untiy AnimationEvent添加返回参数

using UnityEngine;
using System.Collections;
   
public class Try : MonoBehaviour {
   
    public class Action : ScriptableObject
    {
        public Transform Att;
        public Transform Def;
    }
   
    // Use this for initialization
    void Start () {
        Action act = new Action();
        act.Att = this.transform;
        act.Def = this.transform;
   
        AnimationEvent evt = new AnimationEvent();
        evt.time = 0;
        evt.functionName = "Test";
        evt.objectReferenceParameter = act as Object;
        animation.GetClip("ani").AddEvent(evt);
   
        Debug.Log(act.Att.gameObject.name);
    }   
       
    public void Test(Action obj) {
        Action act = obj as Action;
        Debug.Log(act.Att.gameObject.name);
    }
}


貌似参数传多少个,类型为int float object都可以

http://blog.csdn.net/damenhanter/article/details/52561673

原文地址:https://www.cnblogs.com/nafio/p/9137160.html