基于QT的多线程server

// thread.cpp

#include "thread.h"

Thread::Thread(int socketDescriptor, QObject *parent)
    : QThread(parent)
{
    m_socketDescriptor = socketDescriptor;
}

Thread::~Thread()
{

}

void Thread::run()
{
    m_tcpSocket = new QTcpSocket;

    if (!m_tcpSocket->setSocketDescriptor(m_socketDescriptor))
    {
        emit error(m_tcpSocket->error());
        return;
    }

    connect(m_tcpSocket,SIGNAL(readyRead()),this, SLOT(readData_slot()), Qt::DirectConnection); // Qt::DirectConnection线程内传递消
    connect(m_tcpSocket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(tcpSocket_error_slot()));
    connect(m_tcpSocket,SIGNAL(disconnected()),this,SLOT(quit()));//socket断开连接。线程退出
    qDebug() << "run" << m_tcpSocket->peerAddress().toString();
    qDebug() << "run" << m_tcpSocket->peerPort();

    exec();
}

void Thread::readData_slot()
{
    QDataStream in(m_tcpSocket);
    in.setVersion(QDataStream::Qt_5_0);

    QDataStream out(m_tcpSocket);
    out.setVersion(QDataStream::Qt_5_0);

    QString data;

    in >> data;
    qDebug() << "readData_slot" << data;

    data = "hello this is server";
    out << data;
    qDebug() << data;
}

void Thread::tcpSocket_error_slot()
{
    qDebug() << m_tcpSocket->errorString();
}

// server.cpp

#include "server.h"

Server::Server(QObject *parent)
    : QTcpServer(parent)
{

}

Server::~Server()
{

}

void Server::incomingConnection(qintptr socketDescriptor)
{
    Thread *thread = new Thread(socketDescriptor, this);
    connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
    thread->start();
}

// dialog.cpp

#include "dialog.h"

Dialog::Dialog(QWidget *parent)
    : QWidget(parent)
{
    m_statusLabel = new QLabel;
    m_statusLabel->setWordWrap(true);
    m_quitButton = new QPushButton(tr("Quit"));
    m_quitButton->setAutoDefault(false);

    QString ipAddress;
    QList<QHostAddress> ipAddressesList = QNetworkInterface::allAddresses();
    // use the first non-localhost IPv4 address
    for (int i=0; i <ipAddressesList.size(); ++i)
    {
        if (ipAddressesList.at(i) != QHostAddress::LocalHost &&
            ipAddressesList.at(i).toIPv4Address())
        {
            ipAddress = ipAddressesList.at(i).toString();
            break;
        }
    }
    // if we did not find one, use IPv4 localhost
    if (ipAddress.isEmpty())
    {
        ipAddress = QHostAddress(QHostAddress::LocalHost).toString();
    }
    m_statusLabel->setText(tr("The server is running on

IP: %1
port: %2

"
                            "Run the Client example now.")
                         .arg(ipAddress).arg(m_server.serverPort()));

    connect(m_quitButton, SIGNAL(clicked()), this, SLOT(close()));

    QHBoxLayout *buttonLayout = new QHBoxLayout;
    buttonLayout->addStretch(1);
    buttonLayout->addWidget(m_quitButton);
    buttonLayout->addStretch(1);

    QVBoxLayout *mainLayout = new QVBoxLayout;
    mainLayout->addWidget(m_statusLabel);
    mainLayout->addLayout(buttonLayout);
    setLayout(mainLayout);
    setWindowTitle(tr("Threaded Server"));

    if (!m_server.listen(QHostAddress::Any, 1314))
    {
        QMessageBox::critical(this, tr("Threaded Server"),
                              tr("Unable to start the server: %1.")
                              .arg(m_server.errorString()));
        close();
        return;
    }
}

Dialog::~Dialog()
{

}


这是我參照http://m.blog.csdn.net/blog/sdu_sky/8104175这位大神的博客和QT的多线程server源代码写出来的,

可是我又两个地方不明确,在dialog.cpp中

if (!m_server.listen(QHostAddress::Any, 1314))
这一句如何就能在监听成功之后创建一个新的线程。
void Server::incomingConnection(qintptr socketDescriptor)
还有这个函数没有在构造函数里实现。也没有显式的调用???这是怎么回事。望高手指导

原文地址:https://www.cnblogs.com/mthoutai/p/6911845.html