Cocos2dx运行win32工程

环境vs2010,cocos2d-x 2.1.3

1 随便找个位置新建cocos2d工程

2 引入包含目录

工程(右键)--> properties -->C/C+ --> General --> Additional Include Directories 

.;..\Classes;$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx\kazmath\include;$(SolutionDir)cocos2dx\platform\win32;$(SolutionDir)cocos2dx\platform\third_party\win32;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;%(AdditionalIncludeDirectories)

修改为

  .;..\Classes;D:\c\cocos2d\c213\cocos2dx;D:\c\cocos2d\c213\cocos2dx\include;D:\c\cocos2d\c213\cocos2dx\kazmath\include;D:\c\cocos2d\c213\cocos2dx\platform\win32;D:\c\cocos2d\c213\cocos2dx\platform\third_party\win32;D:\c\cocos2d\c213\cocos2dx\platform\third_party\win32\OGLES;%(AdditionalIncludeDirectories)


3 引入需要用到的库文件

工程(右键)--> properties -->Linker --> Input --> Additional Dependencies 

libcocos2d.lib;opengl32.lib;glew32.lib;%(AdditionalDependencies)

改为

D:\c\cocos2d\c213\Debug.win32\libcocos2d.lib;D:\c\cocos2d\c213\Debug.win32\opengl32.lib;D:\c\cocos2d\c213\Debug.win32\glew32.lib;%(AdditionalDependencies)

也可以不设置,直接把几个库文件copy到自己工程的

Debug.win32

Release.win32


4 把相关dll文件放入工程的

Debug.win32

Release.win32


然后就可以build



原文地址:https://www.cnblogs.com/nafio/p/9137742.html