js 俄罗斯方块源码,简单易懂

1、自己引入jquery

<!DOCTYPE html>
<html>
	<head>
		<meta charset="UTF-8">
		<title></title>
		<style type="text/css">
		*{
			padding: 0;
			margin: 0;
		}
		.box{
			 400px;
			height: 600px;
			margin: 20px auto;
			border: 5px solid yellowgreen;
		}
		.row{
			height: 20px;
			 100%;
		}
		.row div{
			 18px;
			height: 18px;
			border: 1px solid transparent;
			float: left;
		}
		
		.row .active{
			background: red;
			border: 1px solid #ccc;
		}
		
		.row .butte{
			background: goldenrod;
			border: 1px solid #FF0000;
		}
		
		</style>
	</head>
	<body>
		<div class="box">
				
		</div>
	</body>
	<script type="text/javascript" src="js/jquery.js"></script>
	<script type="text/javascript">
	 	var $box = $(".box");
	 	var $row = null;
	 	var $dataArr = [];
	 	var timer = null;
	 	var gameRun = true;
	 	var config = [
	 		[
	 			{x:0, y:4},
	 			{x:1, y:4},
	 			{x:0, y:5},
	 			{x:1, y:5}
	 		],
	 		[
	 			{x:0, y:3},
	 			{x:0, y:4},
	 			{x:0, y:5},
	 			{x:0, y:6}
	 		],
	 		[
	 			{x:0, y:5},
	 			{x:1, y:4},
	 			{x:1, y:5},
	 			{x:2, y:4}
	 		],
	 		[
	 			{x:0, y:4},
	 			{x:1, y:4},
	 			{x:1, y:5},
	 			{x:2, y:5}
	 		],
	 		[
	 			{x:0, y:4},
	 			{x:1, y:4},
	 			{x:1, y:5},
	 			{x:1, y:6}
	 		],
	 		[
	 			{x:0, y:4},
	 			{x:1, y:4},
	 			{x:2, y:4},
	 			{x:2, y:5}
	 		],
	 		[
	 			{x:0, y:5},
	 			{x:1, y:4},
	 			{x:1, y:5},
	 			{x:1, y:6}
	 		]
	 	];
	 	var $bullet = [	 	
	 		{x:0, y:3},
 			{x:0, y:4},
 			{x:0, y:5},
 			{x:0, y:6}
	 	];
	 	var $dowm = [
	 	];
	 	
	 	for(var i = 0 ; i < 30; i++){
	 		$box.append("<div class='row'></div>");
	 		var temp = [];
	 		for(var j = 0; j < 20; j++){
	 			$box.find(".row").last().append("<div></div>");
	 			temp.push(0);
	 		}
	 		$dataArr.push(temp);	
	 	}
		$row = $(".row");
		
		dataTemp();
		function dataTemp(){
			for(var i = 0; i < 30; i++){
				for(var j = 0; j < 20; j++){
					if($dataArr[i][j] == 1){
						$dataArr[i][j] = 0;
					}
				}
			}
			for(var i = 0; i < $bullet.length;i++){
				$dataArr[$bullet[i].x][$bullet[i].y] = 1;	 //正在下落的dom		
			}
			/*for(var i = 0;i< $dowm.length ;i++ ){
				$dataArr[$dowm[i].x][$dowm[i].y] = 2;   //已经下来的dom
			}*/
			layout();
		};
		
		function layout(){
			for(var i = 0; i < 30; i++){
				for(var j = 0; j < 20; j++){
					if($dataArr[i][j] == 0){
						$row.eq(i).find("div").eq(j)[0].className = "";
					}else if($dataArr[i][j] == 1){
						$row.eq(i).find("div").eq(j)[0].className = "active";
					}else if($dataArr[i][j] == 2){						
						$row.eq(i).find("div").eq(j)[0].className = "butte";
					}		
				}
			}	
		};
		
		
		$(window).on("keydown", function(event) {
				if(gameRun){
					switch(event.key) {
						case "w":
							rotate();
							break;
						case "s":
							moveToDown();
							break;
						case "a":
							leftRight(-1);
							break;
						case "d":
							leftRight(1);
							break;
						default:
							break;
					}
				}
					
