android 之 surfaceView和普通View的重绘使用

!自定义控件式需要实现AttrbuteSet   可在xml文件中配置略过创建该对象

普通的View只能在主线程中绘制界面,适用于简单的被动绘制

SurfaceView则可以在新线程中绘制界面,不会阻塞主线程,适用于需要不停主动重绘的界面

xml布局代码

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="${relativePackage}.${activityClass}" >

<com.lzh.study.TestSurface
android:layout_width="wrap_content"
android:layout_height="wrap_content" />

<com.lzh.study.TestView
android:layout_width="wrap_content"
android:layout_height="wrap_content" />

</RelativeLayout>

1.普通View直接重写onDraw()即可

package com.lzh.study;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;

public class TestView extends View {

public TestView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO 自动生成的构造函数存根
}

@Override
protected void onDraw(Canvas canvas) {
// TODO 自动生成的方法存根
super.onDraw(canvas);
Paint paint = new Paint();
paint.setTextSize(48);
paint.setColor(Color.RED);
canvas.drawText("wo", 200, 200, paint);
// canvas.drawARGB(255, 255, 255,255);
canvas.drawCircle(200, 200, 150, paint);
paint.setARGB(100, 24, 75, 200);
canvas.drawCircle(200, 200, 160, paint);
paint.setColor(Color.YELLOW);
paint.setTextSize(24);

canvas.drawText("水温22度", 150, 200, paint);
canvas.drawLine(0, 0, 300, 300, paint);
}
}

2.在继承SurfaceView的类中即使重写了onDraw()方法也是没有用的,因为SurfaceView虽然继承自View,但并没
重写onDraw(),其子类可以重写onDraw()但并不能自动调用,并且调用时会抛出异常

package com.lzh.study;

import android.content.Context;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.Log;

public class TestSurface extends SurfaceView implements Callback {
GameThread gameThread;

public TestSurface(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO 自动生成的构造函数存根
SurfaceHolder surfaceHolder = getHolder();
// 添加回调对象
surfaceHolder.addCallback(this);
gameThread = new GameThread(surfaceHolder);;
}

@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO 自动生成的方法存根

}

@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO 自动生成的方法存根
gameThread.start();
}

@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO 自动生成的方法存根

}

class GameThread extends Thread {
SurfaceHolder surfaceHolder;
// run()函数中控制循环的参数。
boolean run = true;

public GameThread(SurfaceHolder surfaceHolder) {
this.surfaceHolder = surfaceHolder;
}

@Override
public void run() {
// TODO Auto-generated method stub
int i = 0;
while (run) {
Log.v("gameThread", "GameThread");
Canvas c = null;
try {
synchronized (surfaceHolder) {
// 我们在屏幕上显示一个计数器,每隔 1 秒钟刷新一次
c = surfaceHolder.lockCanvas();
c.drawARGB(255, 0, 255, 255);
Paint paint = new Paint();
paint.setTextSize(48);
paint.setColor(Color.RED);
c.drawText("" + i++, 200,500, paint);
Thread.sleep(1000);
}
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
} finally {
if (c != null) {
surfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
}
}

结果如下图

原文地址:https://www.cnblogs.com/lzh-Linux/p/4473926.html