设计模式一:工厂模式

工厂模式

源码下载地址:https://github.com/myt2000/design_patterns/tree/master/chapter1

其实一直搞不明白的重要性,最近看了一下,确实在一定程度可以提高代码复用性,下面介绍工厂模式。

在工厂模式设计中,客户端(调用方)可以请求一个对象,而无需知道这个对象来自哪里;也就是,使用哪个类来生成这个对象。工厂背后的思想是简化对象的创建。与客户端(调用方)自己基于类实例化直接创建对象相比,基于一个中心化函数来实现,更易于追踪创建了哪些对象。通过将创建对象的代码和使用对象的代码解耦,工厂能降低应用维护的复杂度。

工厂通常有两种形式:

  1. 工厂方法,它是一个方法(或以地道的python术语来说,是一个函数),对不同的输入参数返回不同的结果;
  2. 抽象工厂,它是一组用于创建一系列相关事务对象的工厂方法

1. 简单的应用案例

class A(object):
    pass

if __name__ == '__main__':
    a = A()
    b = A()

    print(id(a) == id(b))
    print(a, b)
'''
False
<__main__.A object at 0x0000025432EF7548> <__main__.A object at 0x00000254356A11C8>
'''

可以观察出每次创建的实例的对象内存地址是不一样的

2.工厂方法

factory_method读取某个文件(xml或者json文件),并解析数据,其他文件格式按异常处理

主要使用了xml.etree.ElementTree中的parse,find,findall,attrib等方法

输出打印的时候主要用了 [print('phone number ({})'.format(p.attrib['type']), p.text) for p in liar.find('phoneNumbers')]列表表达式的方式,减少了for循环的使用

该案例主要是针对json和xml格式的文件作为参数输入

分别定义JSONConnector和XMLConnector对文件处理的类,文件作为参数传入后,函数connection_factory判断一下使用哪个类

import xml.etree.ElementTree as etree
import json

class JSONConnector:

    def __init__(self, filepath):
        self.data = dict()
        with open(filepath, mode="r", encoding='utf-8') as f:
            self.data = json.load(f)

    @property
    def parsed_data(self):
        return self.data


class XMLConnector:
    def __init__(self, filepath):
        self.tree = etree.parse(filepath)

    @property
    def parsed_data(self):
        return self.tree

def connection_factory(filepath):
    if filepath.endswith('json'):
        connector = JSONConnector
    elif filepath.endswith('xml'):
        connector = XMLConnector
    else:
        raise ValueError('Cannot connect to {}'.format(filepath))
    return connector(filepath)

def connect_to(filepath):
    factory = None
    try:
        factory = connection_factory(filepath)
    except ValueError as ve:
        print(ve)
    return factory

def main():
    sqlite_factory = connect_to('data/person.sq3')
    print()

    xml_factory = connect_to('data/person.xml')
    xml_data = xml_factory.parsed_data
    liars = xml_data.findall(".//{}[{}='{}']".format('person',
                                                     'lastName', 'Liar'))
    print('found:{} persons'.format(len(liars)))
    for liar in liars:
        print('first name:{}'.format(liar.find('firstName').text))
        print('last name:{}'.format(liar.find('lastName').text))
        [print('phone number ({})'.format(p.attrib['type']),
                p.text) for p in liar.find('phoneNumbers')]

    print()

    json_factory = connect_to('data/donut.json')
    json_data = json_factory.parsed_data
    print('found: {} donuts'.format(len(json_data)))
    for donut in json_data:
        print('name: {}'.format(donut['name']))
        print('price: {}'.format(donut['ppu']))
        [print('topping: {} {}'.format(t['id'], t['type'])) for t in donut['topping']]


if __name__ == "__main__":
    main()

3.抽象工厂

根据年龄判断是否小于18岁,进入不同的实例类FrogWorldWizardWorld

GameEnvironment初始化时根据传入的类,进入不同的类实例化,最终返回结果

调用过程

class Frog:

    def __init__(self, name):
        self.name = name

    def __str__(self):
        return self.name

    def interact_with(self,obstacle):
        print('{} the Frog encounters {} and {}!'.format(self,
                                                         obstacle, obstacle.action()))


class Bug:

    def __str__(self):
        return 'a bug'

    def action(self):
        return 'eats it'


class FrogWorld:

    def __init__(self, name):
        print(self)
        self.player_name = name

    def __str__(self):
        return '

	- - - - - - Frog World ----'

    def make_character(self):
        return Frog(self.player_name)

    def make_obstacle(self):
        return Bug()


class Wizard:

    def __init__(self, name):
        self.name = name

    def __str__(self):
        return self.name

    def interact_with(self, obstacle):
        print('{} the Wizard battles against {} and {}!'.format(self, obstacle, obstacle.action()))


class Ork:

    def __str__(self):
        return 'an evil ork'

    def action(self):
        return 'kills it'


class WizardWorld:

    def __init__(self, name):
        print(self)
        self.player_name = name

    def __str__(self):
        return '

	- - - - - - Wizard World ----'

    def make_character(self):
        return Wizard(self.player_name)

    def make_obstacle(self):
        return Ork()

class GameEnviroment:

    def __init__(self, factory):
        self.hero = factory.make_character()
        self.obstacle = factory.make_obstacle()

    def play(self):
        self.hero.interact_with(self.obstacle)


def validate_age(name):
    try:
        age = input('Welcome {}. How old are you? '.format(name))
        age = int(age)
    except ValueError as err:
        print("Age {} is invalid, please try 
              again...".format(age))
        return (False, age)
    return (True, age)


def main():
    name = input("Hello. What's your name? ")
    valid_input = False
    while not valid_input:
        valid_input, age = validate_age(name)
    game = FrogWorld if age < 18 else WizardWorld
    environment = GameEnviroment(game(name))
    environment.play()

if __name__ == '__main__':
    main()

结果:

//大于等于18岁的结果
Hello. What's your name? qwer
Welcome qwer. How old are you? 56


	- - - - - - Wizard World ----
qwer the Wizard battles against an evil ork and kills it!
    
//小于18岁的结果
    Hello. What's your name? henry
Welcome henry. How old are you? 12


	- - - - - - Frog World ----
henry the Frog encounters a bug and eats it!
原文地址:https://www.cnblogs.com/myt2000/p/11561980.html