Cocos2d-x移植android增加震动效果

cpp部分通过jni调用java静态函数

头文件:

#include <jni.h>
#include "cocos2d.h"
#include "platform/android/jni/JniHelper.h"


在cpp类中定义方法去调用Cocos2dxSound.java中vibrate方法:

static void vibrateJNI(long longtime)
	{
		JniMethodInfo methodInfo;
		if(!JniHelper::getStaticMethodInfo(methodInfo, "org/cocos2dx/lib/Cocos2dxSound", "vibrate","(J)V"))
		{
			CCLOG("Error: vibrate is 不存在。");
			return;
			
		}
		methodInfo.env->CallStaticVoidMethod(methodInfo.classID,methodInfo.methodID,time);
		methodInfo.env->DeleteLocalRef(methodInfo.classID);
	}


在androidprojectsrc/org/cocos2dx/lib/Cocos2dxSound.java定义vibrate方法:

private static Context mContext2;


Cocos2dxSound()方法中增加

this.mContext2 = pContext;


定义vibrate方法

	public static void vibrate(long time)
	{
		Vibrator v = (Vibrator) mContext2.getSystemService(Context.VIBRATOR_SERVICE);
		v.vibrate(time);
	}


致此在cpp代码中须要震动处调用下面就可以

JNIUtil::vibrateJNI(500);


 

原文地址:https://www.cnblogs.com/mfrbuaa/p/5396795.html