C#查看各种变量的指针地址

using System;  
using System.Collections.Generic;  
using System.Linq;  
using System.Text;  
  
namespace ConsoleApplication1  
{  
    struct XYZ  
    {  
        public int a;  
        public int b;  
        public int c;  
        bool b1;  
    
    };  
  
    class Program  
    {  
        //静态变量存储在堆上,查看指针时需用fixed固定  
        static int m_sZ = 100;  
  
  
        //普通数据成员,也是放在堆上了,查看指针时需用fixed固定  
        int m_nData = 100;             
  
        //等价于C/C++的 #define 语句,不分配内存  
        const int PI = 31415;  
  
        //unsafe可以放在Main函数声明中!!  
        static unsafe void Main(string[] args)  
        {  
            //简单的结构变量放在栈上,无需fixed  
            XYZ stData = new XYZ();  
            stData.a = 100;  
            Console.WriteLine("结构变量= 0x{0:x}", (int)&stData);  
  
  
            //数组变量的声明放在了栈上,数据放在了堆上,需用fixed固定  
            int[] arry = null;  
            arry = new int[10];  
            fixed(int *p = arry)  
            {  
                Console.WriteLine("array = 0x{0:x}", (int)p);  
            }  
  
            //这些放在栈上的变量,可以直接使用指针指向  
            //从打印的指针的数据看,int是4字节的,double是8字节的  
            int y = 10;  
            int z = 100;  
            double f = 0.90;  
            Console.WriteLine("本地变量y = 0x{0:X}, z = 0x{1:X}", (int)&y, (int)&z);  
            Console.WriteLine("本地变量f = 0x{0:X}", (int)&f);  
  
            //下面失败  
            //fixed (int* p = &P.PI)  
            //{  
            //}  
  
            //放在堆里面的数据的地址,就必须用fixed语句!   
            string ss = "Helo";  
            fixed(char *p = ss)  
            {  
                Console.WriteLine("字符串地址= 0x{0:x}", (int)p);  
  
            }  
  
            Program P = new Program();  
            //这个是类对象,放在堆里面  
            fixed(int *p = &P.m_nData)  
            {  
                Console.WriteLine("普通类成员变量 = 0x{0:X}", (int)p);  
            }  
  
            //静态成员变量在堆上  
            fixed(int *p = &m_sZ)  
            {  
                Console.WriteLine("静态成员变量 = 0x{0:X}", (int)p);  
            }  
              
  
            //下面是每种类型的占用字节个数  
            Console.Write("

下面是每种类型的占用字节个数
");  
            Console.WriteLine("sizeof(void *) = {0}", sizeof(void*));  
            Console.WriteLine("sizeof(int) = {0}, * = {1}", sizeof(int), sizeof(int*));//4  
            Console.WriteLine("sizeof(long) = {0}, * = {1}", sizeof(long), sizeof(long*));//8  
            Console.WriteLine("sizeof(byte) = {0}, * = {1}", sizeof(byte), sizeof(byte*));//1  
            Console.WriteLine("sizeof(bool) = {0}, * = {1}", sizeof(bool), sizeof(bool*));//1  
            Console.WriteLine("sizeof(float) = {0}, * = {1}", sizeof(float), sizeof(float*));//4  
            Console.WriteLine("sizeof(double) = {0}, * = {1}", sizeof(double), sizeof(double*));//8  
            Console.WriteLine("sizeof(decimal) = {0}, * = {1}", sizeof(decimal), sizeof(decimal*));//16  
            Console.WriteLine("sizeof(char) = {0}, * = {1}", sizeof(char), sizeof(char*));//  
            Console.WriteLine("sizeof(XYZ) = {0}, * = {1}", sizeof(XYZ), sizeof(XYZ*));//  
            //Console.WriteLine("sizeof(object) = {0}, * = {1}", sizeof(object), sizeof(object*));//16  
            //Console.WriteLine("sizeof(C) = {0}, * = {1}", sizeof(C), sizeof(C*));//16  
  
        }  
    }  
}  
输出结果:

 
原文地址:https://www.cnblogs.com/mingxuantongxue/p/3860869.html