线程平均分配

 public static class TaskUtil
    {

        /// <summary>
        /// 多线程执行
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="list"></param>
        /// <param name="action"></param>
        /// <param name="threadNum"></param>
        public static void Do<T>(List<T> list, Action<T> action, int threadNum)
        {
            object o = new object();
            int count = list.Count();
            int avg = count / threadNum;
            int yushu = count % threadNum;

            if (avg == 0)
            {
                ThreadStart ts = () =>
                {
                    foreach (var item in list)
                    {
                        action(item);
                    }
                };
                Thread t = new Thread(ts);
                t.Start();
            }
            else
            {
                for (int i = 1; i <= avg; i++)
                {
                    var tempList = list.Skip((i - 1) * avg).Take(avg).ToList();
                    if (yushu > 0)
                    {
                        tempList.AddRange(list.Skip(i * avg).Take(yushu));
                    }
                    ThreadStart ts = () =>
                    {
                        foreach (var item in tempList)
                        {
                //在action中注意锁住非堆里面的内容,因为堆是以线程独享,栈是程序共享
                            action(item);

                            Console.WriteLine();

                        }
                    };
                    Thread t = new Thread(ts);
                    t.Name = "线程" + i;
                    t.Start();
                }
            }


            

        }
    }
原文地址:https://www.cnblogs.com/lzhp/p/5333314.html