模拟简单游戏创建类

新手写的还有很多需要完善

1.代码逻辑性还不够严密,比如输入值的有效性的判断就没写。
2.试了几个别的功能,比如循环选择英雄战斗、显示暴击伤害等,但加了以后代码漏洞更多了,所以删除了。

头都试晕了,所以决定暂时不改了

下面的代码是创建的一个叫“Hero”的类

package mt;

public class Hero {
	private  String name;    //英雄名字
	private  int ability_力量;   //力量值
	private  int ability_智力;    //智力值
	private int life;       //生命值
/**
 * 构造器
 * @param name  英雄名字
 * @param life  英雄生命
 */
	public Hero(String name,  int life ) {
		this.name = name;
		this.life = life;
	}
	/**
	 * 显示全部属性
	 * @return 属性值
	 */
	public String playAll() {
		String play = "英雄名	生命值	力量	智力	普通伤害	暴击伤害" + "
" 
				+  getName() + "	" + getLife() + "	" + getAbility_力量() + "	"
				+ getAbility_智力() + "	" + normalDamage() + "	" +
				(ability_力量  * 2  + ability_智力 * 3);
		return play;
	}
	/**
	 * 显示英雄名字和生命(战斗是用)
	 * @return  属性值
	 */
	public String play() {
		if (life < 0) {
			setLife(0);
		}
		String play = "英雄名	生命值" + "
" +  getName() + "	" + getLife();
		return play;
	}
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
	public void setAbility_力量(int ability_力量) {
		this.ability_力量 = ability_力量;
	}
	public int getAbility_力量() {
		return ability_力量;
	}
	public int getAbility_智力() {
		return ability_智力;
	}
	public void setAbility_智力(int ability_智力) {
		this.ability_智力 = ability_智力;
	}
	public int getLife() {
		return life;
	}
	public void setLife(int life) {
		this.life = life;
	}
	/**
	 * 普通伤害
	 * @return  普通伤害值
	 */
	public int normalDamage() {
		int  normalDamage = ability_力量 / 2  + ability_智力 / 3;
		return  normalDamage;
	}
	/**
	 * 有3/20的概率产生暴击伤害
	 * @return  暴击伤害值
	 */
	public int criticalDamage() {
		int nmb = (int) (Math.random()*21);
		if (nmb == 0 || nmb == 3 || nmb== 5 ) {
			int criticalDamage = ability_力量  * 2  + ability_智力 * 3; 
			return criticalDamage;
		}
		return 0;
	}
}

下面的代码是模拟两游戏人物自动战斗到一方输为止

package mt;

import java.util.Scanner;

public class Test {	
	public static void main(String[] args) {
		Scanner sc = new Scanner(System.in);
		System.out.print("设定英雄的数量:");  
		int nmb = sc.nextInt();    
		Hero[] player = new Hero[nmb];
		for (int i = 0; i < player.length; i++) {
			System.out.print("设定英雄的名字:");
			String name = sc.next();
			System.out.print("设定英雄的生命值:");
			int life = sc.nextInt();
			Hero hero = new Hero(name , life);
			System.out.print("设定英雄的力量值:");
			int power =sc.nextInt();
			System.out.print("设定英雄的智力值:");
			int wit =sc.nextInt();
			hero.setAbility_力量(power);
			hero.setAbility_智力(wit);
			player[i] = hero;    
		}
		for (int i = 0; i < player.length; i++) {
			System.out.println(player[i].playAll() + "	编号:" + (i+1));
		}
		System.out.print("选择第一位出战的英雄编号:");
		int  first = sc.nextInt();
		System.out.print("选择第二位出战的英雄编号:");
		int  second = sc.nextInt();
		int i = 0;
		do {	
			int a = player[first-1].getLife() -  player[second-1].normalDamage() -  player[second-1].criticalDamage();
			player[first-1].setLife(a);
			int b = player[second-1].getLife() -  player[first-1].normalDamage() -  player[first-1].criticalDamage();
			player[second-1].setLife(b);
			i++;
			System.out.println("第" + i +"轮战斗结束");
			System.out.println(player[first-1].play());
			System.out.println(player[second-1].play());
		} while (player[first-1].getLife() > 0 && player[second-1].getLife() > 0);
		if (player[first-1].getLife() == 0) {
			System.out.println(player[first-1].getName() + "输了!!!");
		}else {
			System.out.println(player[second-1].getName() + "输了!!!");
		}
		sc.close();
	}
}

原文地址:https://www.cnblogs.com/mt1500/p/4480610.html