = window.event.srcElement.id; 
  56.         } 
  57.     }, 
  58.     /** 
  59.      * Main call to Flash External Interface 
  60.      */ 
  61.     call: function() { 
  62.         document.getElementById(this.FlashObjectID).rightClick(); 
  63.     } 
  64. }  
var RightClick = {      /**       *  Constructor       */       init: function () {          this.FlashObjectID = "customRightClick";          this.FlashContainerID = "flashcontent";          this.Cache = this.FlashObjectID;          if(window.addEventListener){               window.addEventListener("mousedown", this.onGeckoMouse(), true);          } else {              document.getElementById(this.FlashContainerID).onmouseup = function() { document.getElementById(RightClick.FlashContainerID).releaseCapture(); }              document.oncontextmenu = function(){ if(window.event.srcElement.id == RightClick.FlashObjectID) { return false; } else { RightClick.Cache = "nan"; }}              document.getElementById(this.FlashContainerID).onmousedown = RightClick.onIEMouse;          }      },      /**       * GECKO / WEBKIT event overkill       * @param {Object} eventObject       */      killEvents: function(eventObject) {          if(eventObject) {              if (eventObject.stopPropagation) eventObject.stopPropagation();              if (eventObject.preventDefault) eventObject.preventDefault();              if (eventObject.preventCapture) eventObject.preventCapture();           if (eventObject.preventBubble) eventObject.preventBubble();          }      },      /**       * GECKO / WEBKIT call right click       * @param {Object} ev       */      onGeckoMouse: function(ev) {          return function(ev) {          if (ev.button != 0) {              RightClick.killEvents(ev);              if(ev.target.id == RightClick.FlashObjectID && RightClick.Cache == RightClick.FlashObjectID) {                  RightClick.call();              }              RightClick.Cache = ev.target.id;          }        }      },      /**       * IE call right click       * @param {Object} ev       */      onIEMouse: function() {          if (event.button> 1) {              if(window.event.srcElement.id == RightClick.FlashObjectID && RightClick.Cache == RightClick.FlashObjectID) {                  RightClick.call();               }              document.getElementById(RightClick.FlashContainerID).setCapture();              if(window.event.srcElement.id)              RightClick.Cache = window.event.srcElement.id;          }      },      /**       * Main call to Flash External Interface       */      call: function() {          document.getElementById(this.FlashObjectID).rightClick();      }  }

以下是as部分代码:

 
  1. package { 
  2.      
  3.     import flash.display.*; 
  4.     import flash.external.ExternalInterface
  5.   
  6.     public classclass RightClick extends Sprite 
  7.     { 
  8.          
  9.         public function RightClick() 
  10.         { 
  11.             stage.scaleMode = StageScaleMode.NO_SCALE; 
  12.             stage.align = StageAlign.TOP_LEFT; 
  13.              
  14.             var methodName:String = "rightClick"
  15.             var method:Function = onRightClick; 
  16.             ExternalInterface.addCallback(methodName, method); 
  17.         } 
  18.          
  19.         private function onRightClick():void { 
  20.   
  21.             var mx:int = stage.mouseX
  22.             var my:int = stage.mouseY; 
  23.   
  24.             if(my> 0 && my <stage.stageHeight && mx> 0 && mx <stage.stageWidth) { 
  25.                 // YOUR CODE HERE 
  26.             } 
  27.         } 
  28.     } 
  29. }  
原文地址:https://www.cnblogs.com/nianshi/p/1774375.html