				
			});
		
		function rotate(){
			var tmpBlock = new Array(4); 
			for(var i=0; i<4; i++){ 
			tmpBlock[i] = {x:0, y:0}; 
			} 
			//先算四个点的中心点,则这四个点围绕中心旋转90度。 
			var cx = Math.round(($bullet[0].x + $bullet[1].x + $bullet[2].x + $bullet[3].x)/4); 
			var cy = Math.round(($bullet[0].y + $bullet[1].y + $bullet[2].y + $bullet[3].y)/4); 
			//旋转的主要算法. 可以这样分解来理解。 
			//先假设围绕源点旋转。然后再加上中心点的坐标。
			for(var i=0; i<4; i++){ 
				tmpBlock[i].x = cx+cy-$bullet[i].y; 
				tmpBlock[i].y = cy-cx+$bullet[i].x; 
			} 
			
			if(judegBorder(tmpBlock)){
				for(var i=0; i<4; i++){ 
					$bullet[i].x = tmpBlock[i].x; 
					$bullet[i].y = tmpBlock[i].y; 
				} 
			}
			
			
			
			dataTemp();
			
		}
		
		function move(x){			
				for(var i = 0; i < $bullet.length; i++ ){
					$bullet[i].x = $bullet[i].x + x;
				}
				if(! judegBorder($bullet)){
					clearInterval(timer);
					createSqure();
					return;
				}
			dataTemp();
		}
		
		//判断是否越界,越界了,则返回false
		function judegBorder(obj){
			var flag = true;
			for(var i = 0; i < obj.length ; i++){
				
				if(obj[i].x >= 30 || obj[i].x < 0 || obj[i].y >= 20 || obj[i].y < 0){
					flag = false;
					return false;
				}
				
				if($dataArr[obj[i].x][obj[i].y] == 2){
					flag = false;
					return false;
				}
			}
			return flag;
		}
		
		timer=setInterval(function(){
			move(1);
		},1000);
		
		function createSqure(){
			
			var obj = [];
			//记录停下的
			for(var i = 0; i < 4; i++){
				obj.push({x:$bullet[i].x-1,y:$bullet[i].y});
				$dataArr[$bullet[i].x-1][$bullet[i].y] = 2;
			}		
			//消除可以消除的
			trimp(obj);
			layout();
		var randNum =Math.floor(Math.random() * config.length);
			//判断是否到顶,没有则添加
			for(var i=0; i<4; i++){	
				if($dataArr[config[randNum][i].x][config[randNum][i].y] == 2){
					gameRun = false;
					alert("Game Over!");
					return;
				}
				$bullet[i] = {x:config[randNum][i].x, y:config[randNum][i].y}; 
				
			} 
			dataTemp();
			timer=setInterval(function(){
				move(1);
			},500);
		}
		
		
		
		function leftRight(num){
			var tmpBlock = new Array(4); 
				for(var i=0; i<4; i++){ 
					tmpBlock[i] = {x:$bullet[i].x, y:$bullet[i].y}; 
				} 
			for(var i = 0; i < tmpBlock.length; i++ ){
					tmpBlock[i].y = tmpBlock[i].y + num;				
				}
			if(judegBorder(tmpBlock)){
				for(var i = 0; i < tmpBlock.length; i++ ){				
					$bullet[i].y = tmpBlock[i].y;										
				}
			}
			dataTemp();
		}
		
		
		function moveToDown(){
			var tmpBlock = new Array(4); 
				for(var i=0; i<4; i++){ 
					tmpBlock[i] = {x:$bullet[i].x, y:$bullet[i].y}; 
				} 
			for(var i = 0; i < tmpBlock.length; i++ ){
					tmpBlock[i].x = tmpBlock[i].x + 1;				
				}
			if(judegBorder(tmpBlock)){
				for(var i = 0; i < tmpBlock.length; i++ ){				
					$bullet[i].x = tmpBlock[i].x;										
				}
			}
			dataTemp();
		}
		
		function trimp(obj){
			for(var i = 0; i < obj.length;i++){
				var flag = true;
				
				for(var j = 0; j < 20; j++){
					if($dataArr[obj[i].x][j] != 2){	
						flag = false;
					}
				}
				if(flag){
					//需要消除
					for(var j = 0; j < 20; j++){
						$dataArr[obj[i].x][j] = 0;
					}
					//下面的被消除,往下掉
					for(var x = obj[i].x ; x >= 0 ; x--){
						for(var y = 0; y < 20;y++){
							if($dataArr[x][y] == 2){
								$dataArr[x][y] = 0;
								$dataArr[x+1][y] = 2;
							}
						}
					}
					i--;
				}	
			}	
		}
	</script>
</html>

  

原文地址:https://www.cnblogs.com/muamaker/p/6282978.html