原创:扫雷游戏

  运行效果如下:

   

源码下载

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace MineSweeper
{
    
public partial class Form1 : Form
    {
        
public Form1()
        {
            InitializeComponent();
        }
        
//
        List<Mine> list;
        
//雷区
        int[] MineList;
        
//图片尺寸
        int ImgSize = 18;
        
//计时器
        int second = 0;
        
//标记数
        int flagcount = 0;
        
void timer1_Tick(object sender, EventArgs e)
        {
            second
++;
            labTime.Text 
= second.ToString();
        }
        
private void btnStart_Click(object sender, EventArgs e)
        {
            NewGame();
        }
        
private void Mine_Leave(object sender, EventArgs e)
        {
            ((Mine)sender).BackgroundImage 
= Properties.Resources.ico_normal;
        }
        
private void Mine_Hover(object sender, EventArgs e)
        {
            ((Mine)sender).BackgroundImage 
= Properties.Resources.ico_over;
        }
        
/// <summary>
        
/// 点击雷
        
/// </summary>
        
/// <param name="sender"></param>
        
/// <param name="e"></param>
        private void Mine_Click(object sender, MouseEventArgs e)
        {
            Mine mine 
= ((Mine)sender);
            mine.BackgroundImage 
= Properties.Resources.ico_over;

            
if (e.Button == MouseButtons.Left)
            {
                OpenMine(mine);
            }
            
else if (e.Button == MouseButtons.Right)
            {
                
//标记雷
                switch (mine.State)
                {
                    
case MineState.normal:
                        mine.Image 
= Properties.Resources.ico_flag;
                        mine.State 
= MineState.flag;
                        flagcount
++;
                        
break;
                    
case MineState.flag:
                        mine.Image 
= null;
                        mine.State 
= MineState.normal;
                        flagcount
--;
                        
break;
                    
case MineState.sweeped:
                        
break;
                }
                labFlag.Text 
= flagcount.ToString();
            }
        }
        
/// <summary>
        
/// 是否能赢
        
/// </summary>
        bool IsWin
        {
            
get
            { 
                
return list.Where(m => m.State == MineState.normal || m.State == MineState.flag).Count() == 10;
            }
        }
        
/// <summary>
        
/// 挂了
        
/// </summary>
        private void Dead()
        {
            timer1.Stop();
            
foreach (Mine mine in list)
            {
                
if (mine.IsMine)
                {
                    mine.Image 
= Properties.Resources.ico_mine;
                }
            }
            GameOver();
        }
        
/// <summary>
        
/// 赢了
        
/// </summary>
        void Win()
        {
            timer1.Stop();
            MessageBox.Show(
"OY!你胜利啦!~~");
            GameOver();
        }
        
/// <summary>
        
/// 开始游戏
        
/// </summary>
        void NewGame()
        {
            
//newGameToolStripMenuItem.Enabled = false;
            second = 0;
            flagcount 
= 0;
            timer1.Interval 
= 1000;
            timer1.Start();
            panel1.Enabled 
= true;
            panel1.Controls.Clear();
            
//初始化雷区
            list = new List<Mine>(81);

            
//随机决定9个雷
            MineList = GetRandMine(109 * 9);
            
//布雷
            for (int i = 0; i < 81; i++)
            {
                Mine mine 
= new Mine();
                
if (MineList.Contains(i))
                    mine.IsMine 
= true;
                
else
                    mine.IsMine 
= false;
                mine.X 
= i / 9;
                mine.Y 
= i % 9;
                mine.Left 
= mine.X * ImgSize;
                mine.Top 
= mine.Y * ImgSize;
                mine.MouseClick 
+= new MouseEventHandler(Mine_Click);
                mine.MouseHover 
+= new EventHandler(Mine_Hover);
                mine.MouseLeave 
+= new EventHandler(Mine_Leave);

                list.Add(mine);
                panel1.Controls.Add(mine);
            }
            
#region 设置雷区所有雷的数目
            
foreach (Mine mine in list)
            {
                
if (mine.IsMine)
                {
                    
foreach (Mine mine1 in list.Where(m => m.State == MineState.normal && Math.Abs(m.X - mine.X) < 2 && Math.Abs(m.Y - mine.Y) < 2).ToList())
                    {
                        mine1.MineCount
++;
                    }

                }
            }
            
#endregion
            
//调整panel大小
            panel1.Width = 9 * ImgSize;
            panel1.Height 
= 9 * ImgSize;
        }
        
/// <summary>
        
/// 结束
        
/// </summary>
        void GameOver()
        {
            panel1.Enabled 
= false;
            newGameToolStripMenuItem.Enabled 
= true;
            timer1.Stop();
            
        }
        
/// <summary>
        
/// 探雷
        
/// </summary>
        
/// <param name="mine"></param>
        void OpenMine(Mine mine)
        {
            
if (mine.State == MineState.flag)
                
return;
            
//是雷 GameOver
            if (mine.IsMine)
            {
                mine.BackgroundImage 
= Properties.Resources.ico_boom;
                Dead();
                
return;
            }
            
//不是雷
            mine.State = MineState.sweeped;
            mine.Image 
= Properties.Resources.ico_bg;
            
if (IsWin)
            {
                Win();
                
return;
            }
            
if (mine.MineCount > 0)
            {
                mine.Controls.Add(
new Label()
                {
                    Text 
= mine.MineCount.ToString(),
                    ForeColor 
= GetColor(mine.MineCount),
                    BackColor 
= Color.Transparent,
                    Font 
= new System.Drawing.Font("Microsoft YaHei", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)))
                });
            }
            
else
            {
                
//递归探雷
                foreach (Mine mine1 in list.Where(m => m.IsMine == false && m.State == MineState.normal && Math.Abs(m.X - mine.X) < 2 && Math.Abs(m.Y - mine.Y) < 2).ToList())
                {
                    OpenMine(mine1);
                }
            }
        }
        
/// <summary>
        
/// 设字体颜色
        
/// </summary>
        
/// <param name="count"></param>
        
/// <returns></returns>
        private Color GetColor(int count)
        {
            
switch (count)
            {
                
default:
                    
return Color.Blue;
                
case 2:
                    
return Color.Green;
                
case 3:
                    
return Color.OrangeRed;
                
case 4:
                    
return Color.DeepPink;
                
case 5:
                    
return Color.Red;
                
case 6:
                    
return Color.Gold;
            }
        }
        
/// <summary>
        
/// 随机获取雷位置
        
/// </summary>
        
/// <param name="Count"></param>
        
/// <param name="Max"></param>
        
/// <returns></returns>
        int[] GetRandMine(int Count, int Max)
        {
            Random rand 
= new Random();
            
int[] result = new int[Count];
            
for (int i = 0; i != Count; i++)
            {
                
int tmp = rand.Next(Max);
                
if (tmp > 0 && !result.Contains(tmp))
                    result[i] 
= tmp;
            }
            
return result;
        }

    }
    
/// <summary>
    
/// 雷
    
/// </summary>
    public class Mine : System.Windows.Forms.PictureBox
    {
        
public Mine()
        {
            
base.BackgroundImage = Properties.Resources.ico_normal;
            
base.Width = 18;
            
base.Height = 18;
            State 
= MineState.normal;
        }

        
public int X { getset; }
        
public int Y { getset; }
        
public bool IsMine { getset; }
        
public int MineCount { getset; }
        
public MineState State { getset; }
    }
    
/// <summary>
    
/// 雷状态
    
/// </summary>
    public enum MineState
    {
        sweeped,
        normal,
        flag
    }
}
原文地址:https://www.cnblogs.com/mad/p/1467281.html