[原][译][osgearth]API加载地球(OE官方文档翻译)

原文参考:http://docs.osgearth.org/en/latest/developer/maps.html#programmatic-map-creation

本人翻译水平有限。。。

加载earth地图文件

osg::Node* globe = osgDB::readNodeFile("myglobe.earth");

最简单的方式

API编程式的地图创建

用API创建一个地图的基本步骤是:

1.创建一个地图对象(Map object)
2.在你认为合适的地方添加图像层和高程层
3.创建一个可以绘制“地图对象”的MapNode
4.将MapNode添加进场景图。

你可以在任何时候向地图添加层:

#include <osgEarth/Map>
#include <osgEarth/MapNode>
#include <osgEarthDrivers/tms/TMSOptions>
#include <osgEarthDrivers/gdal/GDALOptions>

using namespace osgEarth;
using namespace osgEarth::Drivers;
...

// Create a Map and set it to Geocentric to display a globe
Map* map = new Map();

// Add an imagery layer (blue marble from a TMS source)
{
    TMSOptions tms;
    tms.url() = "http://labs.metacarta.com/wms-c/Basic.py/1.0.0/satellite/";
    ImageLayer* layer = new ImageLayer( "NASA", tms );
    map->addImageLayer( layer );
}

// Add an elevationlayer (SRTM from a local GeoTiff file)
{
    GDALOptions gdal;
    gdal.url() = "c:/data/srtm.tif";
    ElevationLayer* layer = new ElevationLayer( "SRTM", gdal );
    map->addElevationLayer( layer );
}

// Create a MapNode to render this map:
MapNode* mapNode = new MapNode( map );
...

viewer->setSceneData( mapNode );

(注意:官方的文档是OE2.4的,目前的API是OE2.9喽,时间:2017年2月7日10:27:15)

在运行时使用MapNode

MapNode是在场景图中绘制地图的节点(node)

如果,你不是用API创建的MapNode,你需要先使用静态函数get来获取它:

// Load the map
osg::Node* loadedModel = osgDB::readNodeFile("mymap.earth");

// Find the MapNode
osgEarth::MapNode* mapNode = MapNode::get( loadedModel );

如果你有了MapNode,你就可以使用地图了:

// Add an OpenStreetMap image source
TMSOptions driverOpt;
driverOpt.url() = "http://tile.openstreetmap.org/";
driverOpt.tmsType() = "google";

ImageLayerOptions layerOpt( "OSM", driverOpt );
layerOpt.profile() = ProfileOptions( "global-mercator" );

ImageLayer* osmLayer = new ImageLayer( layerOpt );
mapNode->getMap()->addImageLayer( osmLayer );

 你也可以删除或重新订制图层:

// Remove a layer from the map.  All other layers are repositioned accordingly
mapNode->getMap()->removeImageLayer( layer );

// Move a layer to position 1 in the image stack
mapNode->getMap()->moveImageLayer( layer, 1 );

处理图层

地图包含纹理层和高程层对象,这些层包含一些可以在运行时调整的属性

例如,你可以使用API打开,关闭,或者调整纹理层透明度等

ImageLayer* layer;
...
layer->setOpacity( 0.5 );  // makes the layer partially transparent

另加:

完整的osgearthviewer工具关于api加载的函数

/** @brief 创建场景 */
int Create()
{
    // create the map.创建一个地图
    Map* map = new Map();

    // add a TMS imager layer:添加一个TMS图片层
    TMSOptions imagery;
    imagery.url() = "http://readymap.org/readymap/tiles/1.0.0/7/";
    map->addImageLayer(new ImageLayer("Imagery", imagery));

    // add a TMS elevation layer:添加一个高程图
    TMSOptions elevation;
    elevation.url() = "http://readymap.org/readymap/tiles/1.0.0/9/";
    map->addElevationLayer(new ElevationLayer("Elevation", elevation));

    // make the map scene graph:
    MapNode* node = new MapNode(map);

    // initialize a viewer:
    osgViewer::Viewer viewer;
    viewer.setCameraManipulator(new EarthManipulator);
    viewer.setSceneData(node);

    // add some stock OSG handlers:
    viewer.addEventHandler(new osgViewer::StatsHandler());
    viewer.addEventHandler(new osgViewer::WindowSizeHandler());
    viewer.addEventHandler(new osgViewer::ThreadingHandler());
    viewer.addEventHandler(new osgViewer::LODScaleHandler());
    viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));
    viewer.addEventHandler(new osgViewer::HelpHandler(arguments.getApplicationUsage()));

    return viewer.run();
}
原文地址:https://www.cnblogs.com/lyggqm/p/6372966.html