ZOJ 2675 Little Mammoth(计算几何)

圆形与矩形截面的面积

三角仍然可以做到这一点

代码:

#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<math.h>
#include<algorithm>
using namespace std;

const double eps = 1e-8;
const double pi = acos(-1.0);

int dcmp(double x)
{
    if(x > eps) return 1;
    return x < -eps ? -1 : 0;
}

struct Point
{
    double x, y;
    Point(){x = y = 0;}
    Point(double a, double b)
    {x = a, y = b;}
    inline void read()
    {scanf("%lf%lf", &x, &y);}
    inline Point operator-(const Point &b)const
    {return Point(x - b.x, y - b.y);}
    inline Point operator+(const Point &b)const
    {return Point(x + b.x, y + b.y);}
    inline Point operator*(const double &b)const
    {return Point(x * b, y * b);}
    inline double dot(const Point &b)const
    {return x * b.x + y * b.y;}
    inline double cross(const Point &b, const Point &c)const
    {return (b.x - x) * (c.y - y) - (c.x - x) * (b.y - y);}
    inline double Dis(const Point &b)const
    {return sqrt((*this - b).dot(*this - b));}
    inline bool InLine(const Point &b, const Point &c)const//三点共线
    {return !dcmp(cross(b, c));}
    inline bool OnSeg(const Point &b, const Point &c)const//点在线段上,包含端点
    {return InLine(b, c) && (*this - c).dot(*this - b) < eps;}
};

inline double min(double a, double b)
{return a < b ? a : b;}
inline double max(double a, double b)
{return a > b ? a : b;}
inline double Sqr(double x)
{return x * x;}
inline double Sqr(const Point &p)
{return p.dot(p);}

Point LineCross(const Point &a, const Point &b, const Point &c, const Point &d)
{
    double u = a.cross(b, c), v = b.cross(a, d);
    return Point((c.x * v + d.x * u) / (u + v), (c.y * v + d.y * u) / (u + v));
}

double LineCrossCircle(const Point &a, const Point &b, const Point &r,
            double R, Point &p1, Point &p2)
{
    Point fp = LineCross(r, Point(r.x + a.y - b.y, r.y + b.x - a.x), a, b);
    double rtol = r.Dis(fp);
    double rtos = fp.OnSeg(a, b) ?

rtol : min(r.Dis(a), r.Dis(b)); double atob = a.Dis(b); double fptoe = sqrt(R * R - rtol * rtol) / atob; if(rtos > R - eps) return rtos; p1 = fp + (a - b) * fptoe; p2 = fp + (b - a) * fptoe; return rtos; } double SectorArea(const Point &r, const Point &a, const Point &b, double R) //不大于180度扇形面积。r->a->b逆时针 { double A2 = Sqr(r - a), B2 = Sqr(r - b), C2 = Sqr(a - b); return R * R * acos((A2 + B2 - C2) * 0.5 / sqrt(A2) / sqrt(B2)) * 0.5; } double TACIA(const Point &r, const Point &a, const Point &b, double R) //TriangleAndCircleIntersectArea。逆时针,r为圆心 { double adis = r.Dis(a), bdis = r.Dis(b); if(adis < R + eps && bdis < R + eps) return r.cross(a, b) * 0.5; Point ta, tb; if(r.InLine(a, b)) return 0.0; double rtos = LineCrossCircle(a, b, r, R, ta, tb); if(rtos > R - eps) return SectorArea(r, a, b, R); if(adis < R + eps) return r.cross(a, tb) * 0.5 + SectorArea(r, tb, b, R); if(bdis < R + eps) return r.cross(ta, b) * 0.5 + SectorArea(r, a, ta, R); return r.cross(ta, tb) * 0.5 + SectorArea(r, a, ta, R) + SectorArea(r, tb, b, R); } const int N = 505; Point p[N], o; double SPICA(int n, Point r, double R)//SimplePolygonIntersectCircleArea { int i; double res = 0, if_clock_t; for(i = 0; i < n; ++ i) { if_clock_t = dcmp(r.cross(p[i], p[(i + 1) % n])); if(if_clock_t < 0) res -= TACIA(r, p[(i + 1) % n], p[i], R); else res += TACIA(r, p[i], p[(i + 1) % n], R); } return fabs(res); } double r; int main() { int bo = 0; while (~scanf("%lf%lf%lf", &o.x, &o.y, &r)) { if (bo) printf(" "); else bo = 1; double x1, y1, x2, y2; scanf("%lf%lf%lf%lf", &x1, &y1, &x2, &y2); if (x1 > x2) swap(x1, x2); if (y1 > y2) swap(y1, y2); p[0] = Point(x1, y1); p[1] = Point(x1, y2); p[2] = Point(x2, y2); p[3] = Point(x2, y1); printf("%.10f ", SPICA(4, o, r)); } return 0; }



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原文地址:https://www.cnblogs.com/mengfanrong/p/4752774.html