Session.Abandon和Session.Clear的实现和区别

我在网上找了一个比较贴切的描述:

Session.Clear()就是把Session对象中的所有项目都删除了,Session对象里面啥都没有。但是Session对象还保留。Session.Abandon()就是把当前Session对象删除了,下一次就是新的Session了。(下一次新会话开始貌似并不会产生新的SESSIONID)主要的不同之处在于当使用Session.Abandon时,会调用Session_End方法(InProc模式下)。当下一个请求到来时将激发Session_Start方法。而Session.Clear只是清除Session中的所有数据并不会中止该Session,因此也不会调用那些方法。其中标红也不是很正确。

首先我们来看一下code:

Dictionary<string, HttpSessionState> dict = new Dictionary<string, HttpSessionState>();
// Abandon
dict.Remove(key);
//Clear()
dict[key].Clear();

假设session存储一个字典结构,key就是我们客户端的sessionID,value 就是我们的SessionSate(它也是一个集合),调用Abandon后就把key删除了,但是clear是value里面的内容清空了。这2个方法的实现大家可以参考HttpSessionStateContainer的实现,Clear 清空集合,Abandon设置变量使其属性IsAbandoned为true。

真正的核心code在SessionStateModule类的OnReleaseState方法里面,在有Session的Http请求中,有一个地方加载我们的session,也有一个地方保存我们的session。

  /// <devdoc>
        ///    <para>[To be supplied.]</para>
        /// </devdoc>
        void OnReleaseState(Object source, EventArgs eventArgs) {
            HttpApplication             app;
            HttpContext                 context;
            bool                        setItemCalled = false;

            Debug.Trace("SessionStateOnReleaseState", "Beginning SessionStateModule::OnReleaseState");

            Debug.Assert(!(_rqAddedCookie && !_rqIsNewSession),
                "If session id was added to the cookie, it must be a new session.");

            // !!!
            // Please note that due to InProc session id optimization, this function should not
            // use _rqId directly because it can still be null.  Instead, use DelayedGetSessionId().

            _releaseCalled = true;

            app = (HttpApplication)source;
            context = app.Context;

            ChangeImpersonation(context, false);

            try {
                if (_rqSessionState != null) {
                    bool delayedSessionState = (_rqSessionState == s_delayedSessionState);

                    Debug.Trace("SessionStateOnReleaseState", "Remove session state from context");
                    SessionStateUtility.RemoveHttpSessionStateFromContext(_rqContext, delayedSessionState);

                    /*
                     * Don't store untouched new sessions.
                     */

                    if (
                                // The store doesn't have the session state.
                                // ( Please note we aren't checking _rqIsNewSession because _rqIsNewSession
                                // is lalso true if the item is converted from temp to perm in a GetItemXXX() call.)
                                _rqSessionStateNotFound

                                // OnStart is not defined
                               && _sessionStartEventHandler == null

                               // Nothing has been stored in session state
                               && (delayedSessionState || !_rqSessionItems.Dirty)
                               && (delayedSessionState || _rqStaticObjects == null || _rqStaticObjects.NeverAccessed)
                        ) {

                        Debug.Trace("SessionStateOnReleaseState", "Not storing unused new session.");
                    }
                    else if (_rqSessionState.IsAbandoned) {
                        Debug.Trace("SessionStateOnReleaseState", "Removing session due to abandonment, SessionId=" + _rqId);

                        if (_rqSessionStateNotFound) {
                            // The store provider doesn't have it, and so we don't need to remove it from the store.

                            // However, if the store provider supports session expiry, and we have a Session_End in global.asax,
                            // we need to explicitly call Session_End.
                            if (_supportSessionExpiry) {
                                if (delayedSessionState) {
                                    Debug.Assert(s_allowDelayedStateStoreItemCreation, "s_allowDelayedStateStoreItemCreation");
                                    Debug.Assert(_rqItem == null, "_rqItem == null");

                                    InitStateStoreItem(false /*addToContext*/);
                                }

                                _onEndTarget.RaiseSessionOnEnd(ReleaseStateGetSessionID(), _rqItem);
                            }
                        }
                        else {
                            Debug.Assert(_rqItem != null, "_rqItem cannot null if it's not a new session");

                            // Remove it from the store because the session is abandoned.
                            _store.RemoveItem(_rqContext, ReleaseStateGetSessionID(), _rqLockId, _rqItem);
                        }
                    }
                    else if (!_rqReadonly ||
                             (_rqReadonly &&
                              _rqIsNewSession &&
                              _sessionStartEventHandler != null &&
                              !SessionIDManagerUseCookieless)) {
                        // We need to save it since it isn't read-only
                        // See Dev10 588711: Issuing a redirect from inside of Session_Start event 
                        // triggers an infinite loop when using pages with read-only session state

                        // We save it only if there is no error, and if something has changed (unless it's a new session)
                        if (    context.Error == null   // no error
                                && (    _rqSessionStateNotFound
                                    || _rqSessionItems.Dirty    // SessionItems has changed.
                                    || (_rqStaticObjects != null && !_rqStaticObjects.NeverAccessed) // Static objects have been accessed
                                    || _rqItem.Timeout != _rqSessionState.Timeout   // Timeout value has changed
                                    )
                            ) {

                            if (delayedSessionState) {
                                Debug.Assert(_rqIsNewSession, "Saving a session and delayedSessionState is true: _rqIsNewSession must be true");
                                Debug.Assert(s_allowDelayedStateStoreItemCreation, "Saving a session and delayedSessionState is true: s_allowDelayedStateStoreItemCreation");
                                Debug.Assert(_rqItem == null, "Saving a session and delayedSessionState is true: _rqItem == null");

                                InitStateStoreItem(false /*addToContext*/);
                            }

#if DBG
                            if (_rqSessionItems.Dirty) {
                                Debug.Trace("SessionStateOnReleaseState", "Setting new session due to dirty SessionItems, SessionId=" + _rqId);
                            }
                            else if (_rqStaticObjects != null && !_rqStaticObjects.NeverAccessed) {
                                Debug.Trace("SessionStateOnReleaseState", "Setting new session due to accessed Static Objects, SessionId=" + _rqId);
                            }
                            else if (_rqSessionStateNotFound) {
                                Debug.Trace("SessionStateOnReleaseState", "Setting new session because it's not found, SessionId=" + _rqId);
                            }
                            else {
                                Debug.Trace("SessionStateOnReleaseState", "Setting new session due to options change, SessionId=" + _rqId +
                                            "
	_rq.timeout=" + _rqItem.Timeout.ToString(CultureInfo.InvariantCulture) +
                                            ", _rqSessionState.timeout=" + _rqSessionState.Timeout.ToString(CultureInfo.InvariantCulture));
                            }
#endif
                            if (_rqItem.Timeout != _rqSessionState.Timeout) {
                                _rqItem.Timeout = _rqSessionState.Timeout;
                            }

                            s_sessionEverSet = true;
                            setItemCalled = true;
                            _store.SetAndReleaseItemExclusive(_rqContext, ReleaseStateGetSessionID(), _rqItem, _rqLockId, _rqSessionStateNotFound);
                        }
                        else {
                            // Can't save it because of various reason.  Just release our exclusive lock on it.
                            Debug.Trace("SessionStateOnReleaseState", "Release exclusive lock on session, SessionId=" + _rqId);

                            if (!_rqSessionStateNotFound) {
                                Debug.Assert(_rqItem != null, "_rqItem cannot null if it's not a new session");
                                _store.ReleaseItemExclusive(_rqContext, ReleaseStateGetSessionID(), _rqLockId);
                            }
                        }
                    }
#if DBG
                    else {
                        Debug.Trace("SessionStateOnReleaseState", "Session is read-only, ignoring SessionId=" + _rqId);
                    }
#endif

                    Debug.Trace("SessionStateOnReleaseState", "Returning from SessionStateModule::OnReleaseState");
                }

                if (_rqAddedCookie && !setItemCalled && context.Response.IsBuffered()) {
                    _idManager.RemoveSessionID(_rqContext);
                }

            }
            finally {
                RestoreImpersonation();
            }

            // WOS 1679798: PERF: Session State Module should disable EndRequest on successful cleanup
            bool implementsIRequiresSessionState = context.RequiresSessionState;
            if (HttpRuntime.UseIntegratedPipeline 
                && (context.NotificationContext.CurrentNotification == RequestNotification.ReleaseRequestState) 
                && (s_canSkipEndRequestCall || !implementsIRequiresSessionState)) {
                context.DisableNotifications(RequestNotification.EndRequest, 0 /*postNotifications*/);
                _acquireCalled = false;
                _releaseCalled = false;
                ResetPerRequestFields();
            }
        }
View Code

其中主要的code是:

 else if (_rqSessionState.IsAbandoned) {
                        Debug.Trace("SessionStateOnReleaseState", "Removing session due to abandonment, SessionId=" + _rqId);

                        if (_rqSessionStateNotFound) {
                            // The store provider doesn't have it, and so we don't need to remove it from the store.

                            // However, if the store provider supports session expiry, and we have a Session_End in global.asax,
                            // we need to explicitly call Session_End.
                            if (_supportSessionExpiry) {
                                if (delayedSessionState) {
                                    Debug.Assert(s_allowDelayedStateStoreItemCreation, "s_allowDelayedStateStoreItemCreation");
                                    Debug.Assert(_rqItem == null, "_rqItem == null");

                                    InitStateStoreItem(false /*addToContext*/);
                                }

                                _onEndTarget.RaiseSessionOnEnd(ReleaseStateGetSessionID(), _rqItem);
                            }
                        }
                        else {
                            Debug.Assert(_rqItem != null, "_rqItem cannot null if it's not a new session");

                            // Remove it from the store because the session is abandoned.
                            _store.RemoveItem(_rqContext, ReleaseStateGetSessionID(), _rqLockId, _rqItem);
                        }
                    }

if (_rqAddedCookie && !setItemCalled && context.Response.IsBuffered()) {
_idManager.RemoveSessionID(_rqContext);
}

_rqAddedCookie 一般情况下为false,所以SessionID 默认也就没有被移除。也就是调用Abandon方法默认Session ID是不会改变的。 _onEndTarget.RaiseSessionOnEnd(ReleaseStateGetSessionID(), _rqItem);就是调用我们的Session_End方法。看到这里大家应该知道什么情况调用Session_End,什么有调用 _store.RemoveItem(_rqContext, ReleaseStateGetSessionID(), _rqLockId, _rqItem); 还有后面   _store.SetAndReleaseItemExclusive(_rqContext, ReleaseStateGetSessionID(), _rqItem, _rqLockId, _rqSessionStateNotFound);这个方法也很重要哦, 就是保存我们的Session大家可以参考 asp.net mvc Session RedisSessionStateProvider锁的实现

原文地址:https://www.cnblogs.com/majiang/p/6777715.html